A THEATER GAME IDEA
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Well not really a game idea, but more of a "watch it play out" type of series.
I wanted to know if it'd be looked down upon to create a sort of 'Theater' game in a sense, that did a weekly release of anime where you control a character, they sit in a seat, and a 30+ minute anime would start. (Plus implementing a pause button.)
I wanted to do this for one reason being that I know many people who don't stream anime because they can't, wish to watch anime but have no means through TV, but can still download RPG MAKER games.
How would most people on here handle a sort of series like that with a weekly release of 1 series until the series ended (and then go onto the next?)
I wanted to know if it'd be looked down upon to create a sort of 'Theater' game in a sense, that did a weekly release of anime where you control a character, they sit in a seat, and a 30+ minute anime would start. (Plus implementing a pause button.)
I wanted to do this for one reason being that I know many people who don't stream anime because they can't, wish to watch anime but have no means through TV, but can still download RPG MAKER games.
How would most people on here handle a sort of series like that with a weekly release of 1 series until the series ended (and then go onto the next?)
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Um, you would just make a game whose only purpose was to play a .avi file?
...why not just give people the .avi file instead?
Am I missing something here or is this really just the most extremely pointless idea I've heard since the time my best friend wanted to design scuba gear for his goldfish in 2nd grade
...why not just give people the .avi file instead?
Am I missing something here or is this really just the most extremely pointless idea I've heard since the time my best friend wanted to design scuba gear for his goldfish in 2nd grade
You could do that, but then it's just giving people something they could Google and download. I wanted to do it with some type of theme and style involved.
Here I was thinking you were proposing an entire game to be written and performed as an opera. Now my dreams have been dashed.
Wasn't there a game like this awhile back on like XP?
Not an avi, but instead a series of auto-events. I think you had a girl cooking dinner for her husband and wandering around town for him. At the end of the game, you could play back segments of the game, and look at pictures.
I think we could use a Cinematic category in the Search section of Games. Basically, games that aren't so much played as watched.
Not an avi, but instead a series of auto-events. I think you had a girl cooking dinner for her husband and wandering around town for him. At the end of the game, you could play back segments of the game, and look at pictures.
I think we could use a Cinematic category in the Search section of Games. Basically, games that aren't so much played as watched.
author=Isrieri
Here I was thinking you were proposing an entire game to be written and performed as an opera. Now my dreams have been dashed.
So basically like (in concept) Final Fantasy VI's Opera, but as an entire game?
author=Crazebulmabriefs144
games that aren't so much played as watched.
these are called movies or videos
Make a theater management sim instead.
Book artists, promote your shows, upgrade your theater, make money, book better artists, etc.
Add a bar area and bar sim stuff.
Add street fighting.
Add some sub plots like, the mafia uses the place to trade narcotics, or a competitor blackmails one of your artists.
Book artists, promote your shows, upgrade your theater, make money, book better artists, etc.
Add a bar area and bar sim stuff.
Add street fighting.
Add some sub plots like, the mafia uses the place to trade narcotics, or a competitor blackmails one of your artists.
author=Isrieri
Here I was thinking you were proposing an entire game to be written and performed as an opera. Now my dreams have been dashed.
I thought that's what the OP meant as well.
Luckily, I already had a similar idea, although I went with Pantomime instead of Opera; close enough?
@Avee:
Sounds fun, actually. Am imagining it starting as some slummy theatre with the pub and street fighting and a big bouncer, back alley murders...
Unfortunately, unless these anime episodes were something you yourself drew or created (from scratch) then it won't be allowed. While we don't police rips and the like from commercial games*, we will not allow outright piracy of things like shows, software or games.
Hence our stance on providing links to the RM engines. If you do add a game like that to the site, be prepared to have it summarily denied.
Also, I concur about the cinematic ideas for games. I've done it before and it can turn out really well. (Poetry2K for those interested.)
*Indie games don't fall under this category. Honesty among thieves and all that.
Hence our stance on providing links to the RM engines. If you do add a game like that to the site, be prepared to have it summarily denied.
