WHAT'S IN A NAME?

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I've noticed in games but in RPGs and fantasy based works in general a tendency to Gundamise names, that is put names together that either make little sense from a cultural-linguistic standpoint or to invent names that would likely not have been invented for the same reasons. But what is in a name?

Personally it really breaks my immersion into a game to see a character named Hiryuu Freeman, as is the case for Japanese game makers as well as amateurs in the field. But not all name choices are bad, let's take Tales of Symphonia as an example: Lloyd Irving, doesn't necessarily feel out of place, Sheena (Shīna) Fujibayashi, also not out of place given her connection to a area based off Japanese ninja society. Those two examples are of good name usage that really adds to gameplay by being believable and not out of place.

So why choose names with no cultural connections like Hiryuu Freeman? Well perhaps it has a lot to do, in the Japanese case, of looking east since America is the cultural hegemon of the world. In the case of the amateur however I suspect the opposite to be true, for Americans it's to look west whilst for Europeans it's east, due to the influx of cultural products from Japan, and recently as of the last decade from Korea, including anime, manga and RPGs. It's this fascination with the others' cultures that results in names in video gaming, but also Gundam, being so absurd.

My view? Well in anything I do I strive for plausibility, if I'm setting a game in the real world or basing it off real world concepts, such as my current project based off Anglo-Saxon mythology, I use appropriate names, if I'm however developing an entirely new world with new concepts I invent languages and names. I won't say that is for everyone, and it could just be that because I'm a linguistics major I'm just nitpicky, but if everyone would give it some thought we might see less Hiryuu Freemans in the world and more pleasant names.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
A lot of amateur users just come up with names that sound "exotic" without bothering to learn what they mean or what kind of personality they imply to the culture they come from. Or toss together random syllables to make pronouncable words. But then the game seems too exotic if they do that for every name, so they only do it for some of them. It's usually clearly pretty haphazard and often very poorly done. It can easily result in some very weird unfitting names, like naming a boy Hope or naming a woman Fang.

Wait no when I said amateur I meant professional, sorry. My bad.

My personal method of naming characters varies by the type of character. So far in my current game I have:
- A number of characters who have passable real world names, but ones that are thematically fitting enough to their personalities or occupations that if someone had one of those names in real life you'd assume it was a stage name
- One character whose name is a combination of the names of two of the actors who starred in Ghostbusters
- One non-human character with a fantasy name which I literally got by taking a different fantasy name I liked, highlighting the middle syllable, and banging my forehead on the keyboard (had to repeat four times until it was pronouncable)
- Several characters with terrible puns for names
- One character with a blatant supervillain monicker for a name (but it's his real birth name, not his monicker)
- One secret agent who only has a designation number
- Absolutely no characters at all with believable real names, despite the game being set on Earth in modern day

Hiryuu Freeman is a great name, I'm now imagining a giant talking dragon voiced by Morgan Freeman.
I admit that I expect character names to have a bit of reality to them. Reality in the sense that, based on their time, location, and setting, they make sense. I do feel that a lot of factors go into creating names. For example: Historically/Geographically set names; I honestly like the aesthetic that goes along with a game, if set in Ireland or a fantasy world similar to, whose characters have Irish names. Or, names that could pass for Irish. I for one get really irritated when things, such as names and languages, don't mesh together.
My view is practically the same as yours, Tanakayuuji. One game that I am currently thinking, one of the main characters is French. So the world surrounding this character have french names, or names that could pass for French (at least I believe they could).
Another thing I also love about names are names with meaning. You know, a hero whose element is fire happens to have a name that means fire in another language. Or something like that.

