SCRIPTING HELP.
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hello everyone. i am fairly new to the rpg maker. currently using the VX Ace version. and as the title sugjests i need a bit of a hand with a few scripts.
i planned on making something like the item crafting system in persona 4 where you give enough of certain types of items to the old smith so he can make something with them. would anyone know how to do that? oh and also the battle music on my preset bosses seem to carry over to random encounters and not sure how to stop that.
i planned on making something like the item crafting system in persona 4 where you give enough of certain types of items to the old smith so he can make something with them. would anyone know how to do that? oh and also the battle music on my preset bosses seem to carry over to random encounters and not sure how to stop that.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
You want the Help Requests & Resources section. This section is for making choose-your-own-adventure games where each forum member has to post a picture of their butt in order for their choice to be accepted.
The item crafting system could be done with conditional branches and variables - set a variable equal to the number of Pristine Beast Hides in the player's inventory, and another variable equal to the number of Spools of Windwool Cloth in the player's inventory, and then have two conditional branches, one inside the other, checking if those two variables are both at least 6. If they are, then ask the player if he wants to craft the item. You might also be able to find a script that does it, if you use search on the forums of various rpg maker sites; I would ask that you hold off on requesting scripts until you are more comfortable with the basic event commands of RPG Maker, though. You will find you can do a lot of things without scripts, they just won't look quite as pretty.
Regarding the battle music, that's easy, just change it back after the battle. There's a Change System BGM command in events. It's what you're using to change it to the boss music in the first place, right? Just use it again afterwards to change it back to the normal battle music.
The item crafting system could be done with conditional branches and variables - set a variable equal to the number of Pristine Beast Hides in the player's inventory, and another variable equal to the number of Spools of Windwool Cloth in the player's inventory, and then have two conditional branches, one inside the other, checking if those two variables are both at least 6. If they are, then ask the player if he wants to craft the item. You might also be able to find a script that does it, if you use search on the forums of various rpg maker sites; I would ask that you hold off on requesting scripts until you are more comfortable with the basic event commands of RPG Maker, though. You will find you can do a lot of things without scripts, they just won't look quite as pretty.
Regarding the battle music, that's easy, just change it back after the battle. There's a Change System BGM command in events. It's what you're using to change it to the boss music in the first place, right? Just use it again afterwards to change it back to the normal battle music.
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