COMMERCIAL GAMES ALLOWED NOW; ALSO RMNV4.4 STUFF

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author=ankylo
Added a "friendly/vanity" url option to game profiles. Right now this is limited to those with >= 1000 makerscore. Essentially it allows you to create a short, friendly url for your gamepage i.e. http://rpgmaker.net/g/herosrealm


I noticed this feature a while back, scooped up the /Zelda url xD


Added a very basic option to receive an e-mail every time someone sends you a PM on the site. The e-mail is very bare bones, it doesn't even have a link to the PM or site! I am still working on that part.


does it automatically send to the email listed under Personal in our profile? do I have to activate something? I don't see an option and I don't seem to be getting emails.
http://rpgmaker.net/account/settings/

It is in the middle there. And yes, it uses the email in your profile. The email is very basic, something like "You have received a new PM on RMN!" and that's it.
COMMERCIAL GAMES ALLOWED NOW
Bad day in RM(N) history... :-(

You cant nominate commercial games for misaos
At least this stays the way it should be.
Yellow Magic
Could I BE any more Chandler Bing from Friends (TM)?
3229
I am buying all the Laxius Power games in celebration
so, like a month after saying I'd start work on RMNv4.4 stuff, I started. typical.

Anywho, so far I have made it so that when you submit media for your own game, it is auto-approved. Also, you can manage your own media via the Manage Game page. I also added a Submit New Game button to the Manage Game list (why wasn't there one there before??!? so obvious). I have also added in rudimentary support for episodic games. You can flag a gameprofile as Episodic, and then select the number of episodes completed and total number of episodes. On the gameprofile, it will say something like "2 of 5 episodes completed".

I will need to figure out a good way to handle review score averages for games with multiple downloads/episodes. Right now, of course, all reviews are weighted equally, regardless of what version the game was when it was reviewed. It might be unfair to have an old demo review drag down an average score for a completed game. But any system might be open to abuse/circumvention for the dev, if he has a bad review score and knows, say, that by updating the main download he can prevent old review scores from count. I am not sure how best to go about this. I will think on it. Right now all I got is associating reviews with a particular download.

Things I am planning in the near future:
-another developer role of Contributor, for artists/writers/spriters/musicians... (alternatively, revamping the hardcoded thing WIP implemented for a more flexible role<->user listing system, but this requires a lot of work)
-flagging screenshots as For Feedback, so that I can put them into a new bucket on the Dev Portal for people to provide feedback on. Devs can opt not to show these images on their public gameprofile.
-revamp the Dev Portal so that it isn't static and boring.
-add in an "RMN Store" for an official place to put my RPG Maker affiliate sale links (using the forums suck). Also, Dudesoft said he wanted to sell RMN T-shirts...

Also, I was toying with the idea of adding in a "Was this review helpful? Y/N" thing.

Ankylo has also implemented some features in the background to stop spammers and to prevent Deckiller from crashing the frontpage.

This is all in our Dev site so far, but once I am done a few more things I'll push the changes to the live RMN site.

Edit:
Oh yeah, you can also sort games by # of Reviews.
http://rpgmaker.net/media/content/users/105/locker/devportal_revamp.png

Here is my first cut at a dev portal that is midly more interesting and less static.

I have the last 4 devspots on the left (seemed relevant, right?), some Hot Topics in the middle (chosen by staff - I would pick interesting Game Design topics or blogs to feature here), then below that images that are flagged as "For Feedback". I have 12 shown there now, but that can be changed. On the right column, that's the latest blogs, grouped by category, and on the very bottom, latest writing, scripts and utilities. I moved the existing Highlights to a new static page (because it was a lot of work to make that dammit and I don't want to throw it away just yet)
Are you going to show all development spots in this portal or there will be one in the frontpage as well? (If so, redundancy much?) In any case, I don't like how they look to the left. They completely ruins the little flow the site's layout currently has. Just put the 4 dev spots on top of the 4 hot topics, exactly how things are distributed in the frontpage.

Personally, I'd also make the blogs and the "latest" section trade places, but I'm sure you don't wanna hear about it. =(
hrmmm....

There are 5 blog categories though... how would you make them fit?

Honestly, though, if you have a better layout idea (and even content ideas), Id love to hear it! I was kind of at a loss back when 4.3 came out, and I'm only mildly less so now.
Well, back during my "crusade" against crappy blog I noticed that the 'Announcement' and 'Request' blogs were more often than nothing among the crappiest ones, because people would just drop vapid one liners not worth reading at all. "Game's on hiatus. brb after nap" or "looking for Seiken Densetsu rips" ...Heh; I mean, if that's all you gonna say you can slip it in other blog.

So basically, I'd reduce the categories to three: Development (The "soft" side of the gam-making process. Ideas, objectives, etc.). Progress (The "hard" side. Lists, schedules, etc.). And Miscellaneous (Everything else you can think of, as long as it's substantial. But seriously, we don't care if your girlfriend left you and you won't touch rpg maker while you mop, so don't tell us...)