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
OK, names with meaning and names that are realistic are mutually exclusive. My first name in real life means "Son of my strength" and my last name means something like "Child of the hills" but in actual fact I wear glasses and program computers and am kind of overweight, and I live on the edge of the super-flat land of Kansas and spend all my time indoors. In reality people's names are chosen when they are babies and have not yet turned into a master chef deserving of the name Woodrow Bacon. It's potentially possible for fate to line up like that, yes, but it's also potentially possible (and probably a lot more likely) for someone's parents to give them a weird fantasy-sounding name. Famous actors and musicians are notorious for doing that to their children, in fact.
I usually look up baby names for a given gender and geography/culture that corresponds roughly with the culture that that character comes from in my game. And then I might take some creative liberties with the spelling.

The other thing I do often is lift names directly from books I enjoyed reading.
One thing I will say on meaning: All names have meaning, it might not be obvious because of things such as sound change which really wrecked some languages phonologies and obscured meanings but all names have meaning some are more transparent than others, take Japanese, Chinese, Turkish or Mongolian names for example which haven't gone through as radical of sound changes as say English where Alfred doesn't show it's original meaning of Elf Council (from Anglo-Saxon Ælfræd, made up of Ælf "elf" & Ræd "council") but Mongolian Temüjin does show itself as "smith" (from Mongolian Temür "iron" and -cin "the occupational suffix, akin to -er in English).
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Right, you are correct. When I said realistic names don't have meanings, I meant they don't have... accurate meanings. Their meanings do not actually match the person they're given to, as a rule. Just because someone is named Alfred Smith doesn't mean he is a member of an elven council of blacksmiths, in real life.

Edit: Not that it's bad to give people thematic names. Just don't trick yourself into thinking Squall Leonhart is any more realistic of a name than Zell Dincht. It's less realistic. People give their kids weird names all the time; my grandmother made up my mother's name (I can search for her first name alone on google and she shows up on page 1).
Of course not, I wouldn't expect it. Parents give names based on expectations not on reality. Though also strange names are also culturally appropriate, at least in America there is a cultural divide between those with and those without, hell I don't even know what most of my friends are talking about most of the time, and strange names abound on both sides.

Anywho I see Final Fantasy as leading the trend into Gundamisation of names ever since V really, I mean come on what even is a "Bartz"? Though it was fairly tame at least until VII and even then the names didn't sound off, like in some cases.
Caz
LET'SBIAN DO THIS.
6813
Well ever since VII, FF seems obsessed with naming their main characters after various weather situations. CLOUD. SQUALL. Zidane maybe not so much.. but TID-us. Oh and don't forget LIGHTNING. But this could be thematic. Maybe they're building up to a very weathery game and these names won't seem so weird after all!

But Locke is right, and I don't think people should trawl through name meanings to find something absolutely perfect because it's not realistic or necessarily accurate (for NPCs it'd be fine because I don't think anyone would analyse it too hard if the guy's name was Arnold and he repeated one line about tree stumps over and over). You can't give birth to a kid and THEN name them when they're 20 because they were strong of will or something, so maybe the best way to name people realistically is to just think of fairly memorable names (especially if it's a realistic world) that you would give to your own kid, then develop your character from there. Names do often affect how kids grow up, just like if you call your meathead character 'Sebastian' then he might get picked on a bit. Just don't call your irritatinly plain hero EDGE MAVERICK or something, because that is a hideously forced name that makes me want to beat his face into the ground.

I personally try not to give confusing names from made up languages, especially things with apostrophes in the middle.. Giving your player a hard time pronouncing things in your game is a bad idea, because they'll also be less likely to remember it (and if your plot is heavily based on it then you're sorta screwed). When I name characters, I'll give them pretty bland and memorable names from the real world more often than not. I might put in an extra letter or change a letter just to give a bit of zest, but names aren't all too important to me. 'Alfred' probably already has some connotations in people's minds, like I will always picture Batman's butler.. but if we changed it to 'Olfred' or 'Elfrid', it becomes something entirely different and zesty while still having easy to pronounce syllables and being memorable.. and kinda cool.
I prefer to use short names (preferably 6 letters or shorter) for most of my characters/NPC's, because a shorter name is more memorable. For main / important characters preferably a name that isn't used in real life, or at least not commonly (like Roth, Thieme, Eldin). For random side characters that aren't important I tend to use real life names (like Bob, Steve, Matthew). I feel my made-up names have that unique touch to them without looking too out of place with the rest of my game world.

