COMMON EVENT OVER SEVERAL MAPS?
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Hey! So I've created a common event "time" which basically is a day/night time clock event that i'm wanting to use throughout the whole game! It works well, on one map, but my problem is this: as soon as the player transfers to another map, the common event starts from the beginning of the process again! Is there any way of making so that the event processing just continues over all the maps without resetting itself each time the player transfers? Thanks a lot!
The best way to do what you described is through splitting the common event into a few different multiple ones. When a "milestone" is reached one ends, it turns on another. It may seem like a daunting task, but unless you have hundreds of different "milestones" it would work as intended. Since, even though it's going to restart the common event, the common event will only repeat a much smaller section of code.
If you're advanced enough with eventing, you could also do something similar with 2 variables and just a single common event. However, this would not be recommended as it would be much more difficult.
Good luck!
If you're advanced enough with eventing, you could also do something similar with 2 variables and just a single common event. However, this would not be recommended as it would be much more difficult.
Good luck!
This isn't great news... Seeing as I've divided my 24hrs into 96 different segments ^^
But i suppose i don't have a choice! I'll get to it and tell you how it went! ^^
But i suppose i don't have a choice! I'll get to it and tell you how it went! ^^
Excellent! Glad it worked out for ya. I wish I could have offered an easier method, but unfortunately the way that common events work is weird-- and I couldn't find an easy scripted solution.
I'll definitely look into this further though, since that is kind of annoying that common events are restarted after switching maps.
I'll definitely look into this further though, since that is kind of annoying that common events are restarted after switching maps.
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