BUGFIX NEEDED
Posts
Pages:
1

I mentioned this before on another thread. I have no idea whether it's DynRPG or Rpgmaker2003 that's doing this. In this battle, I had a couple of default animations in battle that do nothing but reverse the position. Somehow, this split everything up like that, when I checked the animation, and it didn't turn out that way (it was whole).
Later on, I have stuff like Bahamut summons, which when reversed, rather than doing either location and mirror, or that, reverse the frames, so totally different graphics show up (Ifrit instead of Bahamut for instance).
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Well, RPG Maker 2003 by itself doesn't have the option to reverse images in battle animations, so this is definitely related to DynRPG.
More information needed ;)
-Spritesheet of the animation
-Normal (96x96parts) or Large (128x128parts) Battleanimation?
-Screenshot of the animation in the maker (first frame)
-Spritesheet of the animation
-Normal (96x96parts) or Large (128x128parts) Battleanimation?
-Screenshot of the animation in the maker (first frame)
It was from Charas Project, but the dimensions seemed off so I shifted every around (and renamed it, so now I've no idea). Holdon, I'll check the size.
What's with those sizes? Even the stuff I got from RTP is 480x480. Or does that refer to the sprites themselves? Normal spriteset. (Oh, the dimensions where WAY off in the original thing, rather than a 480x480 which was normal for the size and spacing, this was like 640x640, making unnecessary rows and columns)
The actual thing being split seems to be whole on the battle animation screen, but is being mirrored in an odd way.
Okay... I see what the problem was. When I resized to 480 by 480, the problem went away.
What's with those sizes? Even the stuff I got from RTP is 480x480. Or does that refer to the sprites themselves? Normal spriteset. (Oh, the dimensions where WAY off in the original thing, rather than a 480x480 which was normal for the size and spacing, this was like 640x640, making unnecessary rows and columns)

The actual thing being split seems to be whole on the battle animation screen, but is being mirrored in an odd way.
Okay... I see what the problem was. When I resized to 480 by 480, the problem went away.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
640x640 is for RPG Maker XP. I'm kind of amazed it opened at all without being resized.
Apparently, there's a large mode that opens the bigger stuff. But not knowing this, and trying to run a bigger one in small mode basically gave me a graphics error.
Pages:
1
















