Forums :: Videogames
[POLL] GAME INDUSTRY & YOU
Poll
Do you want to work professionally in the Game Industry? - Results
|
Yes.
|
|
10
|
41%
|
|
No, game design is just a hobby.
|
|
14
|
58%
|
Posts
Pages:
1
Basically, what is your mindset as a Game Designer?
Do you aspire to work professionally/make a living with game design, or is game design just a hobby?
What made you want to work with Game Design? What is your vision on people that do work in the Game Industry?
Are games meant to be free? Are games meant to be costly?
I could ask so much more, but I'll keep to the bare minimum here.
As for I myself, I yes, do aspire to work professionally as a game designer, since I was a very small kid, and I look forwards to it and study hard up to now.
I'm not going to talk about my POV though for it might influence the opinion of the reader.
Do you aspire to work professionally/make a living with game design, or is game design just a hobby?
What made you want to work with Game Design? What is your vision on people that do work in the Game Industry?
Are games meant to be free? Are games meant to be costly?
I could ask so much more, but I'll keep to the bare minimum here.
As for I myself, I yes, do aspire to work professionally as a game designer, since I was a very small kid, and I look forwards to it and study hard up to now.
I'm not going to talk about my POV though for it might influence the opinion of the reader.
I want to be a "professional" indie game developer. If you can even call something like that being a pro. But yeah, I do want to make a living doing this.
What is your mindset as a game designer?
I dcevelop games to have fun, as does my partner, matrixmancs. That's one of the major reasons I do this- because it's fun to be creative, it's fun as hell to just write stories and make them come to life. If I didn't enjoy it I couldn't put so much effort into it.
What made you want to work with Game Design?
I think I got interested in it after I watched my older cousin play Final Fantasy 7, and after I played it for the first time. I just thought it was amazing. I'd stare at the pre-rendered backgrounds in a trance, just wondering what went on in those worlds, and how they came to life so beautifully. It was at that point that I realized I could probably become a developer myself, and I began to write Neo Lescia for the first time (at age 7). My cousin told me about RPG Maker 3, and I've been using them ever since I picked it up.
Things spiraled out of control from that point on, as I begged my parents for tons of systems and games, and eventually worked for my own money to fund a large collection of just about every genre. I met my current friends, we began LANing, and then me and matrixmancs began the small indie group known as Faultware, which is where we stand today.
Free/Costly?
This really depends on the game, the time and effort that went into it, and your feelings as a developer. Even when me and matrix make our big commercial titles I still plan to make VXA games and release them for free around here. I can't just let all the hundreds of ideas I have die. It's too much fun to create them.
I'm about to be picked up for a day trip, so I have to get cut short. I look forward to reading other users responses.
What is your mindset as a game designer?
I dcevelop games to have fun, as does my partner, matrixmancs. That's one of the major reasons I do this- because it's fun to be creative, it's fun as hell to just write stories and make them come to life. If I didn't enjoy it I couldn't put so much effort into it.
What made you want to work with Game Design?
I think I got interested in it after I watched my older cousin play Final Fantasy 7, and after I played it for the first time. I just thought it was amazing. I'd stare at the pre-rendered backgrounds in a trance, just wondering what went on in those worlds, and how they came to life so beautifully. It was at that point that I realized I could probably become a developer myself, and I began to write Neo Lescia for the first time (at age 7). My cousin told me about RPG Maker 3, and I've been using them ever since I picked it up.
Things spiraled out of control from that point on, as I begged my parents for tons of systems and games, and eventually worked for my own money to fund a large collection of just about every genre. I met my current friends, we began LANing, and then me and matrixmancs began the small indie group known as Faultware, which is where we stand today.
Free/Costly?
This really depends on the game, the time and effort that went into it, and your feelings as a developer. Even when me and matrix make our big commercial titles I still plan to make VXA games and release them for free around here. I can't just let all the hundreds of ideas I have die. It's too much fun to create them.
I'm about to be picked up for a day trip, so I have to get cut short. I look forward to reading other users responses.
My mindset is I want to make good games and eventually make enough money off them to live. Until I reach that, I want to make good games in my spare time while working on semi-related work (programming, art, design) so I can at least beef up my skillset while making scratch and paying bills. Working in the actual industry would be interesting, but unless I found an intelligent, critical-thinking company (with small teams, probably) I'd prefer to work independently. From experience, money-oriented teams tend to fail pretty often because they avoid taking risks.
