EVENTING QUESTION: VEHICLES AND RESTRICTIONS
Posts
Pages:
1
So, I'm trying to create an event that restricts the party from getting on a vehicle until they've picked up the newest member. I just can't figure it out. I've tried setting a conditional branch, but nothing's happening. If I set the location as the starting point, there's nothing stopping me from just walking into the ship. Can anyone help me with a coding setup or an explanation?
Simply: Restricting vehicle use until a certain member is in the party.
Simply: Restricting vehicle use until a certain member is in the party.
Are you planning on making vehicle access indefinite after the character joins, or do you want to restrict access every time that character leaves?
If the former, just put an event with the sprite of the ship in its place with a message saying "We can't use this yet", and then give it a second page (activated by the party member joining or a switch) that puts the actual ship in its place and then disables itself.
If the latter, add a Parallel Process event that stores the vehicle's last coordinates so you can move its replacement event to those coords and remove the real ship in the event the character leaves again.
If the former, just put an event with the sprite of the ship in its place with a message saying "We can't use this yet", and then give it a second page (activated by the party member joining or a switch) that puts the actual ship in its place and then disables itself.
If the latter, add a Parallel Process event that stores the vehicle's last coordinates so you can move its replacement event to those coords and remove the real ship in the event the character leaves again.
Pages:
1














