PROGRAMMING HELP FOR A BEGINNER
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Hello I'm Koala,
I'm very much new to this program. It was gifted to me a week ago by a friend who told me if I always wanted to make video games then why the hell didn't I just do it by myself instead of waiting for a company to like my art.
I'd like to learn the scripting of VXAce and as I did my research I learned the a few tidbits about how it works. From a web designers view Ruby and RGSS3 remind me a lot of PHP though quite a bit more straight forward. Should I buy books on Ruby to learn that first? or should I just find a ton of tutorials on the both of them and start when I feel comfortable with what I've learned? I already have Ideas for what I'd like to do.
I'm very much new to this program. It was gifted to me a week ago by a friend who told me if I always wanted to make video games then why the hell didn't I just do it by myself instead of waiting for a company to like my art.
I'd like to learn the scripting of VXAce and as I did my research I learned the a few tidbits about how it works. From a web designers view Ruby and RGSS3 remind me a lot of PHP though quite a bit more straight forward. Should I buy books on Ruby to learn that first? or should I just find a ton of tutorials on the both of them and start when I feel comfortable with what I've learned? I already have Ideas for what I'd like to do.
There's a few neat sites which have interactive Ruby tutorials: places like codeacademy and the like. They're pretty helpful.
I firstly recommend getting used to the eventing in the program though since you should know what it can and can't do by default (and how it does so) before you mess with scripts. There are a lot of tutorials on the site that can help with that if you look in the Development section.
I firstly recommend getting used to the eventing in the program though since you should know what it can and can't do by default (and how it does so) before you mess with scripts. There are a lot of tutorials on the site that can help with that if you look in the Development section.
If you're coming from PHP, Ruby does have a few similarities, but there are also quite a few gotchas -- for example, Ruby's === doesn't do anything like what PHP's === does.
If you have a look at the Ruby website, there are quite a few tutorials listed there. The RubyKoans are pretty good.
Also, don't let your experiences with RPG Maker colour what you think of Ruby as a programming language. For example, Ruby normally has much better error reporting than RPG Maker will give you -- although if you create your scripts outside of RPG Maker, you can use the regular Ruby to test them.
If you have a look at the Ruby website, there are quite a few tutorials listed there. The RubyKoans are pretty good.
Also, don't let your experiences with RPG Maker colour what you think of Ruby as a programming language. For example, Ruby normally has much better error reporting than RPG Maker will give you -- although if you create your scripts outside of RPG Maker, you can use the regular Ruby to test them.
Thank you both!
Liberty, I had the same idea. I've begun making myself a practice map to try out things. I also wanted to get a feel for how the maker is set up TO build maps. So far I'm getting a gist for it, but I still have quite a lot to fiddle with.
is changing to custom tiles easy? ie If I build a map on Defult things would it be able to simply swap tiles and textures to new ones of would it be easier to make them first and just build my map around that?
Also have you used 'rubymonk' and is it a good site to learn from?
Pete, thank you for suggestion on testing codes outside of RPG maker. i will most certainly use that to, hopefully, my advantage.
Liberty, I had the same idea. I've begun making myself a practice map to try out things. I also wanted to get a feel for how the maker is set up TO build maps. So far I'm getting a gist for it, but I still have quite a lot to fiddle with.
is changing to custom tiles easy? ie If I build a map on Defult things would it be able to simply swap tiles and textures to new ones of would it be easier to make them first and just build my map around that?
Also have you used 'rubymonk' and is it a good site to learn from?
Pete, thank you for suggestion on testing codes outside of RPG maker. i will most certainly use that to, hopefully, my advantage.
Just for reference, by 'testing', I mean using ruby -c to verify syntax, and using minitest (which is bundled with Ruby) with appropriate mocks for unit testing. I don't think there's much else you'd be able to do.
If you have new information, next time just edit your previous post (unless it's like, 3 days old or something, okay?)
That said, as long as you put the various tiles in the same place as the ones you used, but that said, if you're going to go original tiles, pay special attention to the auto-tiles and water tiles as they're a bit harder to create than just the normal, free-standing tiles.
That said, as long as you put the various tiles in the same place as the ones you used, but that said, if you're going to go original tiles, pay special attention to the auto-tiles and water tiles as they're a bit harder to create than just the normal, free-standing tiles.
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