[RPG VX ACE] HELP WITH VARIABLES/EVENTING AND SCRIPTS
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Example: Actor "???" Leveled up. Level 2. HP+2 , Atk+5 .
is there a way that I can keep the Actor's class with the same Parameters (HP 100 Atk 15) while the class still gains exp and levels up?
Example: "Player" talks to someone (in place of a computer in Pokemon) or can deposit a "Pokemon" in your own house or farm ect.
(below, this point is script help)
3. I have been having trouble with two different scripts, I'm hoping I can get some help with them.
This one up above is a Pokemon Capture script v1.1 it'll be the newest link on the bottom of the page and above the comments. I'm not sure if it's a incompatibility problem or if it's just the script. I'm guessing it's the script though cause when I get into a battle I try to capture a monster with the v1.1 script and it tells me the error happens on line 398 of the script.
When I check the script the line says create_pokeball_sprite(target)
The full error meassage is:
unidentified method 'create_pokeball_sprite' for #<Scene_Battle:0x92a9000>
I'm not sure what this implies other than I need to choose an icon for the default pokeball but since this is apart of the actual script I don't think I replace any of the code to fix this problem.
I didn't see any customization noting what I put where, to indicate this icon should be visible in the battle scene as the pokeball sprite.
For this script I'm just a bit lost on how to set up the variables to make this script work, the instructions for the script are a bit confusing to me. I'm not very good with variables either, but I'm not sure what to put for the variable either to make it count for one of the records set.
I would appreciate any help with any of these things, thank you for your time.
Think I can help you with the first two things~
For classes, if you want characters to not gain any stats upon leveling up, simply have the stat the same for every level. Like Level 1, HP: 20, Level 2, HP:20.
The second one, I believe this might be able to help. I'm pretty sure you'll find "most" of what you'll need through this. http://pokemonessentials.wikia.com/wiki/Downloads :)
Not too keen on scripts..so I can't help ya for the third thing. :3
For classes, if you want characters to not gain any stats upon leveling up, simply have the stat the same for every level. Like Level 1, HP: 20, Level 2, HP:20.
The second one, I believe this might be able to help. I'm pretty sure you'll find "most" of what you'll need through this. http://pokemonessentials.wikia.com/wiki/Downloads :)
Not too keen on scripts..so I can't help ya for the third thing. :3
For part 3:
1st Script: Do you have the Pokemon core installed? As that is a requirement for the script you have (ie: you need them both).
2nd Script: This isn't a script problem-- as long as you included the number of the variable in the configuration. That is because it will automatically update it when the variable is changed.
You need to follow the format above (in green). So in this case, you would change the number "1" to the number of the variable you want to use.
If you think it's not "updating" the values, then you should try changing the variable in game to see if it works.
Good luck!
1st Script: Do you have the Pokemon core installed? As that is a requirement for the script you have (ie: you need them both).
2nd Script: This isn't a script problem-- as long as you included the number of the variable in the configuration. That is because it will automatically update it when the variable is changed.
#R_LIST[ID] = [RECORD_TEXT, VARIABLE_ID, ICON_INDEX(can be nil), ENABLED] R_LIST[0] = ["Acquired gold", 1, 361, true]
You need to follow the format above (in green). So in this case, you would change the number "1" to the number of the variable you want to use.
If you think it's not "updating" the values, then you should try changing the variable in game to see if it works.
Good luck!
@Sana: Thanks, I'll do that and also take a look into all that Pokemon essentials stuff see what I can make of it, who knows might be able to figure something out. lol
@Makolnfused: Yeah for the Pokemon Capture system I have the Pokemon Core installed, I could type up the scripts if you think it could be a script incompatibility.
Though I don't think that would be the case, I'm confused as far as what else I might need to do to make that script completely work.
2: Thanks, I'll try to figure out what I'm doing with that script, as far as trying to update it and such.
EDIT: I figured out what I was doing wrong lol I was thinking that it was way harder to set up than what it was. I back-tracked through what I looked at before then FINALLY understood what I was supposed to do. Some variables aren't that hard after all.. lol
@Makolnfused: Yeah for the Pokemon Capture system I have the Pokemon Core installed, I could type up the scripts if you think it could be a script incompatibility.
Though I don't think that would be the case, I'm confused as far as what else I might need to do to make that script completely work.
2: Thanks, I'll try to figure out what I'm doing with that script, as far as trying to update it and such.
EDIT: I figured out what I was doing wrong lol I was thinking that it was way harder to set up than what it was. I back-tracked through what I looked at before then FINALLY understood what I was supposed to do. Some variables aren't that hard after all.. lol
Yeah, you could always try disabling/removing other scripts temporarily to see if one of them is giving you a compatibility error.
I'm not familiar with his scripts though (I don't use them). However, I just downloaded the demo and tried it (just for you!) and it seems to work fine. Therefore, it must be some sort of compatibility problem. In which case, I would recommend you ask Dekita for assistance.
I'm not familiar with his scripts though (I don't use them). However, I just downloaded the demo and tried it (just for you!) and it seems to work fine. Therefore, it must be some sort of compatibility problem. In which case, I would recommend you ask Dekita for assistance.
lol Thanks for trying, I appreciate it. I have the demo too, in the demo Dekita has the Pokemon Capture script in it's Beta state, it also doesn't have that line where it's written "create_pokeball_sprite(target)".
I've tried asking about it but he hasn't answered yet, either he's really busy or he didn't really take a liking to me. Reason why I say that is cause I can't access Pastebin links for some reason my computer can't load the Pastebin web pages properly.
So I asked if he could put certain ones in a demo and he never answered.
I accessed a lot of his scripts through another computer, so I have his capture system and nature script (which increases stats for me like HP and stuff which is why I asked my 1st question about that stat stuff).
Either way, thanks again.
I've tried asking about it but he hasn't answered yet, either he's really busy or he didn't really take a liking to me. Reason why I say that is cause I can't access Pastebin links for some reason my computer can't load the Pastebin web pages properly.
So I asked if he could put certain ones in a demo and he never answered.
I accessed a lot of his scripts through another computer, so I have his capture system and nature script (which increases stats for me like HP and stuff which is why I asked my 1st question about that stat stuff).
Either way, thanks again.
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