I want to make games because the challenge is extraordinarily fun, I love games and thinking about what makes them work, and I really enjoy the grind of coding and art most of the time. I also really like the idea of expressing personality through games. It's also crazy independent: I love the idea that the money I earn is my own and is based on how good I am at my craft (in theory, anyway).
Games should cost as little as possible while allowing the developers to live without fear. As a developer I'm torn between the two, because I want to make as many games as I can while also allowing as many people as possible to play my games. To make more games, I need more time - which I can buy with money (by working "real jobs" less). To get more people to play, I need to make games as accessible as possible - i.e., easy to reach and affordable. Ideally I would charge very little and make up for it in bulk purchases, and eventually be able to make games and experiment with impunity.
---
I'm hoping I achieve this dream before I become a banal crotchety old man who settles down at 30, has two kids and works as a run-of-the-mill website designer or something for the rest of his life, forever abandoning his dreams of becoming Glorious Gam Mak. At this point in my life - I'm 23 - making a living from games is probably my #1 long-term goal.
I want to make games because the challenge is extraordinarily fun, I love games and thinking about what makes them work, and I really enjoy the grind of coding and art most of the time. I also really like the idea of expressing personality through games. It's also crazy independent: I love the idea that the money I earn is my own and is based on how good I am at my craft (in theory, anyway).
Games should cost as little as possible while allowing the developers to live without fear. As a developer I'm torn between the two, because I want to make as many games as I can while also allowing as many people as possible to play my games. To make more games, I need more time - which I can buy with money (by working "real jobs" less). To get more people to play, I need to make games as accessible as possible - i.e., easy to reach and affordable. Ideally I would charge very little and make up for it in bulk purchases, and eventually be able to make games and experiment with impunity.
---
I'm hoping I achieve this dream before I become a banal crotchety old man who settles down at 30, has two kids and works as a run-of-the-mill website designer or something for the rest of his life, forever abandoning his dreams of becoming Glorious Gam Mak. At this point in my life - I'm 23 - making a living from games is probably my #1 long-term goal.
It's just a hobby.
Still, I would consider showing my game off, to showcase my computer skills, if applying to a tech job.
Still, I would consider showing my game off, to showcase my computer skills, if applying to a tech job.
I'm not sure I would count myself a game designer. Though I like to think about game design now and again and it's always interesting to play games and hear what designers have to say about things. Especially all the small things that make the experience better that we hardly notice.
So I like reading about game design more than I like to game design.
On the cost of games I think games should cost as much as possible while still having people buy them. Sell a game for a hundred dollars and I think that is fine if you (the developer) think it's worth it and if you (the consumer) also think it is worth it.
So I like reading about game design more than I like to game design.
On the cost of games I think games should cost as much as possible while still having people buy them. Sell a game for a hundred dollars and I think that is fine if you (the developer) think it's worth it and if you (the consumer) also think it is worth it.
What is your mindset as a Game Designer?
I'm an artist who needs a creative outlet. While I'm a writer, I don't have the patience to write a novel. Besides, I grew up with video games as my life (a countryboy).
So for the most part, I'm just having fun.
Do you aspire to work professionally/make a living with game design, or is game design just a hobby?
Nope.
And to be honest, I think it's a little immature to aspire to a career in game design. I liken it to the legions of writers who want to become successful novelists. Yes, we all want to make money doing what we know and love, but you have a responsibility to your family and yourself to... "be all you can be" basically.
Besides. Once you start dealing with deadlines, management, and coworker politics, you'll probably wish you'd kept it as a hobby.
On a more positive note, some people on this site seem to have the right idea on how they're getting into the field :o Good luck!
Are games meant to be free? Are games meant to be costly?
No opinion on the subject. There's room for all.
I'm an artist who needs a creative outlet. While I'm a writer, I don't have the patience to write a novel. Besides, I grew up with video games as my life (a countryboy).
So for the most part, I'm just having fun.
Do you aspire to work professionally/make a living with game design, or is game design just a hobby?
Nope.
And to be honest, I think it's a little immature to aspire to a career in game design. I liken it to the legions of writers who want to become successful novelists. Yes, we all want to make money doing what we know and love, but you have a responsibility to your family and yourself to... "be all you can be" basically.
Besides. Once you start dealing with deadlines, management, and coworker politics, you'll probably wish you'd kept it as a hobby.
On a more positive note, some people on this site seem to have the right idea on how they're getting into the field :o Good luck!
