RPGM2K: A WONDERFUL IDEA!

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I have a great idea for a game, but I am not sure how to make it work. If you have ever played Dragon Quest Monsters, then you will understand that they have a monster capture and breeding system. I wish to make a system for my game where you may buy eggs and then use certain items to improve a nest to hatch them. These items will affect what hatches and how fast. Once the egg hatches it will be added to your party or stored for when you want to edit your party. If anyone can help, please do!
As long as you don't want it too complex, it shouldn't be too hard to do.

Easiest way: you have a shopkeeper selling different eggs. Taking the egg to a nest activates a switch, something like "Egg4 in nest." Then, you have your various items. Egg4 Nest event has several pages, something like, "Bring item 3 to this, you get monster 8." Or if you have none of the items, you can click "no item" and get monster 2.

Very simple way to do this, and you can have as many monster variations as you want. Just write out a grid before you make the events.
Egg1 + Item1 = monster1.
Egg1 + Item2 = monster2
...and so on.
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