[RM2K3] KEEP SCREEN TINT AFTER TELEPORT
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When the player teleports the screen always returns to normal tint (100%), is it possible to make it stop doing that, so it keeps the tint I set to the screen before the teleport?
You'll have to put another screen tint after the teleport event. Use the Screen Fade Out > Teleport > Screen Tint (set to no wait/0 seconds) > Screen Fade In.
Not only will it look nice fading, but using this method lets you turn on switches, add pictures and overlays beforehand and give them the chance to change/appear without being seen as they do so. ^.^
Not only will it look nice fading, but using this method lets you turn on switches, add pictures and overlays beforehand and give them the chance to change/appear without being seen as they do so. ^.^
That's odd. It shouldn't be doing that...
For example, I have a tint screen command for when you enter one of the towns from the world map. Once you're in the area, as long as you use "Hide Screen, Teleport, Show Screen" between child maps, it should keep the tint.
Do you have a command anywhere that restores the tint to normal?
For example, I have a tint screen command for when you enter one of the towns from the world map. Once you're in the area, as long as you use "Hide Screen, Teleport, Show Screen" between child maps, it should keep the tint.
Do you have a command anywhere that restores the tint to normal?
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