Besides that, one of my concerns about the site's layout is that it is too noisy/busy. I thought portals would alleviate this by sharing the load of the frontpage but that's not always the case. One suggestion I have is that you let the developments spots banners speak for themselves. Maybe just incorporate a small sentence into the image like: "Play Necropolis now!" Because reading "SPOTLIGHT DEVELOPMENT! herp derp durr" four times and in an area that eats away 1/3 of the space, is too redundant and text-heavy.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I care way more about latest articles than I do about blogs, and I don't think that's just me, because articles apply to everyone and blogs only apply to a specific game. Scripts apply to everyone also, although I don't personally care about them since our RMXP script section is worthless, but I assume people who use VX Ace care about them. So I agree with alterego about moving those two things up and moving the blogs down.

Reviews are important too, but they have nothing to do with development. Shouldn't they be under the games portal instead?

Also, unrelated: I came across an issue with our script submission thing lately. I wanted to have two versions of a script, one that works with the default battle system and one that works with a popular custom battle system. But our script submission only has a spot for one script, so I just had to put both of them in there and hope people actually read the instructions and delete the first or second half of the script as needed. I also know there are other scripts which consist of multiple parts. This isn't a priority, since obviously it's not too hard to work around, but it would be nice to be able to submit multiple blocks of script code under a single script submission.
Seemingly, though, you cannot subscribe to a thread without actually posting in it... Wich would be awesome. Especially for clumsy users like me, that comment yet leave the "subscribe" box unchecked, just to notice it right after the post has been submitted.
I never really made it so that a single script submission supports multiple scripts. Just submit multiple scripts I guess? (more makerscore!)

anywho, the WIP of the store (Dudesoft's dream of selling RMN t-shirts is one step closer): http://rpgmaker.net/media/content/users/105/locker/store_wip.png

Dev portal revamp mk II http://rpgmaker.net/media/content/users/105/locker/devportal_partredux.png

idunnooo... but anything is better than what is there. I might just go with this until someone comes up with something spectacularistic.

EDIT..oops wrong pic link
Given the outpouring of feedback on my last post, I thought I give another update.
-I added in optional custom titles for game authors marked as Other on gameprofiles. So now you can add in that Happy did music for you!
-You get 1/4th the makerscore of a game you are marked as Tester (previously it was 0 ms)
-You get a flat 25ms for a game you are marked as Other (because that is the number I arbitrarily chose) (previously it was 0 ms)

I haven't figured out what I should do about the review thing, so I might shelf it for now. I am near ready to roll this out to PROD in the next few days.

author=JosephSeraph
Seemingly, though, you cannot subscribe to a thread without actually posting in it... Wich would be awesome. Especially for clumsy users like me, that comment yet leave the "subscribe" box unchecked, just to notice it right after the post has been submitted.




You can subscribe to a topic without posting in it by clicking on the "Subscribe" button at the bottom of the topic. You can also change your settings so that you subscribe to every post you make automatically (it just checks that box by default, you can uncheck it on a per post basis).
Well, I'm not crazy about the latest mock-up. It's pretty much the same. Also, where are the blogs? ...While LockeZ is right in that they're "game specific", I do think the Development Portal is the place for them. Like I've said a thousand times: Blogs should be a window to the development process of our favorite games, not just trivial diary entries. But, hey. I'm ranting again.

As for the other things. Those seem like nice additions... But it seems rather arbitrary for there to be such a discrepancy between the makersore assigned to "testers" and "others". Sometimes the role of a tester could be perceived as more valuable than that of an other and viceversa. It could depend of many things. So, maybe they should both share the same flat value?
Wouldn't mind some kind of 'make your own' roles. You could name them and, IDK, maybe give them some kind of scale mark that determines their MS.

I know it'd be easy as hell to break, but it would be interesting to be able to assign an amount of MS to those who helped you in a game. Maybe from a general game pool or even taken from your own MS amounts. Easy to break, but an interesting thought, I think. Of course, you wouldn't be able to give it to yourself.
I'm thinking more, you have a set amount or percentage that you can dole out to those who helped in the project - say someone helped with mapping and scripting and editing while someone just shoved a few scripts they found in your direction and gave you an idea or two.
Based on the score of your game there'd be an amount generated that could be doled out, so you'd give about 70% to the first person and 40% to the second. You can't change the actual physical amount and if your game goes up or down in rating, it'd change just like it does now.

Or something like resumes. Oh God, stop me. I'm getting carried away. It's far too late at night.
Resumes, like, little notes you can give about people who helped in your project (I'm thinking something like the eBay feedback system with the stars and 250 character limit) and they can show up on your profile so that others can see if you're worth working with or not.

Yeah, I'm leaving now before I come up with any more ideas. My head's far to fuzzy from lack of sleep.
Imma gonna add that to the "Maybe" pile, k?


I haven't seen any competing designs for the Dev portal, and like I said I am not having any epiphanies on what should go there... so....