HOW TO HAVE CLIENT STILL RUNNING EVEN WHEN NOT SELECTED
Posts
Pages:
1
Since the day I started using Rpgmaker xp, whenever I would test my game and play it and click away from the game client, the game would act as if it was on pause.
I was wondering if there was something that could be done so that when not selecting the game client, the game would not be paused, and keep running.
Thank you for your time.
I was wondering if there was something that could be done so that when not selecting the game client, the game would not be paused, and keep running.
Thank you for your time.
Unfortunately no way (that I know of) was ever found. It's just a hard coded way Game.exe works across all versions of RPG Maker. It'd be nice if it picked either pausing everything including music or to keep on running instead of half-doing it too.
I'm 100% sure, I just tested to be certain.
Test Information/Results:
Unfortunately the code stops running/executing/updating the graphics (along with everything else) when the window doesn't have focus. It continues to update the audio, but I presume that this is because it actually just passes along the song to the OS (Operating System). Therefore, the OS continues to play the music until explicitly told to stop. Since no one has been able to find out at what point, or where, the code is "derailed" there is no way to prevent it from stopping, without rewriting the whole RGSS Player.
It's a shame, would have been cool to stop the music entirely, since it can ruin cut-scenes which are meant to be timed exactly. I presume that's the reason anyone would want this kind of a feature anyway.
Test Information/Results:
Unfortunately the code stops running/executing/updating the graphics (along with everything else) when the window doesn't have focus. It continues to update the audio, but I presume that this is because it actually just passes along the song to the OS (Operating System). Therefore, the OS continues to play the music until explicitly told to stop. Since no one has been able to find out at what point, or where, the code is "derailed" there is no way to prevent it from stopping, without rewriting the whole RGSS Player.
It's a shame, would have been cool to stop the music entirely, since it can ruin cut-scenes which are meant to be timed exactly. I presume that's the reason anyone would want this kind of a feature anyway.
Pages:
1















