[RM2K3 REQUEST] DISPLAY ENEMY HEALTH BARS

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Is there a plugin for RM2K3 to display enemy health bars? Or would anyone be willing to make this, or explain how to make something like this?
I think it can be easily made from the condition_icons by Cherry. I'll try this now.
author=Cerberus
I think it can be easily made from the condition_icons by Cherry. I'll try this now.


Thanks, much appreciated.
Haven't got it to work yet, have to run now. Perhaps I could do this later.
author=Cerberus
Haven't got it to work yet, have to run now. Perhaps I could do this later.


Sure, am not in a hurry at all.
And I wanna a plugin for in battle see of backdrop the same chipset map like lufia 1 :(

gadesx, this isn't what this discussion is for. We have a screenshot topic for that.
(I think he's asking for another kind of plug-in, not showing a screenie.) Either way, this isn't your thread to do so. If you make your own and explain what you want (details are important!) then someone might be able to help you.
Please don't hijack others' threads in the future, oki?
@Milennin: dragonheartman is using such a plugin in his game Starless Umbra, you might ask him if I shares the code with you.
well I wanna say with my comment that normally ask help don't go to anything, you need learn and make your own things
author=gadesx
well I wanna say with my comment that normally ask help don't go to anything, you need learn and make your own things


if this person did not ask for help, they would not have found out about Starless Umbra. often a solution exists and someone will tell you about it if you ask around.

just because you don't get help with everything, should not prevent you from asking for help.
We're a community, after all! =D
Gades (I don't care about supposed hijacking, if someone asks a question, it's a Broken Aesop to not address that too, if you're saying questions should be answered), this problem can with one of two methods:

1. Saving the screen in question as a battle background, and creating custom menus inside the battle system. This definitely does need a plugin, because it involves offsite storage.
2. Displaying pictures (and a 50% transparency white foreground to give a faded out effect) over the screen in question, and not really entering battle, just acting like it. This does not need a plugin, just a bunch of variables/switches. You're basically (1)stopping movement of the hero, and replacing the graphic with a blank one; (2) changing event location of four local events previously at the edge of the screen to above/left/right/below the hero, not only blocking the invisible hero but also acting as menu bars, lighting up if you run into them but If Started with Action Key, they open their respective menus; (3)run music and set it up like a battle with turns; (4)control enemy "attacks" and hero "attacks" using variables; (5) store monster hp and mp and other stats (due to the sheer number of variables, I'd say modify KazString since it already has arrays, and can store huge amounts of numbers offsite, but if you reuse variables alot you might not need even that).
author=Cherry
@Milennin: dragonheartman is using such a plugin in his game Starless Umbra, you might ask him if I shares the code with you.


Thanks for that.8)
author=bulmabriefs144
Gades (I don't care about supposed hijacking, if someone asks a question, it's a Broken Aesop to not address that too, if you're saying questions should be answered), this problem can with one of two methods:
2. Displaying pictures (and a 50% transparency white foreground to give a faded out effect) over the screen in question, and not really entering battle, just acting like it. This does not need a plugin, just a bunch of variables/switches. You're basically (1)stopping movement of the hero, and replacing the graphic with a blank one; (2) changing event location of four local events previously at the edge of the screen to above/left/right/below the hero, not only blocking the invisible hero but also acting as menu bars, lighting up if you run into them but If Started with Action Key, they open their respective menus; (3)run music and set it up like a battle with turns; (4)control enemy "attacks" and hero "attacks" using variables; (5) store monster hp and mp and other stats (due to the sheer number of variables, I'd say modify KazString since it already has arrays, and can store huge amounts of numbers offsite, but if you reuse variables alot you might not need even that).


As the creator of a customized battle system in RPGMaker 2003 I have to say that it can be done and that it is very rewarding. You do end up using quite a few variables (I've used about 2,000), but not so many that you'd need anything special added to your game engine.

It's a month or two of initial work, but afterwards, you can do anything... including the lifebars that Milennin wanted.
author=bulmabriefs144
Gades (I don't care about supposed hijacking, if someone asks a question, it's a Broken Aesop to not address that too, if you're saying questions should be answered), this problem can with one of two methods:

1. Saving the screen in question as a battle background, and creating custom menus inside the battle system. This definitely does need a plugin, because it involves offsite storage.
2. Displaying pictures (and a 50% transparency white foreground to give a faded out effect) over the screen in question, and not really entering battle, just acting like it. This does not need a plugin, just a bunch of variables/switches. You're basically (1)stopping movement of the hero, and replacing the graphic with a blank one; (2) changing event location of four local events previously at the edge of the screen to above/left/right/below the hero, not only blocking the invisible hero but also acting as menu bars, lighting up if you run into them but If Started with Action Key, they open their respective menus; (3)run music and set it up like a battle with turns; (4)control enemy "attacks" and hero "attacks" using variables; (5) store monster hp and mp and other stats (due to the sheer number of variables, I'd say modify KazString since it already has arrays, and can store huge amounts of numbers offsite, but if you reuse variables alot you might not need even that).


And... The hero? You make it blank, and then what? If you don't do anything else the player will wonder where his characters have gone.

Unless you're talking about a frontview battle system, which should never be done on the walking map to begin with.
Now, it seems that the health bars plugin is ready to be published.
download healthdemo.zip
Hope there would be no bugs there :)
Would you mind sharing the source code too?

EDIT: In the demo it says "File Vehicles cannot be opened", the vehicles charset was missing (isn't this file normally called "vehicle", without "s", in the RTP?)

EDIT2: Same for the backdrop "Grasslands" (normally called "plains")... what strange kind of RTP do you use?
Awesome, it's working perfectly.^^ Thank you very much for this.
author=Cherry
Would you mind sharing the source code too?
Of course not, thanks, was in a little hurry while preparing demo :) Now I haven't got access to the computer, hope I'll be able to upload it in the evening.
author=Cherry
EDIT: In the demo it says "File Vehicles cannot be opened", the vehicles charset was missing (isn't this file normally called "vehicle", without "s", in the RTP?)

EDIT2: Same for the backdrop "Grasslands" (normally called "plains")... what strange kind of RTP do you use?
Arrrrgh, always I forget to add something :) I don't know what RTP it is. It comes with the Russian version of RM2k3, is used in it by default, but it doesn't seem to be the Russian one itself, since some comrades in Russian community haven't got it too.
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