IS RPG MAKER THE BEST GAME DEVELOPING SOFWARE? YOU JUDGE

Posts

Pages: 1
I have had experience with 3 rpg makers, ace, vx and xp. I once opened up unity and fooled around for a bit but I can't really use it.

I know the question is vague and needs more details, I know this site is called rpgmaker.net but lets forget about all of that and just answer this simple question.

Who is the best & why?

This is both a casual and important question.
Important because I want to be a professional game developer when I grow up, and these answers are going to help me decide what I on many things, for example if I should practice developing games on different engines,
RPGmaker is by far not the "best" maker around. It is the easiest though.

If you want to be a professional game developer I would suggest sphere. It's free and based on Javascript.

Why this one you wonder?

It should be obvious that being a professional developer will likely not start with a major job at some big gamestudios.

Therefor budget is smaller etc etc. In my opinion the best way to start a succesfull (read money) carreer would be in webbased games like flash. However since html5 supports a canvas module which can be used to make direct browser games written in Javascript, I see a big future for this method of gamedevelopment (both for desktops and smartphones).

So here you have it, the opinion of a unprofessional game developer using rm2k3 XD.
Professional game developer?
Learn some scripting language, like JavaScript, Python, or Lua

http://rpgmaker.net/engines/ika/ -> Python based engine
http://rpgmaker.net/engines/sphere/ -> JavaScript based engine
https://love2d.org/ -> Lua based engine.

One advantage about these engines is the lack of default scripts. However, using the newer rpg maker engines, and learning Ruby is an option too.

Then, when you can do some good games with these engines, (not the default RPG maker game), Maybe a platformer, or puzzle game, you should learn Java, or C++, and use something like Slick2D, allegro, SDL, SFML.

By knowing C++, you have a good chance of becoming a professional game developer.

Best regards!
slash
APATHY IS FOR COWARDS
4158
RPG Maker is the best game developer software if you only have cursory scripting experience, prefer to focus on design/art over programming, and want to make classic JRPGs. It's a fantastic piece of machinery for hobbyists or people new to game-making (it's how I got started making games), due to the radically lowered barrier to entry. However, it has its limits.

If you want to continue making games and eventually make them professionally, or make games that aren't RPGs or aren't limited by RPG Maker's rules, you'll want to look into a different engine. In addition to the ones above, you could take a look at:

GameMaker - 2D engine with its own relatively easy-to-learn scripting language. A lot of fantastic games have been made in this.

Unity3D - 3D engine using JavaScript or C#. I could go on for days about Unity, but the quick-and-dirty: it's free, it works on every major OS (inc. Linux), the games can play in a web browser, the engine is beautiful and in my opinion if you're already scripting with Ruby you know enough logic to use Unity. It's also just as good at making 2D games as well. For those of you looking into going pro, several successful, professional games have been made in Unity and many studios rely on it as a prototyping tool if not their engine-of-choice.

IMO, Unity is the best you're gonna get for free, but it does require knowledge of how to script, and if you're sticking with traditional JRPGs you'll often be better off sticking with RM's built-in databases.
It is the best and easiest to make RPG games, that 's what I would say. It is not the best in general, because if I want to make an FPS or a fighting game, there is nothing I can do with the engine. :P

Heck, I tried both Unity 3D and GameMaker before. They are a lot more complicated and harder to use, unless you 're a pro. I don't know about other engines, such as Fighting Maker, or FPS Creator. In short, I would just use whatever engine is the most suitable for the game I am going to make. :D
author=slashphoenix
Unity3D - 3D engine using JavaScript or C#. I could go on for days about Unity, but the quick-and-dirty: it's free, it works on every major OS (inc. Linux), the games can play in a web browser


Linux support is pretty spotty with Unity. The engine won't run at all with some video cards (like my laptop's) where it will under Windows, and the web player doesn't work at all under Linux.

A lot of professional engines are written in C++, and the engine is developed or branched to support a specific game, but it is also scripted in some language as well (Lua is pretty popular for that).
I hope everyone here has subscribed. A very important question.

I would like to screen shot this page for an ict project at school. So basically its just gonna be a screen shot and a few lines saying how easy it is to teach something to oneself in the information age thanks to forums and all the people who are willing to help out.

So do I have all of your permission.
slash
APATHY IS FOR COWARDS
4158
I actually didn't know that about Unity/Linux. I know they only just added support for it, and I don't use Linux myself, but I know it's one of the only professional-grade engines to even bother.

And yea, idc if you take a pic for school, if you're really worried block out the usernames or something in paint.

poop
I don't mind that people sees my username and avatar. :)
Nyehehehehehehe...
author=SaitenHazard
I hope everyone here has subscribed. A very important question.

I would like to screen shot this page for an ict project at school. So basically its just gonna be a screen shot and a few lines saying how easy it is to teach something to oneself in the information age thanks to forums and all the people who are willing to help out.

So do I have all of your permission.

Well on your question about what is the best engine to use,I cannot really answer without being bias,because I never really tried any other engine except Game Maker.
I am content with the engine right now and too lazy to start learning a new one lol.Maybe in the future i'll delve more into other things.

It might be easier to create RPG using RPG Maker,but probably Game Maker is much more flexible.Also since now Game Maker can also support in making HTML5,iOS and Android games,the more reason for me to stick with it.

On your assignment about learning game making in the information age,I started to enter the world of game making in 2009 with Game Maker.I have zero knowledge on game making and never really do any coding in my life.I'm not a programmer and wanted to be a manga artist(still do) but I really wanted to create game based on my comics,so I start learning.

It is true forums are a good place to seek answer to your problem,but one of my main source on learning Game Maker was through YouTube.Usually I only go to the forums when I have very specific question or when I can't find my answer anywhere.You don't need to be a pro to use Game Maker,lol,but you do need to be a pro to create good games(well,duh).

Pages: 1