[HELP] SPRITE ISSUES DURING EVENTING
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So, I've been getting back into my game creation mood lately, but I've run into a few problems every the last few days.
This has been happening when I've been trying to select a graphic for events. It's selecting a lot of sprites, rather than just one. I put the "$" in the file name, etc, but nothing's changed. Can anyone help me out? Sorry if it's supposed to be spoilered.

This has been happening when I've been trying to select a graphic for events. It's selecting a lot of sprites, rather than just one. I put the "$" in the file name, etc, but nothing's changed. Can anyone help me out? Sorry if it's supposed to be spoilered.

I believe charsets can only have 3 animations per row. Yours has 4 and its throwing off the system. Try to rearrange it some so that its like the other sets, see if that fixes it. I'm just kind of guessing though, I'm not 100% sure that's the problem.
the point of sprite sheets is to have all frames for all directions in one file. it's highlighting all of them because they are all 1 sprite. if you hit ok, the event will be single sprite and act properly when it walks and changes direction.
I don't know much about the formation of sprites for VX but it looks like your sheet doesn't match the proper configuration of the engine.
I don't know much about the formation of sprites for VX but it looks like your sheet doesn't match the proper configuration of the engine.
>.<; You're both wrong.
Look, only when you have ONE sprite on a sheet do you need the $ in front of the name. This tells the file that instead of reading the sheet as normal, it needs to be read as a single sheet. It's mainly used for bigger sprites (monsters) or smaller sprites (items).
In other words, don't use a $ in front of the name unless you want the engine to read it as 3x4 as opposed to 12x8.
Look, only when you have ONE sprite on a sheet do you need the $ in front of the name. This tells the file that instead of reading the sheet as normal, it needs to be read as a single sheet. It's mainly used for bigger sprites (monsters) or smaller sprites (items).
In other words, don't use a $ in front of the name unless you want the engine to read it as 3x4 as opposed to 12x8.
It's okay. You didn't realise and it's a bit confusing when you first start. I had the same issues the first time, though I did eventually figure it out. Also, just an FYI, the ! in front of a name is used to set that set on the ground.
Normally charactersets are offset by 2 pixels so that they appear more 'embedded' in the screen. If you have items or such that need to be set equal to the grid, the ! takes away those two pixels.
You can also mix the ! and $ to make a 3x4 sprite that sits level to the grid.
Normally charactersets are offset by 2 pixels so that they appear more 'embedded' in the screen. If you have items or such that need to be set equal to the grid, the ! takes away those two pixels.
You can also mix the ! and $ to make a 3x4 sprite that sits level to the grid.
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