RM2000: ATTACK ANIMATIONS AND FULLSCREEN/WINDOWED PLAY MODE

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I have only just now noticed how much faster games are in full screen. Battles load faster, the movement speed increases, and attack animations go by quicker.

The last part is a problem. I have one character whose attack is supposed to be in sync with a sound effect. In the windowed mode it's perfect, but in fullscreen the animation is over while the sfx is still playing.

Is the slowdown in windowed mode common for everyone, or is it just because I'm on a crummy old netbook? Should I optimize the animations for fullscreen play in the age of 21+ inch monitors?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I've never heard of RM2000 games running slow like this on any computer. Unless your computer was made well before the year 2000, I suspect your graphics drivers are broken.
Updating the graphics driver did nothing. I still get all the slowdown and input lag in windowed mode.

Guess this is another sure sign it's time to get a real computer.

For reference;
Windows Version: Microsoft Windows XP Home Edition Service Pack 3 (build 2600)
Processor: Intel(R) Atom(TM) CPU N270 @ 1.60GHz
Graphics Card: Intel(R) GMA 950
Total RAM: 1015.2 MB
Yeah...you definitely need a better computer... 1.6 GHz, single core? That is terribly slow. I've never heard of this problem before either.
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