SUGGESTION
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Ok... I am rather new in this forum, so i dont know, if this exists, but...
I am suggesting that there would be an achievement, that will be given by the good, or interesting storyline.
Whats the reason?
It is the on of the main factors in game reviews. I think that it should be very important and desirable achievement, because game system can always be interesting, but what i have learned when i have played rpg maker games is that the system can be rather good, or the beginning of the game could be very attractive, but the rest can be really confusing or foreseeable.
Ok. Comments acceped :D
I am suggesting that there would be an achievement, that will be given by the good, or interesting storyline.
Whats the reason?
It is the on of the main factors in game reviews. I think that it should be very important and desirable achievement, because game system can always be interesting, but what i have learned when i have played rpg maker games is that the system can be rather good, or the beginning of the game could be very attractive, but the rest can be really confusing or foreseeable.
Ok. Comments acceped :D
Not likely to happen. This is what the Misao's at the end of the year are for - recognition for those who have exemplary games = Writing is one of the categories.
If we made one for story we'd have to make one for the other aspects of gaming, too, and who would judge which was good or not? Who's to say the presentation of a story about collecting mcGuffins is any less or more worthy of an achievement than one that follows a mother protecting her son through his journey to shops or that a highly edited front battle DBS is equal to a custom coded strategy battle system or that a soundtrack that uses all original music is better than one that is of rips but used extremely well?
It would create too much conflict on the whole, I believe - especially when one person would feel they deserve it over another and the like. It's enough that we have feature games and the Misaos.
And there are over 5000 games on the site. Who will play them all? Ain't no-one got time for that - and I know. I attempted just 10 minutes of each (and stopped around the 70-80 mark. I should get back to that. orz )
If we made one for story we'd have to make one for the other aspects of gaming, too, and who would judge which was good or not? Who's to say the presentation of a story about collecting mcGuffins is any less or more worthy of an achievement than one that follows a mother protecting her son through his journey to shops or that a highly edited front battle DBS is equal to a custom coded strategy battle system or that a soundtrack that uses all original music is better than one that is of rips but used extremely well?
It would create too much conflict on the whole, I believe - especially when one person would feel they deserve it over another and the like. It's enough that we have feature games and the Misaos.
And there are over 5000 games on the site. Who will play them all? Ain't no-one got time for that - and I know. I attempted just 10 minutes of each (and stopped around the 70-80 mark. I should get back to that. orz )
author=LibertyI feel like giving you a medal or something, Liberty. Lol, having to sit through all the weirdness that spawns from people's imaginations, and all~ :x
And there are over 5000 games on the site. Who will play them all? Ain't no-one got time for that - and I know. I attempted just 10 minutes of each (and stopped around the 70-80 mark. I should get back to that. orz )
author=Shade_HunterI..believe you just described the relationship between FFXIII, and FFXIII-2, senor. (Not that I've played the sequel, just that reviewers say the story isn't all too good. I for one, enjoy playing FFXIII, so it shouldn't be "too" bad, should I get to play FFXIII-2 someday.)
Do you think that it is better to play a game with an interesting storyline, or a game with better game mechanics, but with a poor storyline?
author=Liberty
Not likely to happen. This is what the Misao's at the end of the year are for - recognition for those who have exemplary games = Writing is one of the categories.
If we made one for story we'd have to make one for the other aspects of gaming, too, and who would judge which was good or not? Who's to say the presentation of a story about collecting mcGuffins is any less or more worthy of an achievement than one that follows a mother protecting her son through his journey to shops or that a highly edited front battle DBS is equal to a custom coded strategy battle system or that a soundtrack that uses all original music is better than one that is of rips but used extremely well?
It would create too much conflict on the whole, I believe - especially when one person would feel they deserve it over another and the like. It's enough that we have feature games and the Misaos.
And there are over 5000 games on the site. Who will play them all? Ain't no-one got time for that - and I know. I attempted just 10 minutes of each (and stopped around the 70-80 mark. I should get back to that. orz )
Ok. I should have realized...
But do you think, that it is better to play a game with interesting storyline, or a game with better system, but with a poor storyline?
Personally I prefer a good story but I'll take both if offered. Characters make and break games for me though. You could have the most amazing story but the crappiest characters will ruin it.
Here's not the place to talk about this, though.
Here's not the place to talk about this, though.
There is a thin line between story and game mechanics. People will argue until they are blue in the face about which is more important, but the fact is, both are equally important.