Also, I concur about the cinematic ideas for games. I've done it before and it can turn out really well. (Poetry2K for those interested.)
*Indie games don't fall under this category. Honesty among thieves and all that.
So can we make such a category?
(With the stipulation of course, that it isn't straight avi rips the whole way through, just auto-events and such)
LouisCyphre, what I'm talking about is not a movie. It's a series of cutscenes. Basically, you can have anything from yea, an opera to a short slice of life story (like I mentioned having seen), to something like a fable or short fantasy.
It has to either be short (something you can watch in 1-4 hours), or something you can save at any point through allowing other processes, custom events, etc.
(With the stipulation of course, that it isn't straight avi rips the whole way through, just auto-events and such)
LouisCyphre, what I'm talking about is not a movie. It's a series of cutscenes. Basically, you can have anything from yea, an opera to a short slice of life story (like I mentioned having seen), to something like a fable or short fantasy.
It has to either be short (something you can watch in 1-4 hours), or something you can save at any point through allowing other processes, custom events, etc.
Regardless. All the control the 'player' would have is: "Press enter to un-pause the movie" ...Still not a videogame! :D
True, it's not exactly a video game, but they can be interesting. A lot of people slammed The Walking Dead for not being a video game in the more classic sense, though it would have more interaction than a cinematic.
That said, they have been done before: His Fathers' Sword, Miranda, Acetonic Mushrooms. Each are basically just cutscenes and count as a more... artsy kind of game. Hence why I'll look into getting an extra definition in the Genre box.
For all that they are cutscenes, there's still work that goes into them, so I think they do count as projects, personally. (Not only saying that because I have one myself. Nope. Not at all.) ;p
That said, they have been done before: His Fathers' Sword, Miranda, Acetonic Mushrooms. Each are basically just cutscenes and count as a more... artsy kind of game. Hence why I'll look into getting an extra definition in the Genre box.
For all that they are cutscenes, there's still work that goes into them, so I think they do count as projects, personally. (Not only saying that because I have one myself. Nope. Not at all.) ;p
Yeah, well, I think we all can see merit in a well-constructed cut-scene, well-written dialogue, the good pacing of a story. etc. Those things take skill and time. But I think is always important to push people to do more. Otherwise, why are we even in Rpgmaker.net and not in, Newgrounds, for example? ...Even simple mechanics such as dialogue choices can make a lot of difference.
Btw, Poetry2k is too short, and it has been on hiatus for years. ;_;
Btw, Poetry2k is too short, and it has been on hiatus for years. ;_;
"Push people to do more"?
In what sense? Sometimes less in more, I'd say. My Panto project, for example, has hardly anything other than just the dialogue, but the whole point of it was to be concise and contained; throwing in more mechanics and gimmicks can sometimes feel like you're just padding the game out for no good reason. That isn't always a good thing.
Of course, my Panto may not be the best example of this concept, idk; but the point does remain true: sometimes, less is more.
In what sense? Sometimes less in more, I'd say. My Panto project, for example, has hardly anything other than just the dialogue, but the whole point of it was to be concise and contained; throwing in more mechanics and gimmicks can sometimes feel like you're just padding the game out for no good reason. That isn't always a good thing.
Of course, my Panto may not be the best example of this concept, idk; but the point does remain true: sometimes, less is more.
^.^;
I might add some more to it some time this year. I'm aiming to get 15 'chapters' in it eventually.
Experimentation isn't a bad thing. Games don't just have to be about battles and/or exploration - I like to think that text adventure, choose your own adventures and the like are just as interesting too. Of course, if all you're making are cutscene games you'd better be making them a decent length of good quality.
I might add some more to it some time this year. I'm aiming to get 15 'chapters' in it eventually.
Experimentation isn't a bad thing. Games don't just have to be about battles and/or exploration - I like to think that text adventure, choose your own adventures and the like are just as interesting too. Of course, if all you're making are cutscene games you'd better be making them a decent length of good quality.
author=Liberty
True, it's not exactly a video game, but they can be interesting. A lot of people slammed The Walking Dead for not being a video game in the more classic sense, though it would have more interaction than a cinematic.
