CCOA'S UMS SCRIPT HELP [XP]
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I have a lot of instances in my game where the character walks around and I want him to kind of catch bits of other people's conversation, and I have an idea of how to trigger that with switches or a parallel processing event when he comes onto the map (that works, right?)... I'm using CCOA's UMS - universal message system.. and sometimes it happens that it works how I want where the dialogue will post on screen and you the player will be able to move around the screen while the dialogue displays and comes and goes (there is a message command which will automatically close the window after a certain number of frames). But this only works every once in a while, and I don't know why when it doesn't work why it doesn't work.
I am marking the events as parallel processing. Anyone have an idea?
I am marking the events as parallel processing. Anyone have an idea?
I just found this while I was searching for something else, and I tried the solution that they *sort of* concluded didn't work (discussion sort of faded out), but if you change all instances of the code the person mentioned you should change, it will fix this, so you can walk around while the text box is up:
CCOA'S UMS SCRIPT WALKING WHILE MESSAGE DISPLAYS SCRIPT FIX
So, I got it to work. Thanks anyway!
CCOA'S UMS SCRIPT WALKING WHILE MESSAGE DISPLAYS SCRIPT FIX
So, I got it to work. Thanks anyway!
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