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FF8 / FF7 / PARASITE EVE... ARE THOSE THE SAME GAME?

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So, this is a little known fact, but Word of God says they were meant to be.
Final Fantasy 7, a game originally planned for SNES, was a game meant to have New York as a setting, and Edea was designed during FFVII production stage, only to be used on FFVIII... Or is it?

Take a look at Jenova, Eve, Ultimecia and Edea. Aren't they... Oddly similar, at parts?

To tell the truth take a look at these pictures.
Kinda similar, aren't they? Well, might be coincidence, same artist... But hey no it isn't.

Next point, let's analyze a character that's present both in Final Fantasy VII and Parasite Eve.
Professor Hojo. Yes, he's present in both.
Hojo and, guess who?

Both are, basically, the very same character. Maybe not in therms of design (they're pretty generic), but look. Look at what drives them, and what do they end up doing! They're driven both by science, only that. And they're both used by...

...Jenova.

Can't be a coincidence, right?

And FFVIII draws the setting that was intended for FFVII - SNES. Many parts of the game (moreso than FFVII) look like huge new yorks dotted everywhere, the game's overall very modern, although there isn't as many parallels between it and the other two than anything else. Ultimecia might as well just be a hopeless eve tired of all. (No, that's just a metaphor)

There are many, many more parallels but I can't remember. But yeah, FFVII, Parasite Eve and FFVIII were all intended to be one game, one game that never was.

So, what do you think of this "theory" (that's pretty much word of god) ?
Can you draw more parallels?


Also, Feel free to flame.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Uh, speaking as a game designer, taking a few minor visual aspects of one character and using them in another game doesn't make those two games the same game. That seems like super duper common sense.

Now, if every single enemy, dungeon, town, cut scene, piece of dialogue, gameplay mechanic and background music were 100% identical except for a few things like that, I'd say, yeah, they're pretty much the same game. But what you have is about as much as the similarity between Mario Bros. 2 and Tomb Raider.

(Plus, Eve and Ultimecia don't even look remotely the same, they're just both females with reddish colored parts in their lower halves. Plus, all scientists look the same. Plus, who cares? Plus, FF7 and FF8 are actually part of a series and have tons of much bigger things in common on purpose. This topic is so stupid for so many reasons.)
I WILL FIND THE ARTICLE THAT PROVES MY POINT
...eventually.

They aren't the same game, but they share the same common origin and concepts, albeit twisted to their respective games. Not very relevant to gameplay but it's interesting to analyze the structure and creation of these games it you look at it.
It's just that I'm awful at wording. >=

EDIT: Remembered another point. Think about the effects of eve and jenova, both, on people. The mutation, mithocondria, etc. It's a quite similar concept that has likely come from the same place. >:

EDIT2:

"Final Fantasy super producer Yoshinori Kitase is interviewed in this week’s Dengeki PlayStation, and one of the topics discussed was the original plans for Final Fantasy VII. Apparently the game was originally slated for the Super Famicom (SNES), but since Squaresoft’s production department needed to finish Chrono Trigger, development shifted to the PlayStation. The following images are not from this week’s Dengeki, but old scans from an older publication (and I stress old) which featured screenshots of the prototype Final Fantasy VII. You can view them below:

As a prototype, it’s apparent that a lot of assets were used from previous games (as the FFXIII prototype used FFX-2 assets) and it looks like somewhat of a hybrid of Final Fantasy V and VI. What you see below was likely scrapped as the developers were working with a brand new system."


I got this from here:

But I remember reading the actual article with Yoshinori Kitase speaking, directly, sometime ago... >:
Puddor
if squallbutts was a misao category i'd win every damn year
5702
Ahh, I think possibly the Eve/VII link is plausible, but if you check FF8 closely it's more in-tune with European architecture, not New York.

Like this for instance: http://3.bp.blogspot.com/_7UVb0XAhY3E/TCOaWQU8PqI/AAAAAAAABGI/QrvGJlTOvcA/s1600/arc-de-triomphe.jpg

Reusing designs is a normal protocol in terms of approaching series game design (I have done so myself).

Laguna's name was taken from a French river, and both Dollet and Deling City are far more France than New York. Quistis's name is actually french and pronounced Key-stis.

edit: I am the bloodhound of FF8 if it is mentioned I have something to say
Yeah, but it still has all that whole urban feel, you know... And I remember there being links betweer Parasite Eve/ FF7 and FF8, I just can't quite remember... Dang it >_>

I must find the original article Dx

*searches again*

Found it... On wikipedia. (shoulda thought of it first >_>)

Planning sessions for Final Fantasy VII began in 1994 after the release of Final Fantasy VI. At the time, the game was intended to be another 2D project for the Super Nintendo. Series creator Hironobu Sakaguchi originally planned for the story to take place in New York in the year 1999, and as such, the original script of Final Fantasy VII, which was written by Sakaguchi, was completely different from the finished product. Tetsuya Nomura recalled how Sakaguchi "wanted to do something like a detective story." The first part of the story involved a "hot blooded" character named "Detective Joe" who was in pursuit of the main characters, after they had blown up the city of Midgar, which had already been developed for the story. The final scenario was written by Kazushige Nojima and Yoshinori Kitase, based on the story by Sakaguchi and Nomura. Masato Kato was brought into the project later and wrote three scenes for the game.
However, several of the staff members were working in parallel on Chrono Trigger, and development for Final Fantasy VII was interrupted when the other project became significant enough to require the help of Kitase and other designers. Some of the ideas originally considered for Final Fantasy VII ultimately ended up in Chrono Trigger instead. Other ideas, such as the New York setting and the sorceress character Edea, were kept unused until the later projects Parasite Eve and Final Fantasy VIII respectively.


