PARTY MEMBER SCRIPTING.
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my story is going to consist of about 21 characters to join the party. and iv been trying to get a working script to add a party member and be able to remove him at any time. but when i try that the party member wont do anything els. i tried to tie 3 event tabs together but that caused the character to not show up ingame.
also if this does work should the member levels stay the same when they rejoin the group.
heres the 3 tabs
http://puu.sh/1FC1X
http://puu.sh/1FC2n
http://puu.sh/1FC3H
also if this does work should the member levels stay the same when they rejoin the group.
heres the 3 tabs
http://puu.sh/1FC1X
http://puu.sh/1FC2n
http://puu.sh/1FC3H
eddit: i meant to say will the levels stay the same and also
iv tried making page 1 self switch a move to page 2 wich is b and 2 moving to 3 wich is c and have 3 move back to a that only made the character completly disapear from the game
iv tried making page 1 self switch a move to page 2 wich is b and 2 moving to 3 wich is c and have 3 move back to a that only made the character completly disapear from the game
You should remove the third event tab. On the second one, instead of turning on "Self Switch B", have it disable "Self Switch A." This way the event will alternate between adding and removing the party member.
Hopefully that helps some. I don't really understand what the problem is. Might help if you explain it with some more detail about whats wrong.
Hopefully that helps some. I don't really understand what the problem is. Might help if you explain it with some more detail about whats wrong.
well what i wanted it to do was say i want a character (Jin) for example. i want to be able to add him to the party and when hes in, his spot will be taken by say a sword on the map, and when i want to remove him he will be back at his spot and able to rejoin. but in my case this isnt working. when i tried the thing with the self switches he wont even show up when i start the game. so i need a simple way to make this work. and also i dont know if he would keep his levels if he rejoined later.
author=OmegaHunter
You should remove the third event tab. On the second one, instead of turning on "Self Switch B", have it disable "Self Switch A." This way the event will alternate between adding and removing the party member.
Hopefully that helps some. I don't really understand what the problem is. Might help if you explain it with some more detail about whats wrong.
im prety sure i did what you said and still didnt work.
Alright, try setting it up like this:
http://gyazo.com/ad1b1b4f22bc4d28a1bf19d9c0219b11
http://gyazo.com/f5fc4e29859063321c10d1c2eff3724c
(I realized after typing this that his name is Jin instead of Jim. Too lazy to go back and edit it all though)
1a. Create your Jim event on the map, set it to his graphic. Put no conditions on this tab.
1b. (OPTIONAL) If a certain condition needs to be met before Jim can join your party (for example, perhaps Switch 15 must be ON for him to join) then go ahead and set that condition up. If not, just skip this.
2. Add whatever text is needed along with a Yes/No decision. If the player selects yes, add Jim to the party.
3. Create a second page. Give this one the sword graphic that represents Jim being in your party. Under conditions, check off that Jim must be in the party for this tab to take place. Now, add whatever lines of text are needed ending with another Yes/No decision. Player chooses yes, remove Jim from party. The event should not revert back to page 1 since the condition of Jim being in the party is no longer true.
That should work. If it doesn't, I'm not sure what you're doing wrong. Also, Jim shouldn't lose any levels by adding/removing him.
http://gyazo.com/ad1b1b4f22bc4d28a1bf19d9c0219b11
http://gyazo.com/f5fc4e29859063321c10d1c2eff3724c
(I realized after typing this that his name is Jin instead of Jim. Too lazy to go back and edit it all though)
1a. Create your Jim event on the map, set it to his graphic. Put no conditions on this tab.
1b. (OPTIONAL) If a certain condition needs to be met before Jim can join your party (for example, perhaps Switch 15 must be ON for him to join) then go ahead and set that condition up. If not, just skip this.
2. Add whatever text is needed along with a Yes/No decision. If the player selects yes, add Jim to the party.
3. Create a second page. Give this one the sword graphic that represents Jim being in your party. Under conditions, check off that Jim must be in the party for this tab to take place. Now, add whatever lines of text are needed ending with another Yes/No decision. Player chooses yes, remove Jim from party. The event should not revert back to page 1 since the condition of Jim being in the party is no longer true.
That should work. If it doesn't, I'm not sure what you're doing wrong. Also, Jim shouldn't lose any levels by adding/removing him.
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