Are games meant to be free? Are games meant to be costly?
No opinion on the subject. There's room for all.
Whoa, the comments here are really beautiful and inspiring!
Well, since already a nice ammount of people already answered, I would like also to add another question to the roster!
"What is YOUR
EDIT:
/\ wtf was this? I've seen double comments already, but double comments that actually post what the user is writing before they actually post (AND WITHOUT REFRESHING THE PAGE) is actually news to me! o_o
Well, since already a nice ammount of people already answered, I would like also to add another question to the roster!
"What is YOUR
EDIT:
/\ wtf was this? I've seen double comments already, but double comments that actually post what the user is writing before they actually post (AND WITHOUT REFRESHING THE PAGE) is actually news to me! o_o
Whoa, comments here are really beautiful and inspiring!
Well, since already a nice ammount of people already answered, I would like also to add another question to the roster!
"What is YOUR biggest difficulty, preventing you with working with that what you love?"
The list of possible difficulties goes on and on, and most people go through at least 50% of this immensurable list, but... Asking what's worst actually may help in somehow crippling at least this boulder!
BTW it's sweet to see so many dedicated and persevering people around here.
~~
Now regarding to price when it comes to games, I think my opinion is a mixture of all here.
While you should focus on making an acessible game and having a relatively nonrisky / healthy life, it enrages me when people pay $20 for a McDonalds combo, but think that $15 for a big game, for example, is somehow "too expensive". (I don't see that, at all.) Especially considering with the online download form, since you don't get the physical product (wich is bad) but at the same time the game is yours for ever, if you delete it you just need to resend the download code or something and download it again.
The same thing happens with tattoos, though. (My mother is a tattooist, and I technically am one too.)
The same people that pay $200 on expensive clothing thinks that somehow $100 for a micro-surgery that involves expensive methods of sterilization, years of training and expensive materials / bills (since setting up a proper tattoo shop is as expensive as setting up a medic clinic) is too much.
So regarding to cost, I think that games should have the same prices, relatively, to, say, music, art, movies... Of course, scaled to the level of the game, wich is the heaviest factor when it comes to pricing! <3~
Well, since already a nice ammount of people already answered, I would like also to add another question to the roster!
"What is YOUR biggest difficulty, preventing you with working with that what you love?"
The list of possible difficulties goes on and on, and most people go through at least 50% of this immensurable list, but... Asking what's worst actually may help in somehow crippling at least this boulder!
BTW it's sweet to see so many dedicated and persevering people around here.
~~
Now regarding to price when it comes to games, I think my opinion is a mixture of all here.
While you should focus on making an acessible game and having a relatively nonrisky / healthy life, it enrages me when people pay $20 for a McDonalds combo, but think that $15 for a big game, for example, is somehow "too expensive". (I don't see that, at all.) Especially considering with the online download form, since you don't get the physical product (wich is bad) but at the same time the game is yours for ever, if you delete it you just need to resend the download code or something and download it again.
The same thing happens with tattoos, though. (My mother is a tattooist, and I technically am one too.)
The same people that pay $200 on expensive clothing thinks that somehow $100 for a micro-surgery that involves expensive methods of sterilization, years of training and expensive materials / bills (since setting up a proper tattoo shop is as expensive as setting up a medic clinic) is too much.
So regarding to cost, I think that games should have the same prices, relatively, to, say, music, art, movies... Of course, scaled to the level of the game, wich is the heaviest factor when it comes to pricing! <3~
My biggest issue preventing me from working with what I love... That's a difficult question. Dyhalto brings up a fairly decent point about supporting a family, but because of several reasons I doubt I'll ever have to worry about something like that. The money has never been an issue for me.
Maybe I would say that my perfectionism stops me? I have a habit of reaching way too into the stars with what I want and not taking what I can actually pull off into consideration. It bogs you down and basically kills any project that you attempt. Now, having matrixmanxcs as a partner helps a lot in this regard, as he can tell me what is and isn't a feasible idea for our projects, as I can also tell him.
Maybe I would say that my perfectionism stops me? I have a habit of reaching way too into the stars with what I want and not taking what I can actually pull off into consideration. It bogs you down and basically kills any project that you attempt. Now, having matrixmanxcs as a partner helps a lot in this regard, as he can tell me what is and isn't a feasible idea for our projects, as I can also tell him.
Pages:
1
Forums :: Videogames


