That said, they have been done before: His Fathers' Sword, Miranda, Acetonic Mushrooms. Each are basically just cutscenes and count as a more... artsy kind of game. Hence why I'll look into getting an extra definition in the Genre box.
For all that they are cutscenes, there's still work that goes into them, so I think they do count as projects, personally. (Not only saying that because I have one myself. Nope. Not at all.) ;p
Miranda might have been the one I played, but I can't seem to find it in search. Oh that's why, it was spelled Maranda (as mentioned in With His Father's Sword). No, that's not the game I played either. It must've been on another forum that I saw it.
(Just played the first two, they tend to emphasize secondary characters, which had a hand in development of heroes. I think this is the point, if you had primary characters, you'd expect to play them. So these tend to be slice of life style. I'm not saying it couldn't, but it would be more difficult to keep people engaged having a hero basically swept away by the tides of fate)
author=Liberty
Experimentation isn't a bad thing. Games don't just have to be about battles and/or exploration - I like to think that text adventure, choose your own adventures and the like are just as interesting too. Of course, if all you're making are cutscene games you'd better be making them a decent length of good quality.
That was the other thing they seemed to have in common. Unless you had the ability bookmark between chapters, they had a tendency to be short. I finished two of them in about 1 1/2 hours. It's possible to create a grand sweeping story, but lack of player control may work against you for longer stories, unless you have good primary characters. Still, in both games, it was long enough. I felt sad when the story was done even though most of what they brushed on was secondary characters.
In this sort of game, the emphasis would not be on grind or battle balance but on character development, possibly the inclusion of voice acting and knowing how to compress files (I've a play-once common event, and I turn wav files, which are rather large, into mp3), technical stuff like weather and day/night control (and probably tiles/parallax that changes with the seasons), and lots and lots of movement charsets for each character. I suppose it would be possible to have scripted battles, too. But they'd likely be way more scripted than normal, having characters do simulated attacks, get countered, etc.
I totally want to do an opera now!
@Brady: Well, the point of any medium is to engage its audience in a way that other mediums can't. So if your game is going to engage pople in the same way than a movie or a book would, why even make a videogame? And when talking about videogames, you can really take away gameplay under the tenet that "Less is more" because if you do, then you don't have a videogame anymore!
I haven't played your game, but if its based on a well-known Jrpg, and Jrpgs are well-known for being heavy on turn based combat, then I'd say combat should be a fundamental part in your game too. You just need to reduce it to its most basic elements (Less is more) to make it fit the theme. You could end up with something like in ff9 where you have to stage a fight by timely pressing buttons...
And no "gimmick" should make the game feel bloated or disjointed as long as it's being reinforced by everything else.
I haven't played your game, but if its based on a well-known Jrpg, and Jrpgs are well-known for being heavy on turn based combat, then I'd say combat should be a fundamental part in your game too. You just need to reduce it to its most basic elements (Less is more) to make it fit the theme. You could end up with something like in ff9 where you have to stage a fight by timely pressing buttons...
And no "gimmick" should make the game feel bloated or disjointed as long as it's being reinforced by everything else.
author=alterego
...And when talking about videogames, you can really take away gameplay under the tenet that "Less is more" because if you do, then you don't have a videogame anymore!
...
And no "gimmick" should make the game feel bloated or disjointed as long as it's being reinforced by everything else.
What distinguishes a game from a painting, a film, or a book? A painting is "written" with paint, a film with sound and pictures, and a book with words. A game is written with code. It might interest you to know that originally, the concept of the visual novel developed out of the choose-your-own-adventure genre books. In other words, they came from books trying to be games. But when you have games trying to measure up to books, you have something potentially great.
A pure cinematic is only a step away from visual novel, removing the choices. And nobody even blinks at that genre.





















