BATTLE SCRIPT ISSUE AND NIGHT/DAY TIME ISSUE
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I am using Yanfly Engine Ace - Ace Battle Engine v1.22
Yami Engine Symphony - Battle Symphony
I want the enemy picture to become a sprite just like the main character who is attacking.
Day/Night issue
main problem when I enter building its night time XD.
Tell me what I am doing wrong.
#Basic Game Time + Night/Day #----------# #Features: Provides a series of functions to set and recall current game time # as well customizable tints based on current game time to give the # appearance of night and day. # #Usage: Script calls: # GameTime::minute? - returns the current minute # GameTime::hour? - returns the current hour # GameTime::set(time) - sets the game time to time, in frames (max:1440) # GameTime::change(time) - increments the game time! (can be negative) # GameTime::pause_time(set) - stops time for events and stuff, true or false # GameTime::pause_tint(set) - time runs, but tints do not update # GameTime::clock(set) - sets whether clock is visible or not # #Customization: Set below, in comments. # #Examples: GameTime::set(360) # #----------# #-- Script by: V.M of D.T #--- Free to use in any project with credit given #---Game Clock---# #USE_CLOCK to true to display game time clock #CLOCK_POSITION for position of clock # 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright #CLOCK_TOGGLE is any input button available, see the INPUT help file for options #------# USE_CLOCK = true CLOCK_POSITION = 4 CLOCK_TOGGLE = :SHIFT module GameTime #---Game Time Details---# #Number of frames in a game minute, 60 frames = 1 second TIME_COUNT = 60 #Sets whether to tint screen based on game time USE_TINT = true #Switch to denote day or night time USE_SWITCH = false NIGHT_DAY_SWITCH = 6 DAY_TIME_START = 18 NIGHT_TIME_START = 1 #True to pause time while not in map or while during a message PAUSE_IN_COMBAT = false PAUSE_NOT_IN_MAP = true PAUSE_IN_MESSAGE = true #Sets time frames of tints by minute count, one day is 1440 minutes # 0 = 12am, 360 = 6am, 720 = 12pm, 1080 = 6pm etc... PRESUNRISE_TIME = 240 SUNRISE_TIME = 360 NOONSTART_TIME = 660 NOONEND_TIME = 900 PRESUNSET_TIME = 1080 SUNSET_TIME = 1260 MIDNIGHT_TIME = 60 #Must be greater than 0 #Sets custome tints PRESUNRISE_TONE = Tone.new(-75,-75,0,50) SUNRISE_TONE = Tone.new(0,0,0,0) NOONSTART_TONE = Tone.new(45,45,0,-25) NOONEND_TONE = Tone.new(0,0,0,0) PRESUNSET_TONE = Tone.new(-50,-50,0,25) SUNSET_TONE = Tone.new(-75,-100,0,75) MIDNIGHT_TONE = Tone.new(-125,-125,0,125) #Include the ids of any maps not to be tinted based on time # Usually reserved for indoor maps NOTINTMAPS = [2] #Store current time in a variable? USE_VARIABLE = false TIME_VARIABLE = 1 #---END---# def self.init $game_time = 0 $game_time_pause_time = false $game_time_pause_tint = false end def self.update if $game_time_pause_time then return else end case SceneManager::scene_is?(Scene_Map) when true if $game_message.visible == true && PAUSE_IN_MESSAGE then else $game_time += 1 if Graphics.frame_count % TIME_COUNT == 0 end when false if !PAUSE_NOT_IN_MAP and !SceneManager::scene_is?(Scene_Battle) $game_time += 1 if Graphics.frame_count % TIME_COUNT == 0 end if SceneManager::scene_is?