There's a lot more than what's stated there though, if you look into the game enough >_>
I'm just awful at communicating >_>
Maybe Parasite Eve is just a game consisting of all the rejected ideas that didn't make it to FFVII.
DE
*click to edit*
1313
I'd say all it betrays is lack of creativity on Square's part and their infatuation with the female fallen angel as antagonist trope. The reason why the settings are somewhat similar is due to the popularity of the modern/near-future setting during the PSX era. Up till 1995, video games were dominated by fantasy or quasi-fantasy worlds, especially when it came to RPG's, but Sony marketed the console at young adults who preferred more "mature" settings, and so developers obliged. Notice how even traditional fantasy RPG's for the PSX contained steampunk elements. I guess fantasy was kind of overplayed at that point and people were tired of it.

As for science being the root of all evil? Well, that's what the public attitude towards it was back then. People were wary of cloning, GMO, lab-created diseases, and so on. Same with anti-corporatism and anti-/alter-globalist or environmentalist movements. It was all reflected in RPG plots, so it's no wonder some of them might seem similar.

Parasite Eve is based on a book, by the way, though I know little to nothing about it.
A book and a film, both awesome (although the film is non-intended trash horror)
I recomend watching the film to everyone =>
At worst you'll burst in a few laughs.
Anyways yeah I think you got some points there but the connections go beyond that >_>
DE
*click to edit*
1313
Final Fantasy 8 was supposed to be more of a fusion between idyllic countryside, with quaint towns full of old architecture, and utopian cities imperiled by an external force. It stands in stark contrast to the polluted, corrupted world of FF7. Compare the dirty, down-trodden, junk-filled Midgar with the clean, futuristic Balamb Garden. Even the seemingly peaceful towns of FF7 suffer fro Shinra oppression. It's like the settings are polar opposites, with the only link being they're both futuristic.
DE
*click to edit*
1313
Seeing how the same team was responsible for all three games, though I'm unsure about the script writers and directors, it's no wonder there are *some* similarities. Bot how close the relation was? We can never know unless we break into the developers' heads.
Hm, so perhaps FFVIII really has nothing to do with it... But FFVII and PE are most certainly connected.
They play pretty differently though, so not really that connected. :/
What matters is the finished product. Just because Zelda and Mario were designed at the same time and had overlapping ideas doesn't make them the same.
Craze
why would i heal when i could equip a morningstar
15170
joseph you really need to play the Dragon Quest games in numerical order
I only ever played the first part of DQ1 >=
I shall look onto that >__>;
Wasn't parasite eve based on a trilogy novel? I'm pretty sure that FF7/8/PE has no direct connection whatsoever but rather shout outs instead for whatever similarities you find in it. (or pure coincidence). It could possibly be what we called a "developed bias" from the developers of the 3 games. Meaning there would be similarities since they just have bias towards that certain trope as DE says.

And the art looking similar between two series is normal because of the artist's art style. Doesn't mean it has any connection or whatever.
I'd think this way as well, I mean, looking at it it's what most people'd think, it's rational >_>
But after reading that line of text it's curious because they seem much more connected than the rest of square games. Not connected in a literal sense, but they do look much more like they came from the same source of ideas than the others game >_>

Kinda like if they three came from a single brainstorming session, whereas all others had their own. And judging by what Yoshida said I think this is a possibility >_>
What he's basically saying is that they reused some elements that worked and haven't been fully implemented work (prototype) from the other games to apply it to the newer ones. That would be their only "connection." They're just reusing some whatever game elements/mechanics. That's perfectly normal.

It's like how Kingdom Hearts, FFType-O, FF Versus 13 are using the same battle system with major adjustments. But the core concept is the same. And how Noctis was actually Cloud's first character concept art.
author=Archeia_Nessiah
But the core concept is the same. And how Noctis was actually Cloud's first character concept art.


I've read Cloud's first concept art description but I've never ever made a connection *facepalm* >A>

I... I see. Let us pretend this topic never existed then. *crawls back to nothingness*
Dudesoft
always a dudesoft, never a soft dude.
6309
I don't feel like reading all this, but here's how it is...
Tetsuya Nomura(sp?) was the character artist on all three games you mentioned.
A cartoonist, no matter how talented, will always have a sort of 'niche' of characters. It just happens.
Similarly, if you look at Amano's character art from FF1-FF6, you'd swear it must all be the same game.

That brings me to the most important point. Squaresoft has sat on a set list of in-house cliches to make a game that bares the title Final Fantasy. Actually, FF7 brought almost nothing new to the table, except maybe the fact a talking dog and a stuffed animal were in the party.
Parasite Eve was obviously not a Final Fantasy, and more resembled Resident Evil and Vagrant Story, but it still falls back to the original point. Tetsuya had a style back then that produced similar creatures.

Don't fall into the trap of Squaresoft 'big picture' conspiricy. It's a deep hole with nothing at the bottom.
Hm, aye see. >_>
*sigh* that's... Rather sad, but whatever. ;~;
Damn you squenix and that stupid Third Birthday.
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