HELP CITING SOURCES
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Hello, I just started working on RPG Maker VX ACE and was wondering what the correct way to reference songs is? I want to use music from only one game company Nihon Falcom but am using a variety of soundtracks.
Do I list song, then soundtrack, then composer for all fifty+ songs? Also should I list it in a text document inside the folder or add it to the credits?
Also curious how you credit your resources.
Do I list song, then soundtrack, then composer for all fifty+ songs? Also should I list it in a text document inside the folder or add it to the credits?
Also curious how you credit your resources.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Stealing from someone and then crediting them as thanks seems pretty backwards and stupid. It's rather insulting, in fact.
As far as legit resources that people did for me, if someone makes me something and specifically asks me to credit them, I do so in a readme file, otherwise I avoid credits because they annoy players.
As far as legit resources that people did for me, if someone makes me something and specifically asks me to credit them, I do so in a readme file, otherwise I avoid credits because they annoy players.
Thanks.
After giving it some thought, I might actually try making my own songs or have a friend create some for me instead of using stuff people have heard hundreds of times.
After giving it some thought, I might actually try making my own songs or have a friend create some for me instead of using stuff people have heard hundreds of times.
~Original Music~
Nihon Falcom
JDK Band
Alternatively, you could avoid crediting them altogether. Everyone here is guilty of using resources of all kinds without permission or even proper accreditation. Don't let it get to you.
And don't feel that your project will be worthless unless you use original material for everything. There are lots of games that mix and match music from umpteen games, often to good effect.
They do?
Nihon Falcom
JDK Band
Alternatively, you could avoid crediting them altogether. Everyone here is guilty of using resources of all kinds without permission or even proper accreditation. Don't let it get to you.
And don't feel that your project will be worthless unless you use original material for everything. There are lots of games that mix and match music from umpteen games, often to good effect.
author=LockeZ
I avoid credits because they annoy players.
They do?
Just trying to make my project as enjoyable as possible. Though other things such as original artwork would be nice too.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=Dyhaltoauthor=LockeZThey do?
I avoid credits because they annoy players.
Yeah, knowing what company or single person made the game is useful, because it lets you find more similar games. But pages of credits for trivial additions are obnoxious. It's like, fuck, I don't want to read this, no one wants to read this, why is this here? Are all these people really so fucking conceited that they want to sabotage their own game by spamming me with a wall of their names? If designers tried to add anything else to their game so boring that every single player skipped it, they'd be told to remove it, why do credits get a pass? It's five hundred times worse than making me read about your awful invented mythology.
Though even that's not as bad as:
VINDICATION, Presented by Ben McAlpin
A Ben McAlpin Production
Producer: Ben McAlpin
Story: Ben McAlpin
Combat Designer: Ben McAlpin
Character Designer: Ben McAlpin
Databasing: Ben McAlpin
Writer: Ben McAlpin
Director: Ben McAlpin
Programmer: Ben McAlpin
Town Mapping: Ben McAlpin
Dungeon Mapping: Ben McAlpin
Animations: Ben McAlpin
Sprite Edits: Ben McAlpin
Music by Nobuo Uematsu
author=LockeZ
It's five hundred times worse than making me read about your awful invented mythology.
HEY! I work hard on my awful invented mythologies! >: (
XD
Though even that's not as bad as:
VINDICATION, Presented by Ben McAlpin
A Ben McAlpin Production
Producer: Ben McAlpin
Story: Ben McAlpin
Combat Designer: Ben McAlpin
Character Designer: Ben McAlpin
Databasing: Ben McAlpin
Writer: Ben McAlpin
Director: Ben McAlpin
Programmer: Ben McAlpin
Town Mapping: Ben McAlpin
Dungeon Mapping: Ben McAlpin
Animations: Ben McAlpin
Sprite Edits: Ben McAlpin
Music by Nobuo Uematsu
UGH....That made me physically ill.
Typically I put them in a TXT so that player doesn't need to read them.
Hmm, credits concerned: I would probably just show them randomly in the first minutes of the game, just in one screen, or hidden in the background an scenery as "easter eggs" (for example in an advertisement poster at a building or something).
I tend to show the credits on the game page once I've typed up all of them or at least all the ones I can find that I'm using. It doesn't get shown in the game till the end. Basically the credits are always ending credits in my games even demo releases. The only credits you will see at the opening cut-scenes of my games are literally "Written by me."
I would hate to have boring text shown but I still believe this can be effective with ending cut-scenes as well. This is why the at the end of my games it credits all the resources that were used making sure that people can find them and use them too with permission of course and agreeing to the terms of usage by such people.
I would hate to have boring text shown but I still believe this can be effective with ending cut-scenes as well. This is why the at the end of my games it credits all the resources that were used making sure that people can find them and use them too with permission of course and agreeing to the terms of usage by such people.
hmm... I see credits as an integral part of an intro or outro, personally.
A good opening credits sequence can set the tone for what comes next, kind of like openings to TV shows or some movies. And the traditional fade-to-black, rising wall-of-text is an element of closure we all relate to because we grew up with it.
But yeah, if you're just forcing accreditation in there because you feel obligated to then pfft. Get that crap outta here.
A good opening credits sequence can set the tone for what comes next, kind of like openings to TV shows or some movies. And the traditional fade-to-black, rising wall-of-text is an element of closure we all relate to because we grew up with it.
But yeah, if you're just forcing accreditation in there because you feel obligated to then pfft. Get that crap outta here.
I think you should credit people in as many ways and as unobtrusively as possible. Like obviously you have to have a text file somewhere with full credits. You might also have that menu option (somewhere inside options) called "credits" which will scroll through all the credits and you might have a shorter version of the credits in the opening sequence. (because often it might be fun to play around with text in opening sequences to convey a certain feel) And then you might have the credits rolling through the end credits. (that's why they're called end credits)
So credits everywhere! Just don't let them take up too much time that could be spent playing. (So the end credits crawl can be as long as you want because that's when the game's over anyway)
So credits everywhere! Just don't let them take up too much time that could be spent playing. (So the end credits crawl can be as long as you want because that's when the game's over anyway)
I'm thinking of just leaving all the crediting in a text document and have the ending scene show "The End" or something. That way it's not being forced upon someone if they want to imediatly jump into any Post game features such as a New Game Plus.
I still like the idea of having in game credits, so I will look up how to add a viewing feature in the menu screen.
Final Fantasy 7's credits were way too long for me to bother watching the cutscene with Red XIII climbing a canyon :(
I still like the idea of having in game credits, so I will look up how to add a viewing feature in the menu screen.
Final Fantasy 7's credits were way too long for me to bother watching the cutscene with Red XIII climbing a canyon :(
I have a formalized endgame credits for voice actors and the like. And CharasProject for many of my sprites. And Cherry for DynRPG. And I widely credited companies for use of their products, or mentioned songs in credits. Other than that, I widely stole from sources without guilt or remorse, because I'm like that.
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