ANIMATIONS AND CHOICES

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I'm back with even more questions

1) I wanted to know if there was a way to "shrink" down animations? What I mean is when I use an animation during an event like a character teleporting form one side of the screen to another the animation takes up the whole screen, when what I want it to do is only show up in the character's square.

2) How do I have the player choose a gender/side at the beginging of the game? Do I use Events, Variables or Scripts? And once I do seperate genders/sides is it possible to have two completely (or almost completely) diffrent storylines as a result?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Technical questions like this about how to use RPG Maker belong in Help Requests & Resources.

1) In the animations tab in the database, you can edit animations. If you right-click on a graphic tile within a frame of animation, you can change its properties, including the size. Do this to each tile in each frame of the animation and you can make the whole thing smaller. There's also a button to make mass changes to every tile in every frame at once, though it's kind of confusing to understand.

If you use the animation in other places also, you'll probably want to make a copy of the animation, and only shrink the copy down. Leave the original animation intact so the animation will be normal-sized in battle.

2) If it's a binary choice, by which I mean there are only two options, then you can use a switch to keep track of it. Turn the switch on if they made one choice, leave it off if they made the other. And then you can make any event in the game depend on whether that switch is on or off, either via the checkboxes on the left side of the event pages, or via a conditional branch within the event commands.
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