New account registration is temporarily disabled.

EVENT PLAYER TOUCH PROBLEM

Posts

Pages: 1
Situation:
1) Player is standing on the EVENT A. (its set to execute on player touch.
- Event A is inactive, because it's switch A is OFF.
2) Another EVENT B changes state and switches switch A on.
3) Problem:

EVENT A doesn't execute - player is already standing on the EVENT A and it doesn't count as PLAYER TOUCH.

Please, how do I get the event to execute if player's already standing on it?
Marrend
Guardian of the Description Thread
21806
Switch A? Are you using self-switches, or are you just using "SWITCH A" as general reference? If this is a self-switch, events don't necessarily "see" another event's self-switches. Well, there's probably a way to script around it, but I don't know what the line would look like.
I meant it as a general reference.
Marrend
Guardian of the Description Thread
21806
I see. Well, outside of "Switch A" needing to be on, what are the other triggers of the event? I assume that it's "On Player Touch", but I'm wondering if positioning ("Below Hero" versus "Same as Hero") might be doing something as well?
Positioning has no effect.
Switch A is only condition needed.
If the spot that you need to stand on does not move, you can use a parallel process event that keeps setting the player's X and Y position to 2 different variables and then checks to see if the player's coordinates matches the spot's location.
author=Shoobinator
If the spot that you need to stand on does not move, you can use a parallel process event that keeps setting the player's X and Y position to 2 different variables and then checks to see if the player's coordinates matches the spot's location.
How do I do that?

UPDATE: Never mind, got it! Thank you...:)
Pages: 1