Now, that doesn't mean in the course of your game one part can't receive more focus and attention than another, or that they both have to be great. But there is a big difference between a good story with good game mechanics, and a great story with poor game mechanics, or even a poor story with great game mechanics.
Anytime one part of the game development begins to suffer, your whole project suffers. If I'm playing a game with an outstanding plot, but the game mechanics are broken, horribly flawed, full of bugs, or improperly balanced, I'll probably quit playing. If I play a game with outstanding game mechanics, but the story is boring, full of writing mistakes, or otherwise poorly developed, I'll probably quit playing.
At the end of the day, the result would be the same: I quit playing. And that's what you need to address... finding a good balance between story and game mechanics that will encourage the player to continue playing.
Now, that doesn't mean in the course of your game one part can't receive more focus and attention than another, or that they both have to be great. But there is a big difference between a good story with good game mechanics, and a great story with poor game mechanics, or even a poor story with great game mechanics.
Anytime one part of the game development begins to suffer, your whole project suffers. If I'm playing a game with an outstanding plot, but the game mechanics are broken, horribly flawed, full of bugs, or improperly balanced, I'll probably quit playing. If I play a game with outstanding game mechanics, but the story is boring, full of writing mistakes, or otherwise poorly developed, I'll probably quit playing.
At the end of the day, the result would be the same: I quit playing. And that's what you need to address... finding a good balance between story and game mechanics that will encourage the player to continue playing.
I understand that some games don't have much to a story (if at all). The same is true with visual novels, since there is very little game play.
But what little story or game play there is (if any) should either be designed to the best of the developer's ability, or left out entirely. I'd rather play a game with no story than a game with a poorly written story; and likewise, if I'm going to play a game with a good story but buggy game play mechanics, I may as well read a book.
In this case, I had assumed he was talking about an rpg vs a platform Mario-ish clone or the like, in which case it's even more important (to me at least) to have both a good story and good game play mechanics.
But what little story or game play there is (if any) should either be designed to the best of the developer's ability, or left out entirely. I'd rather play a game with no story than a game with a poorly written story; and likewise, if I'm going to play a game with a good story but buggy game play mechanics, I may as well read a book.
In this case, I had assumed he was talking about an rpg vs a platform Mario-ish clone or the like, in which case it's even more important (to me at least) to have both a good story and good game play mechanics.
author=kentona
except that game mechanics are more important. (what's the story in Chess? Pong? Pacman?)
Chess is the story of two warring kingdom who decided after many years of war to cede their power to the winner of a simulated war, because the large consumption of resources was destroying them both. They each selected up to 16 representatives according to the rules, to represent them and do battle in a cubed battlefield.
Pong follows the life and struggles of a plucky young piece of 2 x 4 wood with everything going for him in the world of tennis (or possibly hockey between 2 people). That is until he discovers he has a twin brother who is mostly a dick who waits until the last moment to hit the ball or puck to make it go really fast.
Pacman is a short story of a man in the third circle/gate of hell, who has been twisted so much he is nothing but a bloated yellow face who seeks to consume everything. He is cursed to travel through a labyrinth for eternity in order to feed and is forced to devour those who onced loved him in his life and try to help him in his hell.
They don't explicitly tell you this, but it's there if you read between the lines.
author=TDSauthor=kentonaChess is the story of two warring kingdom who decided after many years of war to cede their power to the winner of a simulated war, because the large consumption of resources was destroying them both. They each selected up to 16 representatives according to the rules, to represent them and do battle in a cubed battlefield.
except that game mechanics are more important. (what's the story in Chess? Pong? Pacman?)
Pong follows the life and struggles of a plucky young piece of 2 x 4 wood with everything going for him in the world of tennis (or possibly hockey between 2 people). That is until he discovers he has a twin brother who is mostly a dick who waits until the last moment to hit the ball or puck to make it go really fast.
Pacman is a short story of a man in the third circle/gate of hell, who has been twisted so much he is nothing but a bloated yellow face who seeks to consume everything. He is cursed to travel through a labyrinth for eternity in order to feed and is forced to devour those who onced loved him in his life and try to help him in his hell.
They don't explicitly tell you this, but it's there if you read between the lines.
In every game had to have somekind of plot, or game idea example in pacman you had to survive and eat so much yellow balls that you can, or... (I dont know for sure..I ve never played pacman. :( )
Story or i should say the idea of the game had to be well organized even if the there isnt a story at all.
Chess is a rather good game by the way. :)
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