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WHAT CAN I EXPECT FROM HERE?

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I'm SqueakyReaper, a programming student in for a rush-for-your-paper college. I'm less than enthusiastic about it, but for what it's worth I'm doing well in it. More or less, I'm a nobody. Dropped by after reading the Jayisgames review of Wine & Roses. Must say, that game was fantastic. I'll try to put together a proper review at some point.

The first thing I see about this community is its relative... emptyness, compared to its age. I'm out of the loop here, so can someone fill me in: What should I expect form this website? The amount of reviews on even the featured games seems rather low, though whether this is because reviews are underutilized, a new feature, or people don't have the motivation to do them is unknown to me. The game library is healthy and well stocked, but the summary sections for most seem to be "Hey, I released this" with an accompanying single blog post talking about it being in development. Does the community favor short term projects, and this is the most effective way of getting them out? Or is it just standard programmer behavior for a community of this type?

Skip to here to dodge wall: I look forward to talking to the people here. Pleased to meet you.
Well, the thing is that there are a lot of creators and less people who play and review games. Sad, but true. We do try to add some events here and there that reward reviewers but we can't have them all the time as people would burn out.
However, if you have time to spare and inclination to do so, please feel free to do so. I assure you it would be appreciated by those who receive them.

Anyway, welcome to the site and here's hoping you enjoy your time here~ Post lots!
Just standard programmer behavior for a community of this type, pretty much. The site memberbase (at least, the active ones) is comprised largely of hobbyist developers. So discussion and activity peaks and centers around when a game is in development, far moreso than after the game is released and finished, because it is the development process that interests and excites the memberbase.

We want more players, heck we need more players, but we seem to be unable to draw them in. The (for the most part) 2D RPGs harkening back to SNES days is a niche market within a niche market. It doesn't have as broad an appeal as, say, Match 3 games or Hidden Object games or platformers.

If you know of an untapped playerbase that would be interested in games here at RMN, please let me know! And welcome to RMN!
Hexatona
JESEUS MIMLLION SPOLERS
3702
As for discussion about games, the topics are vast - covering the gamut of every aspect of game dev. In the Non-gamedev forums, we've got discussions about pretty much everything else interesting. We're all pretty laid-back, not real intense.

Kentona's right though, the userbase is very much for game creation, mostly as a hobby - and in that respect we're pretty active. Personally, I think this site is the most conducive to actually making, completing, and finding great games in it's respective field. The other simmilar sites are more scattered like forums, and it's easy for individual games to get lost.
Decky
I'm a dog pirate
19645
We are always encouraging more reviews and, really, we need more reviewers! We hold a review drive every now and then; they're usually quite successful, but then review frequency tends to decrease afterward.

The rather low frequency of reviews also means that you have a decent chance of having yours featured on the front page if it's well written. We change our writing spot every week, and we end up featuring a review probably half of the time.
Have you guys ever tried advertising the site towards players? I used to think they just weren't out there, but years of seeing cool games like Last Scenario, Forever's End, get multicommunity acclaim from people everywhere have changed my mind. Seeing other RM games get thousands of dollars in Kickstarter funds totally cemented it. So I mean, it's true; there's definitely a playerbase out there. You guys just have to draw them here.
Where be the players? That's what I am asking.

Also, remember when I polled the community for a list of exemplary games, so that I could go out and showcase them? Instead of enthusiasm I got (at best) resounding indifference, with a bit supercilious "WHY?"
author=kentona
Where be the players? That's what I am asking.

Literally everywhere. There's not just 'one place' where there's a secret cabal of players waiting to be dug out of a well. Players can be found in literally every social media, community, and outpost on the web (have you tried reaching out to places like Facebook or reddit or twitter or wherever?). It's just a matter of drawing their attention to great games on here. It's all about exposure; the players either don't know this site exists, don't know what great games are there to play on it, or they think this site is just for developers and not them.

The tagline for this site is just 'develop great games here!' and not 'play great games here!' Or even better, both.

Also, remember when I polled the community for a list of exemplary games, so that I could go out and showcase them? Instead of enthusiasm I got (at best) resounding indifference, with a bit supercilious "WHY?"

If the community is going to be that way about it, just go ahead and do it anyway, except with a smaller pool of people to ask (like, the Staff or trusted members). I'm usually all about the community and transparency, but there's no sense of getting your idea pulled apart by people who aren't even the target audience for it!
The community here is actually pretty good about giving feedback, but it is usually more in the comments section of game pages or via PM than it is via review. However, there are a few factors which explain the relative lack of reviews.

First, not everyone who plays a game is necessarily going to give it a review; this is true of games everywhere, but RPG Maker at least at the present time has a niche audience and, though rpgmaker.net has a very respectable active community size as far as RPG Maker websites go, it is still a niche gaming audience so the sheer quantity of reviews is going to be lower than on a site aimed at more mainstream games. Secondly, while they are relatively minor, there are a few mandatory review requirements here (300 word minimum requirement, etc), so all of the "This game is great because it has great graphics and I thought it was fun! 5/5" reviews which make up an alarmingly high percentage of reviews on other sites get filtered out here. Finally, it's important to keep in mind that the vast majority of games here are RPG's and, while some are in the '5 hours or less' range, many are 10-20+ hours long, so this, in addition to people working on their own games and finishing up playing previous ones, means it can take some time for a person to finish (or at least get significantly far in) a game so that they can review it.

tl;dr: Welcome to the community and don't be afraid if it takes a while for reviews to appear for games as the community is far from dead and offers plenty of feedback and advice via comments, forum posts, and PM's.
Blobofgoo
Legs are a burden. Return to snek.
2751
Aside from actual game development, RMN offers a lot of community events. The art topcis in the Creative Corner are also pretty interesting. We also have froum games that are actually more than rate this or "let's coount to 1000 posts" like some other sites. Whatever you can do, you should do it. This is why RMN thrives. Almost everybody (that's active) contributes their own talents and abilities for the better of RMN.

Oh, and Welcome too.
Well, it's very active, very helpful, and an all around great place. Especially for developers like kentona said earlier. (We could do with more reviewers, by the way. *Wink, wink. Nudge, nudge.*)

Anyway, hiya and welcome!
KingArthur
( ̄▽ ̄)ノ De-facto operator of the unofficial RMN IRC channel.
1217
Welcome to RMN, as was said by other we're a community composed primarily of hobbyist game devs, so we're somewhat lacking on the player side of things to be frank. If you'd like to contribute something, please do!

Also, is that avatar of yours Lulu from League of Legends?
Indeed it is. I main support, and a large majority of my games are as Lulu. She's incredibly fun to play.

E: Might as well plug the artist who made this. I ordered it as a commission at the most recent Nekocon. Large, also wicked Lulu.
There are many roles you can play on this website. The main roles are either as game designers (mainly RPG Maker RPGs) or, to a lesser extent, game critics or reviewers. And to an even lesser extent is a game translator, which is who I am here :)

There are events organised on this website at times as well, some posted on the forums and so forth, so you may wanna check them out.
What about the slacker role?
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