[RPG2K3] RUNNING SYSTEM (ANOTHER WAY OF DOING)
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Hi people, how everybody knows in RPG Maker 2003 the speed are controlled changing the speed with "up speed" and "down speed", with this can make some running system
but can ocurr some bugs with the keys are pressed and don't are finished the event code. And the chara speed can be bugged in a very slow speed or a very fast speed,
today I've tested another way of do this system, using dynrpg and the plugin of pathfinder
Steps:
Go to Common Events and make an event with Process Parallel with Switch RUNNING ON
And now the events:
Input Keys - VARIABLE RUNNING
Dont check the wait to key to press
I used Key 7 (shift)
Conditional Branch: Key 0
We make a note with this that use pathfinder
@FindPathOrNearestSpot hero, 0, 0, 3, 1, 3, 0
Stop movement
Conditional Branch: Key 7
We make a note with this that use pathfinder
@FindPathOrNearestSpot hero, 0, 0, 4, 1, 3, 0
Stop movement
this is a image of my Resident evil demake project
and how look in-game:
but can ocurr some bugs with the keys are pressed and don't are finished the event code. And the chara speed can be bugged in a very slow speed or a very fast speed,
today I've tested another way of do this system, using dynrpg and the plugin of pathfinder
Steps:
Go to Common Events and make an event with Process Parallel with Switch RUNNING ON
And now the events:
Input Keys - VARIABLE RUNNING
Dont check the wait to key to press
I used Key 7 (shift)
Conditional Branch: Key 0
We make a note with this that use pathfinder
@FindPathOrNearestSpot hero, 0, 0, 3, 1, 3, 0
Stop movement
Conditional Branch: Key 7
We make a note with this that use pathfinder
@FindPathOrNearestSpot hero, 0, 0, 4, 1, 3, 0
Stop movement
this is a image of my Resident evil demake project

and how look in-game:
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1













