RPG MAKER VX ACE SETING STATE AFTER BEING ATTACKED
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spoiler warning, the following might prove to be a little spoiler for my game "kana's adventure"
please HIDE all answers to avoid posible spoilers
please HIDE all answers to avoid posible spoilers
for a group of enemies named "Sand Devils i want to make it so that when they are hit with fire magic they get the "glass" state (defence and agility drops to 0% and they cannot move) i can add this effect to all fire spells but then it would apply to non-Sand Devils as well, can anyone help me? is there a trick to it or simply imposible?
You can make the Fire give a state that does nothing, then in a battle page for the Sand Devils, check for that state and change it to the Glass one.
i'm playing around with it now, thx
author=Liberty
You can make the Fire give a state that does nothing, then in a battle page for the Sand Devils, check for that state and change it to the Glass one.
More simply you could just attach the Glass effect onto the Fire spell and make the Sand Devils be the only ones that aren't immune to it. That's if you're not gonna use this state anywhere else, anyways.
i worked around it, wen you enter the Sand Devil zone all fire spells are replaced by a copy which has the glass effect and when you leave you get the old spells back
author=JosephSeraph
More simply you could just attach the Glass effect onto the Fire spell and make the Sand Devils be the only ones that aren't immune to it. That's if you're not gonna use this state anywhere else, anyways.
for me it's a whole lot less complicated than setting it so that only the damned Sand Devils get glassed XD
i'm going to run a playtest now and if all goes well i'll upload the game up until the entrance to the Sand Devil area
i'm going to run a playtest now and if all goes well i'll upload the game up until the entrance to the Sand Devil area
author=JosephSeraph
o_o that's kinda overcomplicating it but if it works I guess it's fine, haha. <3
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