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NEED (BETTER) TESTERS

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I got a tester recently, and went ahead with my game. I'm working to get the last segment of the game hashed out, so any help I can get keeps it from being a major headache when I finally do decide the game is Complete, and then end up finding something I need to work 20+ hours to fix. So yea, someone offered to help test and I said why not.

Then I noticed a common event that I added (and later removed) in the battle events (it was a call common event inside another common event, making it tricky to find) was missing, causing battle failure. So, yea, this is the sort of thing a decent tester should be pointing out to me, because if I'm working on code, I don't necessarily see other stuff going on. I can and do perform my own playtesting, but it seriously cuts into time.

Any one wanna be a tester? It's a bitter thankless job.
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
As Calunio can attest, I am the best of the best when it comes to playtesting and will tirelessly work unsociable hours to break the hell out of every corner of your game.

Have at me!
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