As for other games, I'll admit it annoys me when character naming isn't consistent to the theme of the game or other characters. Like games with a main character with a random Japanese name, but most other NPC's with common English names. It feels extremely out of place.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=Milennin
For main / important characters preferably a name that isn't used in real life, or at least not commonly (like Roth, Thieme, Eldin). For random side characters that aren't important I tend to use real life names (like Bob, Steve, Matthew). I feel my made-up names have that unique touch to them without looking too out of place with the rest of my game world.

As for other games, I'll admit it annoys me when character naming isn't consistent to the theme of the game or other characters. Like games with a main character with a random Japanese name, but most other NPC's with common English names. It feels extremely out of place.


So you admit it annoys you when other games do exactly what you do, but you continue to do it on purpose

This is probably a sign that you are a bad designer, a hypocrite, and a failure as a human being
I like to look up latin words for things and use those words as names
for places and sometimes people. The name usually has to do with the character's
personality or job or what kind of place it is. For instance, I might someday
name a forest dungeon the Silva Woods (look up silva) or name a grim reaper
character Nexaddo (nexaddo=nex addo) or Morte. I don't do it for EVERYTHING, though.
The name has to sound right, too. If it sounds weird or too Roman-y I won't use it.

Edit: my first name means "the west meadow" in Gaelic. (did I spell Gaelic right?)
I'm very bad at names. So I just take names randomly that I think sound okay. In fantasy I like to misspell common names to give them that fantasyesque feel. I mean you can turn a Brian into a Bryaen any day of the week.

Sometimes I theme names too. In Blue every character was named after the colour their box was. So there was Brown, Greene, Whyte, Gray etc. And again I bastardized some of them to make them sound less obvious. I often do that in fact. I once named my main characters after members of Monty Python, but the connection was so vague after the modifications that I don't think they were overly recongisable.

And that's actually a decent way to go about it. You take your character and name him after someone/something that fits ("meaning in names") and then bastardize it to the point it's unrecognisable and then you have both thematic meaning to a name and it's likely few people will be able to tell that your fighter character is named "Fighter" (in the game "Thor Faye")

Also as seen in my Bryaen example. I'm very partial to the ae. If fits everywhere!
I would argue it started with (or was inspired by) the Woosley translation of FFVI, with TERRA (earth) and CELES (sky).

And lol shinan you dont make games.
author=kentona
I usually look up baby names for a given gender and geography/culture that corresponds roughly with the culture that that character comes from in my game. And then I might take some creative liberties with the spelling.

^ Great minds think alike.
author=kentona
And lol shinan you dont make games.

No. But I do play roleplaying games :)
Nightowl
Remember when I actually used to make games? Me neither.
1577
Hey guys, does Artemis sound like a man's name to you? It does sound to me. It was some Greek's goddess name but it's apparently also a man's name (there's also Artemus, which is the masculine version of the name but to be honest, it doesn't sound as good)
author=LockeZ
So you admit it annoys you when other games do exactly what you do, but you continue to do it on purpose

This is probably a sign that you are a bad designer, a hypocrite, and a failure as a human being

Except I don't base my names off completely different cultures/languages. Maybe you should learn to read before attacking someone's post, but it's the internet what else can you expect?
You're free to hate on my names, though. In my opinion they fit within the game without clashing with other names, it's fine if you don't think they do.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
But. You do. Roth, Thieme and Eldin are names from one culture, while Bob, Steve and Matthew are from another culture. They do not match each-other.
author=LockeZ
A lot of amateur users just come up with names that sound "exotic" without bothering to learn what they mean or what kind of personality they imply to the culture they come from.


To be fair, people do this all the time in real life with actual people names. How many people's full names actually match up with each other and the person's culture of origin/meaning of the name?
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