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HOW DO I ADD END CREDITS TO MY GAME?/ RPG MAKER 2003

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Blobofgoo
Legs are a burden. Return to snek.
2751
Pretty simple. Create a picture with all of your credits on it. It will scroll down (actually up). It should be 360 by X pixels. Then, when implementing it into the game, create some kind of event that does the following:

-hide screen
-TP to blank map (whole map is transparent with no parallax background)
-remove all party members
-show pic
-show screen
-move pic to (160, -y) (causes scrolling effect)

Alternatively, you could take out the bolded actions above if you extended the picture by 240 pixels (y). This wouldn't be included in the y variable below. So then, the bottom of the credits would be in front of the player. Then all you have to do is hide the screen again or show your congrats or however ypu are actually going to end it.

y = vertical # of pixels in picture
Thanks, bro, appreciate the help.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
I'd say the best way to do this without having to include unnecessary maps, extra space on your credits pictures, and remove your character party (may result in a game over) would be to just tint the screen to 0 on all values and use the Show Picture command and set your credits to 100% transparency and use Move Picture to change it to 0% transparency and back again after a set amount of time (if you plan on having the credits always in the middle of the screen, or just set your Show Picture to show the credits below the bottom of the screen and use Move Picture to scroll the credits picture until it is completely beyond the top of the screen.

For the first, your event should look something like this:



Of course, if the credits are followed by a scene that makes use of another map, you'll want to include a "Tint Screen" command to reset the value to 100.
You could also do credits via a Panorama on a particular map and set it to autoscroll up. You just need to make a panorama image that's large enough vertically to fit your credits, and you'll also need to throw in some black space in the bottom of the image, equal to or greater than the screen's height (240px).

When that's in there, you can control fading in/out via events.

If you want to be a real boss, you could figure out a cooler way to display the credits (since there will probably only be a few anyway). You could make the credits pictures that fade in/out over a cutscene or some kind of landscape, instead of scrolling. You could find a way to build them into a map during a cutscene, so that as characters walk through it, you see the different names, or you could decide to put your credits in the beginning of your game! The possibilities are endless!
Include a notepad file and prompt the player to go read it with a message box.
Another simple way is have it in the dialogue box. I've seen commercial games that did that during the epilogue. After each scene, the dialogue box just pops up and has a couple credits before going to the next scene.
I only used a Windows Movie Maker mpg file...
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