IN NEED OF A PECULIAR SCRIPT FOR A "GAME-BOMBING"
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Hello to the community of RPGMAKER.NET.
I have come to this forum looking for certain scripts to use n my game projects and I need some help on it.
I am completely unable to script myself, even though I can use the scripts I find over the net, but in this case, I don't believe the scripts I need exist yet.
I want to plant in an RPG MAKER VX project a "screenprinting game bomb", that is, a procedure that will activate when someone presses the printscreen button and cause the game to "kill" the savefile you're playing on, kick the player back to the titlescreen... AND still be active if the player was to start a newgame, making the game unusable. (note: for those asking, I'm trying to create a security system preventing people from stealing CG images by screenprinting them from the game project)
I can plan a common event that activates via the prinscreen button, but a few big problems can't be solved by my poor scripting skills:
_cause a "gamebomb" switch to still be active even if the player resumes their game or starts a new game. (switches reset once on titlescreen)
_saving 'forcefully' over the currently playing savefile to completely reset it and/or make it unusable without the player knowing of it (aka showing the save menu).
In exemple:
_when the printscreenbutton is hit, the procedure activates, saves automatically over the savefile and the player is sent back to the titlescreen at its end.
_if the player tried resuming their game from their old save: the procedure would repeat and kick them back to the title screen or just take them to a map they can't escape from = old save becomes unusable in both cases.
_starting a new game would just take the player to a different empty map instead of the normal starting one and save over the newly created savefile, thus making it impossible to play.
Then the only way to play normally again for the player would be to reinstall... or just NOT HIT THE PRINTSCREENBUTTON EVER. (because it's not a part of the gameplay buttons anyway)
Yes, I might sound harsh by wanting to basically autodestruct the game if the printscreen button is pressed but I have no sympathy for CGs thefts and thieves.
I have tried combinating scripts and common events to figure out such a procedure, but I couldn't get it to work aside from simply taking the player back to the titlescreen without anything else done to the save/game.
If you could help me either find a script that'd meet that description or create one, I would be extremely glad and grateful to you!
Thank you for reading this,
Pianodream.
I have come to this forum looking for certain scripts to use n my game projects and I need some help on it.
I am completely unable to script myself, even though I can use the scripts I find over the net, but in this case, I don't believe the scripts I need exist yet.
I want to plant in an RPG MAKER VX project a "screenprinting game bomb", that is, a procedure that will activate when someone presses the printscreen button and cause the game to "kill" the savefile you're playing on, kick the player back to the titlescreen... AND still be active if the player was to start a newgame, making the game unusable. (note: for those asking, I'm trying to create a security system preventing people from stealing CG images by screenprinting them from the game project)
I can plan a common event that activates via the prinscreen button, but a few big problems can't be solved by my poor scripting skills:
_cause a "gamebomb" switch to still be active even if the player resumes their game or starts a new game. (switches reset once on titlescreen)
_saving 'forcefully' over the currently playing savefile to completely reset it and/or make it unusable without the player knowing of it (aka showing the save menu).
In exemple:
_when the printscreenbutton is hit, the procedure activates, saves automatically over the savefile and the player is sent back to the titlescreen at its end.
_if the player tried resuming their game from their old save: the procedure would repeat and kick them back to the title screen or just take them to a map they can't escape from = old save becomes unusable in both cases.
_starting a new game would just take the player to a different empty map instead of the normal starting one and save over the newly created savefile, thus making it impossible to play.
Then the only way to play normally again for the player would be to reinstall... or just NOT HIT THE PRINTSCREENBUTTON EVER. (because it's not a part of the gameplay buttons anyway)
Yes, I might sound harsh by wanting to basically autodestruct the game if the printscreen button is pressed but I have no sympathy for CGs thefts and thieves.
I have tried combinating scripts and common events to figure out such a procedure, but I couldn't get it to work aside from simply taking the player back to the titlescreen without anything else done to the save/game.
If you could help me either find a script that'd meet that description or create one, I would be extremely glad and grateful to you!
Thank you for reading this,
Pianodream.
Why would you want the game to be completely unusable? If someone were to accidently hit the Print Screen button, that would be very unfair to them.
If you're worried about people stealing your graphics, just make sure they it 's not ok. (And if you find somebody who stole them, report 'em.)
If you're worried about people stealing your graphics, just make sure they it 's not ok. (And if you find somebody who stole them, report 'em.)
Actually, I have already done that with multiple warnings and even in-game reminders, yet nothing I have done so far has wroked to prevent these thefts.
And, even if not "killing the game", I'd like at least to kill the savefile so they'd know better than touch the printscreen button. (which is at the exact opposite of the gaming controls I set, so it'd be difficult to incidentally hit it).
I am very sad that I have to resort to this type of measures, but I cna assure you I have already tried a LOT of other soltuions that didn't prove to be efficient.
And, even if not "killing the game", I'd like at least to kill the savefile so they'd know better than touch the printscreen button. (which is at the exact opposite of the gaming controls I set, so it'd be difficult to incidentally hit it).
I am very sad that I have to resort to this type of measures, but I cna assure you I have already tried a LOT of other soltuions that didn't prove to be efficient.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
A) You can't prevent people from taking screenshots of your game, it is impossible
B) This method won't work
C) This is an extremely unethical thing to try to do, and we will not help you
B) This method won't work
C) This is an extremely unethical thing to try to do, and we will not help you
author=Pianodream
Alright, thank you for the straight answer.
To be honest the print screen button isn't the only way to take screen shots.
There's various snipping tools across the web that would be able to bypass such a security measure.
Windows 7 comes default with it's own snipping tool as well. Not to mention that just highlighting another screen (whilst leaving the game still visible) will let you hit print screen an take a shot of the game, without the game registering any buttons being pressed.
Besides, why would you want to punish someone for taking screenies of a game that, by all rights, you should be taking screenies of for display/promotional purposes anyways?
Besides, why would you want to punish someone for taking screenies of a game that, by all rights, you should be taking screenies of for display/promotional purposes anyways?
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