(Scene_Battle) && PAUSE_IN_COMBAT != true $game_time += 1 if Graphics.frame_count % TIME_COUNT == 0 end end if $game_time == 1440 then $game_time = 0 end $game_variables[TIME_VARIABLE] = $game_time if USE_VARIABLE update_night_swith if USE_SWITCH GameTime::tint if $game_time_pause_tint != true end def update_night_switch if hour? > DAY_TIME_START and hour? < NIGHT_TIME_START $game_switches[NIGHT_DAY_SWITCH] = true unless $game_switches[NIGHT_DAY_SWITCH] == true else $game_switches[NIGHT_DAY_SWITCH] = false unless $game_switches[NIGHT_DAY_SWITCH] == false end end def self.hour? return $game_time / 60 end def self.minute? return $game_time % 60 end def self.time? meri = "AM" hour = GameTime::hour? minute = GameTime::minute? if hour > 11 then meri = "PM" end if hour == 0 then hour = 12; meri = "AM" end if hour > 12 then hour -= 12 end if hour < 10 then hour = " " + hour.to_s else hour.to_s end if minute < 10 then minute = "0" + minute.to_s else minute.to_s end return hour.to_s + ":" + minute.to_s + " " + meri end def self.set(number) $game_time = number if number < 1440 GameTime::tint(0) end def self.change(number) $game_time += number $game_time -= 1440 if $game_time > 1440 $game_time += 1440 if $game_time < 0 GameTime::tint(0) end def self.tint(tint = 60) if USE_TINT != true then return end for i in NOTINTMAPS if $game_map.map_id == i $game_map.screen.start_tone_change(Tone.new(0,0,0,0),0) return end end if SceneManager::scene_is?(Scene_Map) then else return end case $game_time when PRESUNRISE_TIME .. SUNRISE_TIME $game_map.screen.start_tone_change(PRESUNRISE_TONE, tint) when SUNRISE_TIME .. NOONSTART_TIME $game_map.screen.start_tone_change(SUNRISE_TONE, tint) when NOONSTART_TIME .. NOONEND_TIME $game_map.screen.start_tone_change(NOONSTART_TONE, tint) when NOONEND_TIME .. PRESUNSET_TIME $game_map.screen.start_tone_change(NOONEND_TONE, tint) when PRESUNSET_TIME .. SUNSET_TIME $game_map.screen.start_tone_change(PRESUNSET_TONE, tint) when SUNSET_TIME .. 1440 $game_map.screen.start_tone_change(SUNSET_TONE, tint) when 0 .. MIDNIGHT_TIME $game_map.screen.start_tone_change(SUNSET_TONE, tint) when MIDNIGHT_TIME .. PRESUNRISE_TIME $game_map.screen.start_tone_change(MIDNIGHT_TONE, tint) end end def self.pause_time(set) $game_time_pause_time = set end def self.pause_tint(set) $game_time_pause_tint = set end def self.clock(set) SceneManager.scene.clock_visible?(set) end class Window_Clock < Window_Base def initialize case CLOCK_POSITION when 1 super(0,0,115,56) when 2 super(429,0,115,56) when 3 super(0,360,115,56) when 4 super(429,360,115,56) end self.visible = $game_time_clock_visibility unless $game_time_clock_visibility.nil? end def update self.contents.clear self.contents.draw_text(0,0,100,24,GameTime::time?) $game_time_clock_visibility = self.visible end end end module DataManager class << self alias gametime_msc make_save_contents alias gametime_esc extract_save_contents end def self.make_save_contents contents = gametime_msc contents[:gametime] = $game_time contents end def self.extract_save_contents(contents) gametime_esc(contents) $game_time = contents[:gametime] end end class Scene_Map < Scene_Base alias gametime_post_transfer post_transfer alias gametime_create_all_windows create_all_windows alias gametime_update_map update def post_transfer GameTime::tint(0) gametime_post_transfer end def create_all_windows gametime_create_all_windows @gametimeclock = GameTime::Window_Clock.new if USE_CLOCK end def update gametime_update_map @gametimeclock.update if @gametimeclock.nil? == false if Input.trigger?(CLOCK_TOGGLE) and @gametimeclock.nil? == false @gametimeclock.visible ? @gametimeclock.visible = false : @gametimeclock.visible = true end end def clock_visible?(set) @gametimeclock.visible = set end end class Scene_Base alias gametime_update update def update gametime_update GameTime::update end end GameTime::init
Next time try adding the Code tags to the code. It makes it easier for people to read. Also, I'll move this to the code help forum so that you'll be more likely to get help with it.
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