HELP WITH MAPPING.

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Hello Gamers and Developers. Now I have sent my game to be submited a few times and I have been denied of the mapping and detail. I would really appreciate if you would give me some tips on how can I improve the maps because I'm making stuff with RPG Maker for the tenth day only.
Thanks
Semke





I don't think the maps are that bad, but if I had to guess it's getting denied because you have too much empty space. Pretty much all of the maps could be made smaller without sacrificing the key objects / NPC's / layout.
The first interior map has a mix of wooden and stone walls, that looks kinda strange. Also, the walls could be made a tile lower. There's an empty, useless corridor with nothing in it.
On the 5th map it looks like you have a floating roof covering the left side of the map.
The forest map looks pretty bland, with a lot of useless open space.
Thanks guys. And gadesx there's like a door instead of the wall there.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
That's not how doors look, though. The VX Ace tileset simply doesn't have any way to show a door that's not facing the camera, so you have to make all the doors face the camera. This would be a good idea even if it weren't a tileset limitation, though, just because the player needs to be able to clearly identify the exits. Making everything important face the camera might not be super duper "realistic" but it makes the game much more playable.

In the forest, try to make the canopies above the trees a little thicker, they shouldn't ever really be only a single tile. I guess it's not a huge issue, but it looks kind of weird, that canopy is typically used to black out larger portions of the map. So if you're going to make a tree that's only two tiles tall, you should use the regular tree, not the canopy. (Also you're missing the bottom half of one of the tree trunks near the bottom, and in the upper left corner there's a spot of canopy with no tree trunk under it.)
I guess the main problem is that the maps are just not good. But dont worry this is easily fixed. You are a beginner and there is no problem with that :)

Picture 1:
The height of the entire map is compeltely random. Things are too high while others are not high enough. The scale is just off. The front wall of the house is 4 tiles high while the backwall is only two tiles high. You only used the same plants on the entire map. Two trees, one flower, some vegetables and some grass.
Try to put the map to a unified scale and add more variety in your plants and trees.

Picture 2:
The entire layout mkaes no sense, but that is not the main problem. The problem here is that the item placement makes no sense either. Move the beds up one tile, same for the chimney and all the furniture by the wall. window and chimney placement should make sense, not just be random. Imagine what it would feel like living in a claustrophobic and chaotic place like this, where you can't even access the second half of the double bed.

Picture 3:
The room layout is boring. The rocks are just randomly placed even inside the lava which just does not work. everything is flat, there is no depth or height anywere.

Picture 4:
the furniture is higher than the walls, so are all the boxes. the items are just randomly placed, so it makes no sense to have them where they are now. there is a wall tile missing on the top where the wooden ceiling is.

Picture 5:
pretty much everything about this picture has already been said.

Picture 6:
Locke is right (as he is more often than not) the canopy of the treeline is just too narrow. The trees are shorter/smaller than the tent resulting in another failed scaling. There are tree tiles missing and some are incomplete at the stem. you used the same boring plant all over the map again, brig some variety in.

I hope this helps :)
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