VXA SCRIPT REQUEST: LVL REQUIREMENTS FOR CONDITIONAL BRANCH

Posts

Pages: 1
I'm wondering if there is a way to add level requirements to conditional branches for an actor to be used with common events?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Uh you don't need a script for this, this is one of the simplest conditional branches you can do. Set a variable equal to the hero's level and then use a conditional branch to check if the variable is high enough.
Wow... Overlooking the obvious expecting something difficult. Yep, that's me. Thanks LockeZ.
Craze
why would i heal when i could equip a morningstar
15170
Or, on page 4 (where you can input your own script), use

$game_actors[x].level > y


x is the id of the actor in your database; y is the level you want the actor to be higher than.
Pages: 1