HELP WITH COMMON EVENT! [RM2K3]

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I am making a common event that detects if there is a wall type tile between point A and B and then I show a picture over it so it cant be seen. I've created an algorithm to select the points I want, but I have no idea how to create an algorithm to detect the tiles between the points. If anyone could help me it would be greatly appreciated.

Edit: I am trying to make something like this:
also if anyone knows of a script for vx or xp please send me a link it would probably be much simpler then what I'm trying to do.
I didn't understand what you want.
The title of the thread says rm2k3 and yet later on you are asking for vx or xp script. Which do you want, rm2k3, vx or xp. More over what do you want.
if you don't understand then you probably can't help and there's no point in posting.

i understand but i don't know how to do that, maybe something with terrain id and a system that checks each tile and uses an array to save the coordinates of any wall terrain?

and i wouldn't know any scripts.

the closest thing i can think of is Kazesui's tutorial on pathfinding. there's a part that detects walls but i think its just a small area around an event. might be worth checking out.

what i don't understand is why you would even want to do what your suggesting haha
A little more information would be nice. If you could provide a picture showing what you want, too, that could probably help.

And which maker...
Edited my first post to be a bit simpler. The maker is in the title.
Ok, I'm very close to figuring out how to do this, but I ran into a problem. Why does the picture change its position by a few pixels when My character moves around? Here is my work so far:




From what I can tell it should always show in the upper left corner, but its always a few pixels off where it should be. This is a problem because its suppose to be covering the tile. Also why does the left side detect better than the right? My math must be wrong some where.
i believe it's the limits of 2k3 and nothing to do with the way you coded it :/ if anything, it's because of a wait, but it's kind of necessary.

how many of these pictures do you need to be showing at once? maybe create dummy events and move event to that spot.
I would have to create a new event and manually show each picture with each cooridinate, which would be 320 pictures which is the amount of tiles on screen at any given time. Looks like I might have to abandon this system because of the limits of rm2k3. :-(
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