New account registration is temporarily disabled.

LOOKING FOR A PROFESSION SYSTEM SCRIPT! [VX ACE]

Posts

Pages: 1
Hello guys, I was hoping someone out there could point me in the right direction in finding a profession script.

Skills like Fishing, Wood Cutting, Mining, Cooking, Tailoring, Blacksmith and Farming that are leveled up every time the player uses that skill. The rather popular game Runescape (www.runescape.com) has a skill system exactly like what I'm looking for.

Professions like the ones in Runescape, Warcraft and Skyrim are fantasic gameplay systems that offer the player allot of things to do, plus enhance re-play value. I'm surprised that I have had no luck finding anything like this on the net.

Anyway, what do you guys think? Is there one out there, and if not, why not?
Thanks for your time. :)
Craze
why would i heal when i could equip a morningstar
15170
>player does action
>variable += 3
>variable += 1 if switch is true

Seriously. What would a script even do? Track that stuff with variables. If anything, a script would just show off the variables that you've increased.
The amount of eventing that would be required to have a decent looking prof system is immense, trust me I would know. Mine at the moment looks like this.

Conditional Branch: if >= 100
Play SE LevelUp
Show Animation PowerUp
Control Variable = 2
Message: "You are now level 2"
Show picture: "M2"
else
Conditional Branch: if >= 250
Play SE LevelUp
Show Animation PowerUp
Control Variable = 3
Message: "You are now level 3"
Show picture: "M3"
else
Conditional Branch: if >= 800
Play SE LevelUp
Show Animation PowerUp
Control Variable = 4
Message: "You are now level 4"
Show picture: "M4"
else
Conditional Branch: if >= 1600
Play SE LevelUp
Show Animation PowerUp
Control Variable = 3
Message: "You are now level 5"
Show picture: "M5"
else

.....

All the way to 99. Its painfully long and slow.
A simple script would make the process so much easier!

PLUS: I have made my own HUD for the leveling system using photoshop and allot of time. Each skill needs 100 pictures each because I don't know how to script the current skill level on screen. Thats 800 pictures I have to make from scrath because I can't code.

When you look at all this work that needs doing, asking for a shortcut is not asking much. Thanks for your reply. :)
Craze
why would i heal when i could equip a morningstar
15170
then learn to make a for loop, it's in the help manual
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
Send me the artwork you've done so far and I'll see what I can whip up for you. I need a project to get me back into regular VXA scripting anyway.
why didn't you make something like this:

When you cook an item, give it cooking variable+2 or so, depending of the difficulty.
Then make a cond branch with: if cooking variable = 10, make cook level variable+1.
then make a rule saying "your level increased, now it's level: \v_cooking level variable_ (without the space between the _ _, and make the next rule: cooking variable -10, so it is back to it's original count, if you continue to cook, it will go up again, and when it's 10 again, you gain another level.
It's how I have done it in my cooking event.

the _ is a { square bracket }. I can;t write it here, it doesn't show. :(

/wallie
meisam
meisam your not using semicolon properly, and that's a laughing matter.
0
if "number of tries == level * 100" -> number of tries = 0, level += 1, show text: you have leveled up, you are now level" \V{n}
you can change this formula as much as you like ,though you may need multiple event in control variable.
this mean 100 try level 2, 300 try level 3, 600 try level 4

edite: huh well, everyone else said the same thing :S
Pages: 1