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RP MAKER VX ACE BG SCRIPT

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Hello everyone and thank you for reading,

I am attempting to make character background for my game and I need a little bit of help. The idea in my mind is simple during CharGen several questions will be asked such as:

Growing up you considered money....

A) Not an issue I'm rich!
B) Hard to come by.
C) Money what's that? I'm in a barter society

Then just set a variable so when CharGen is done it checks for what they choose, sets a BG on the character and then starts the game with minor changes.

The problem I am having is finding a script to set the Background which will display things based on what the player choose.

If someone can help me with this or point me in the right direction I would be grateful. Or perhaps just a bit of feedback. Perhaps answering the questions is enough and the backgrounds shown in game for both the player character and party NPCs is not needed.
By backgrounds what do you mean? DO you mean a parallax? A picture? A window with information? Please explain a little more. Even a mock up might help~
Thank you for your response.

For background I mean the character's back story.

From the menu screen (which lists items, skills, Equipment, and so forth) I would have a section added named Background. Click on that then the character and you would see the back story on the character.

Example in character generation lets say you choose the traits male, rich, orphan, and mercenary. The background would automatically be generated for the player's character to read:

<name> grew up bouncing around from foster home to foster home until the age of sixteen. Not desiring to work in a factory he decided to join a band of mercenaries. There he gained a great deal of training in various weapons as he was deployed throughout the world, witnessing a range of people. In time the hard work of <name> paid off gaining him a small fortune.

Yes the example above is a fairly uninteresting story, but hopefully it could be done well. Aside from the little background story this could provide the a few perks. Rich may provide the character a bit of extra money starting, mercenary perhaps better starting weapons, while orphan could unlock a side quest later in the game to learn about the character's parents.
There should be some scripts out there that allow you to add a Biography to the status menu. I'm pretty sure they also allow for changing or updating the biography based on either script calls or variable changes. Let's see now...

http://rpgmaker.net/scripts/127/
This one allows a Bio screen under the status menu. Not sure if it allows you to take out the in-between stuff, but it is a Yanfly script so I'd say there's the option. It also allows you to update/change the bio. All you'd have to do is edit the bio according to what choices have been made.
Of course, this will require that you have a bio edit for each choice - so one for if you chose poor/handsome/kind, one for poor/handsome/mean and poor/ugly/kind, poor/ugly/mean... all the versions.

Thank you very much!

You are so awesome. I was able to modify it to display a few things I wanted. I was hoping that I would be able to use switches to piece meal the background, but honestly writing the whole thing as one part will make it sound a lot better, rather than some sort of crazy mad lib, which while a fun game would make a comical back story.

Even though you helped me so much I am going to ask for one more thing. Do you have a suggestion how to implement the bio questions. As they will not add on to each part, how can I give the player the various choices mentioned above (poor/handsome/mean and poor/ugly/kind) without it being clunky?

Right now all I can think of is listing all the choices together. Which while it does not allow complete customization there would be some choice.

Edit: I wonder if I can make an event that just searches for the various variables and then sets it such as: If poor, handsome and mean are ON then set the background to X if poor, ugly and Kind are On set it to Y.
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