HOW DO I SET UP A CALL EVENT?

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Okay, I have two common events that kind of go hand in hand

The rest of the code is just flipping a bunch of switches off, so it's irrelevant.

I want it to be that when you have this item equipped (aka having this event in place), pressing the shift key will call this common event:


Any idea how I might do that?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Instead of call, make it a parallel process.

In the parallel process, use the Key Input Processing command. Have it detect only the shift key, and pick a variable for it to store the key code in.

Then right after that, in the same parallel process, have a conditional branch. Detect if that variable is equal to 7 (since 7 is the code for the shift key). It'll be true any time the player is pressing shift.

Inside the conditional branch, have a second conditional branch detecting if the item is equipped. Inside that conditional branch, do all the stuff you want to happen when the player presses shift.
Pages: 1