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RM2K3 INDIVIDUAL CHARSET & CHIPSET DIMENSIONS

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I just recently started using RM2k3 so I'm sorry if I'm asking any dumb questions.

So I'm trying to create Charsets and Chipsets from scratch and I have a rough understanding of the files' overall dimensions but don't know how big each individual character or tile should be.

Thanks!
Argh sorry! I just realized that I posted this in the wrong forum. Like I said, I'm really new at this.
This is the template that I use:
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Heres one for chipsets:


You can see the tiles are 16x16.

- the brown area in the middle is for lower chip tiles. They need to fill a whole 16x16 square or the left over parts will be black. Mainly used for walls and ground.
- bright pink part on the right is for the upper layer tiles. Tiles on the upper layer are generally partially transparent and so you can see the ground or the wall under them. So things like trees, plants, decorations, items and whatnot.
- the top left most pink tile (under the brown, not to the right of the brown) needs to be blank. It's the transparent tile, used on the upper layer for any spot on the map that doesn't have anything on the upper layer. The very last brown tile in the row above it also needs to be blank (you can see it's colored pink in the template, most people use pink as their transparent color since it stands out)
- the green areas are for the autotiles - usually grass, road, black roofs, carpets, and what not. Autotiles are tiles that connect together automatically to create shapes.
- the pink/purple is for animations, like fire or lanterns. They're four-step animations. You have three spots for them.
- the blue tiles are for water, which is more complicated since it's both an autotile AND animated. The light blue one should include the shoreline, and I think the one below it is typically the non-shoreline part of the water, but I don't actually know how you align these. If you look at some other tilesets you can figure it out.

Look at any of the RTP chipsets to see examples, obviously.

HOWEVER
If you're just starting to use RPG Maker, you shouldn't be creating your own graphics from scratch. You should be using the built in ones until you're comfortable with the program and have made a playable game or two. And then you should move on to editing the built in ones.
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