[RM2K3] PATCH FOR ARABIC SCRIPT, POSSIBLE?
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Hey everyone! =)
Maybe it's a question that was already asked... I was wondering: is it possible to make a patch for RM2003 that would allow to enter arabic text for the dialogs? Or maybe at least that would allow to modify the game file so as to correctly render it (that is from right to left and with connected letters)?
I tried tweaking both with Assistant&RMHacker (french version), but I barely managed with some of the fonts to get the letters to show instead of symbols, however they're still written from left to right (which can be managed with a text reverser I found that's used for RMVX, but the text is still written LTR, although in a correct order after processing it). And more importantly, the letters are still disconnected, which makes the text practically unreadable, THE problem I have yet to solve...
Isn't there a way to make the program emulate other text editors? I assume it's not about the fonts, since not only I tried fonts that have the complete set of variations of arabic letters according to their in-word position, but I even tried to copy the variations directly from the character map into the message box, still nothing. By the way I also tried to take a deeper look using ResHacker and tried messing with the fonts' values I found, but was unsuccessful.
What do you reckon, is it impossible? or just very hard/tedious? And if so do you have some tips regarding the direction I should take with this? It would be much appreciated!
Thanks for your time, peace!
Maybe it's a question that was already asked... I was wondering: is it possible to make a patch for RM2003 that would allow to enter arabic text for the dialogs? Or maybe at least that would allow to modify the game file so as to correctly render it (that is from right to left and with connected letters)?
I tried tweaking both with Assistant&RMHacker (french version), but I barely managed with some of the fonts to get the letters to show instead of symbols, however they're still written from left to right (which can be managed with a text reverser I found that's used for RMVX, but the text is still written LTR, although in a correct order after processing it). And more importantly, the letters are still disconnected, which makes the text practically unreadable, THE problem I have yet to solve...
Isn't there a way to make the program emulate other text editors? I assume it's not about the fonts, since not only I tried fonts that have the complete set of variations of arabic letters according to their in-word position, but I even tried to copy the variations directly from the character map into the message box, still nothing. By the way I also tried to take a deeper look using ResHacker and tried messing with the fonts' values I found, but was unsuccessful.
What do you reckon, is it impossible? or just very hard/tedious? And if so do you have some tips regarding the direction I should take with this? It would be much appreciated!
Thanks for your time, peace!
You always can write the text with mywin, export as image and show
the image in rpg maker as picture.
pictures like:

the image in rpg maker as picture.
pictures like:

Do you mean by "mywin" pasting the text in an image editor before importing it in the project? I tried and it's a viable solution! (although I wonder if a large quantity wouldn't slow down the game...) But I would really like to find something less laborious, especially if there's a quantity of text in the game, I mean it feels so close when you see the characters show up, it's almost aggravating! X)
I'd like to know if it's possible to make a patch or make a modification that would allow to show the entered text correctly, I just want this path to open up already! X)
Thanks for the tip!!
I'd like to know if it's possible to make a patch or make a modification that would allow to show the entered text correctly, I just want this path to open up already! X)
Thanks for the tip!!
Yes, I use mywin (and edited version I made for support spanish characters)
mywin 1.6.1
this tool let you write the text and generate the window as you want, in any
position, and in rpg maker is only
show picture nº: text_001
160x
120y
input keys: enter
condition: enter pressed
erase picture nº1
PD: I'dont know if this mywin support arabic characters, so if
no work need put a unicode open the exe with resource hacker
mywin 1.6.1
this tool let you write the text and generate the window as you want, in any
position, and in rpg maker is only
show picture nº: text_001
160x
120y
input keys: enter
condition: enter pressed
erase picture nº1
PD: I'dont know if this mywin support arabic characters, so if
no work need put a unicode open the exe with resource hacker
Ah so that's why I had trouble finding a download link on Google!
I just downloaded the rar, and it looks like I'm gonna need some time to familiarize with it ( time to learn some spanish! Olé! =D )
I'll come back with what I got. Be the result negative or positive, thanks a ton for your help!
I just downloaded the rar, and it looks like I'm gonna need some time to familiarize with it ( time to learn some spanish! Olé! =D )
I'll come back with what I got. Be the result negative or positive, thanks a ton for your help!
Well, I did a update and changed the character writings of ANSI to the default of Windows, so the text have to appear now in mywin correctly without rare symbols,
and its in english:
download mywin 1.7 unicode
try it and say me if you can see well/or not the words, I don't have foreign fonts for try xd

and its in english:
download mywin 1.7 unicode
try it and say me if you can see well/or not the words, I don't have foreign fonts for try xd

Unfortunately, the RPG Maker is unable to show RTL text (even less connected letters) natively (i.e. via its text system and not using an image). There is too much logic inside the RPG Maker assuming that text flows from left to right and each character has a fixed appearance and a width of 6 pixels.
Hello! Sorry for the lateness. OK, first things first:
1. With my three/four words of spanish I can now face anyone, bring it on!
2. Bad jokes aside, I tried mywin (both versions, the modified version lets me write in arabic in the textbox, thanks again gadesx!!), aaand... same problem! the words show up (even more clearly than on RM, probably because there's no cleartype to disable), but they're still disconnected. Really a shame because it looked like a handy tool!
3. Thanks for the clarification Cherry! That's unfortunate, When I saw the absence of the connected letters problem on VX, I figured the solution for 2k3 shouldn't be that complicated. Well, I'm glad I got at least closure on the subject.
It seems there's indeed no choice but to use pictures. Bah, it's not torture either so no complaints! :D
Thank you both for your time and help!
Merry making and good night!!
1. With my three/four words of spanish I can now face anyone, bring it on!
2. Bad jokes aside, I tried mywin (both versions, the modified version lets me write in arabic in the textbox, thanks again gadesx!!), aaand... same problem! the words show up (even more clearly than on RM, probably because there's no cleartype to disable), but they're still disconnected. Really a shame because it looked like a handy tool!
3. Thanks for the clarification Cherry! That's unfortunate, When I saw the absence of the connected letters problem on VX, I figured the solution for 2k3 shouldn't be that complicated. Well, I'm glad I got at least closure on the subject.
It seems there's indeed no choice but to use pictures. Bah, it's not torture either so no complaints! :D
Thank you both for your time and help!
Merry making and good night!!
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