CAN I USE RM2K SPRITES IN VXA?
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As I have just finished my first game ever, I've been coming up with ideas for a next game already. The game I've made is created in RPG Maker 2000, but I want to do some different things in a next game, like including a combat system, and maybe some more complex mechanics. I was thinking it would probably be wise to make my next game in a modern engine, like VXA.
But I want my next game to be sort of a sequel to my first game, in how it continues the story from where the first game ended. It'll use the same characters, And I'd like to re-use their sprites. Because they took quite a while to make, and I really like how they look.
My question is: is it possible to use RM2K sprites in VXA? Would it look ok, or really out of place? Also, is it possible to use RM2K chipsets in VXA, or does VXA use different tile sizes?
But I want my next game to be sort of a sequel to my first game, in how it continues the story from where the first game ended. It'll use the same characters, And I'd like to re-use their sprites. Because they took quite a while to make, and I really like how they look.
My question is: is it possible to use RM2K sprites in VXA? Would it look ok, or really out of place? Also, is it possible to use RM2K chipsets in VXA, or does VXA use different tile sizes?
You're good to go if you resize everything x2. Rm2k(3) uses 320x240 resolution with 16x16 pixels tiles.
XP/VX/VXace use 32x32 tiles
XP/VX/VXace use 32x32 tiles
You'd have to rearrange the 2k tiles for VX Ace as they reorganized how tiles work. For example the 2k upper layer tiles belong in a separate file now in VX Ace. The bottom tiles got a revamp to focus more on auto tiles. I don't know much more than that though. I know Craze converted the 2k3 tiles to VX for Demon Tower, that should be a good starting point at least.
Other than resize, you'll probably have fun trying to convert the auto-tiles. Anything is possible, though, if you have the means and the know-how.
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