POKEMON BATTLE FLO SEQUEL (ANYONE CAN HELP, YOU DON'T EVEN HAVE TO BE ABLE TO MAKE GAMES)
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Planning a sequel for Pokemon Battle Flo.
For the sequel I was thinking a trainer battle with 3 pokemon each and a lot of new stuff will be added.
Answer the following:
*What should the pokemons be (preferably balanced teams and an even match)
*What should their attacks, abilities and etc be.
*Whole battle plans with branching options (optional)
*any other ideas or suggestions (optional)
For the sequel I was thinking a trainer battle with 3 pokemon each and a lot of new stuff will be added.
Answer the following:
*What should the pokemons be (preferably balanced teams and an even match)
*What should their attacks, abilities and etc be.
*Whole battle plans with branching options (optional)
*any other ideas or suggestions (optional)
Are you actually going to make it a battle this time, with damage and the likes, or is it going to be a series of questions again?
Well I had actually thought of it before. But honestly, if all the sequences are predetermined it does not really matter, you can take different paths but you wont have much say in how the battles are gonna go down.
Sure random effects can be there that can turn the battle around, like critical hits, but integrating more of the core turn based battle system will make things complicated and the essence of the battle flo will be lost, which is being in the shoes of a trainer from the anime or manga and being creative (I know you can't do whatever you wish in the game but you can pick an unorthodox option and see if it works).
Although it might be interesting to see how much hp each pokemon is left with after each attack, but it was inspired from the anime and the anime does not have hp bars or damages floating all over.
I don't believe this installment will have damages but maybe in the future.
But maybe, I could have some kind of status screen to show how each pokemon is doing, for example they could be fatigue, refreshed, or normal to substitude for the scratch marks and expressions of the anime. *oh gosh! Now i have to figure out how to actually do that.*
Sure random effects can be there that can turn the battle around, like critical hits, but integrating more of the core turn based battle system will make things complicated and the essence of the battle flo will be lost, which is being in the shoes of a trainer from the anime or manga and being creative (I know you can't do whatever you wish in the game but you can pick an unorthodox option and see if it works).
Although it might be interesting to see how much hp each pokemon is left with after each attack, but it was inspired from the anime and the anime does not have hp bars or damages floating all over.
I don't believe this installment will have damages but maybe in the future.
But maybe, I could have some kind of status screen to show how each pokemon is doing, for example they could be fatigue, refreshed, or normal to substitude for the scratch marks and expressions of the anime. *oh gosh! Now i have to figure out how to actually do that.*
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Just make sure that Flo from Progressive Insurance is the nurse in charge of the pokemon centers
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