[RM2K3]EXECUTING BATTLE EVENTS AFTER DEFEATING MONSTERS IN DBS
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Hello!
Is it possible to execute the battle events (The ones in monster groups) after defeating all monsters in the DBS? I've tried different ways of performing the check if the monsters are dead, but the game always goes into the exp/level/gold messages and just exits the battle. I wanted to perform some extra stuff AFTER the monsters are defeated and BEFORE the exp/level/gold messages are shown. Is it possible at all?
I thought of a workaround: I could just increase the monster's hp, and perform hp checks from the battle events and eliminate the monsters once their hp drops below a certain point. The last monster would have a "fake" death, then my extra code, and then a "real" death and so - the default exp/level/gold messages and the battle exits. I'm just wondering if there's an other way to do it, since this is something I'd like to do for all battles and doing it this way would be really tedious.
Thanks!
Is it possible to execute the battle events (The ones in monster groups) after defeating all monsters in the DBS? I've tried different ways of performing the check if the monsters are dead, but the game always goes into the exp/level/gold messages and just exits the battle. I wanted to perform some extra stuff AFTER the monsters are defeated and BEFORE the exp/level/gold messages are shown. Is it possible at all?
I thought of a workaround: I could just increase the monster's hp, and perform hp checks from the battle events and eliminate the monsters once their hp drops below a certain point. The last monster would have a "fake" death, then my extra code, and then a "real" death and so - the default exp/level/gold messages and the battle exits. I'm just wondering if there's an other way to do it, since this is something I'd like to do for all battles and doing it this way would be really tedious.
Thanks!
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
No. It's not possible. Sorry. I'm not even sure your workaround will work correctly. I'm almost positive the "real" death will be noticable by the player, if only because of the sound effect.
What is possible is to run a normal event after the battle ends. If your monsters give experience points, the easy way to do this is to have a common event that detects if any of the characters' exp changes, and if so, it knows that you just won a battle.
What is it you want to do at the end of the battle? I might be able to think of an alternate method of getting the basic result you want.
What is possible is to run a normal event after the battle ends. If your monsters give experience points, the easy way to do this is to have a common event that detects if any of the characters' exp changes, and if so, it knows that you just won a battle.
What is it you want to do at the end of the battle? I might be able to think of an alternate method of getting the basic result you want.
It's not a big problem, since there's no random encounters in the project I'm working on, I can always execute the code I wanted after the battle.
I'm working on a skill/stat up system similar to Romancing Saga 3, I just wanted to give player the info, if the character has learned something new, or has a stat boost, still in the battle screen.
I'm working on a skill/stat up system similar to Romancing Saga 3, I just wanted to give player the info, if the character has learned something new, or has a stat boost, still in the battle screen.
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
Hmmm... I'm no expert on 2k3, but does it have enemies that appear halfway? Not sure if this will work, but maybe you could add another enemy but set it to appear halfway. Then you check if all other enemies are dead and you could have your battle event, then kill the invisible foe... But maybe you'll notice him dying, so I'm not sure if it would work.
Already tried with a hidden monster and it's still the same.
Actually interesting thing I've noticed - no matter what happens at the time, if all monsters are dead the battle exits. For testing, I've made a battle event triggered after passing 2 turns, in which it kills both monsters (by inflicting the dead/KO condition) and then shows a test message - the monsters die but the message is nowhere to be seen.
I've got another idea for a workaround, but I have to test it first.
Actually interesting thing I've noticed - no matter what happens at the time, if all monsters are dead the battle exits. For testing, I've made a battle event triggered after passing 2 turns, in which it kills both monsters (by inflicting the dead/KO condition) and then shows a test message - the monsters die but the message is nowhere to be seen.
I've got another idea for a workaround, but I have to test it first.
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