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LOOKING FOR ADVANCED PROGRAMMER TO BRING GAME CONCEPT TO LIFE.

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Hello,

As the title suggests I'm in need of a programmer to bring a concept to life. The programming required goes beyond the capabilities of RPG Maker in terms of the amount and speed of moving objects on the screen at any given time. The processing would never keep up and frankly there are better engines for this out there. Low and behold, I have no programming experience in any of them.

What I Will Bring to the Table:

- Game concept that is not entirely unique, but has a uniqueness to it and has not been overly done.
- All music and sound effects.
- All graphics.
- Coordination as timing of events and speeds of events in the game is crucial and will get complicated.
- I will not retain 100% of the creative rights of the game. This would be a mutual effort to create something awesome. I believe two minds and creative paths can do so much more than one.

What You Bring to the Table:

- Advanced programming experience in Construct/Game Maker/XNA or other more advanced game design languages. This game is intended to be 2D, but will have a large amount of graphics, sounds and fast paced actions happening simultaneously. The software needs to be able to keep up and you will be the expert in this regards.
- Creative input and decision making in game design.
- Primary level designer by default of how the game operates. Levels are made up entirely of moving objects - thus programming is needed for the entire design of the levels aside from the actual graphics used.
- Patience and the ability to carry a project through.

Benefits of This Project:

- Will challenge you as both a programmer and a game designer.
- When finished would make for a great addition to a portfolio of anyone looking to break into the gaming or programming industry, or that wants to beef up their existing portfolio.
- An opportunity to create something out of the norm.
- You'll be working with me and I am not motivated by anything but the urge to make a fun, entertaining, unique and quality game.

General Concept
Please note: Further details will only be given to serious and qualified candidates along with an NDA (non-disclosure agreement.)
- Levels are designed around a specific genre of music.
- Movement is similar to space shooter games with 8 directional movement.
- Game mechanics are largely reaction, timing and speed based.
- Atmosphere is high-energy, panic stricken, and intense.
- Game advancement will work somewhat like Guitar Hero where a couple levels will be playable at a time and not all levels will need to be completed to gain entry to new levels.
- Extensive use of overlay, background, tinting and picture image changes on screen can happen at any given time.
- There are no planned special abilities for the character as the game mechanics rely heavily on the players skills in hand-eye coordination, anticipation and reaction.
- Features/skills/abilities/etc may be added with further development discussion with an interested programmer.

With a serious partner in this project my other projects will be put on the back burner until this one reaches completion. It will receive 100% of my game design time. There is no deadline for finding a suitable candidate. I'd rather wait to start and find the right person or people interested in working on this project.

Experience tells me it is typically easier to work with just two people than a team of people, but if you are an existing team with experience working together than I am open to working with you on this project.

Thank you for your time and consideration.

Kind regards,

J Pratt
arcan
Having a signature is too mainstream. I'm not part of your system!
1866
Just curious but do you have any examples of your art or music?
Based on the information you've provided, basic knowledge of Game Maker seems enough to put the gameplay mechanics together.
Give it a try and go through the tutorial. It will be very helpful for you to understand the basics even if you choose not to be the main programmer.
Thanks Avee I'll check it out again, it's been a while. Though I would still prefer to have someone that's already experienced with it rather than working from scratch.

Arcan, the music isn't been made by me just provided. The music is actually the foundation of the game so I'm not going to disclose it here.

As for artwork, I can give several examples of work but the style for this game will be unique and what exactly will be used will be determined with the programmer. My entire post-secondary schooling was 3D Graphics & Animation but I've been delving in the 2D universe all my life.

I'm on the office computer right now not my personal, so here's a doodle I did from my facebook for now.
http://sphotos-g.ak.fbcdn.net/hphotos-ak-snc6/216058_10150592115010235_452079_n.jpg
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