[RMXP] CONDITIONAL BRANCHES

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So my Dad is working on RPG maker XP again, and worked on it before, for quite some time. I taught him how to use switches, and about alot of things that I knew. He's working on what I'm guessing to be an Ultima/Dungeons and Dragons type game, and he wanted to make an Inn. Well, if you look at the title you may be able to tell the issue.
When I saw what he was doing, I was confused. He seemed to be trying to get the Inn Keeper to check if you have 10 gold. There was an NPC behind the table sprite, and on the sprite of the table itself, there was an event to be the Inn Keeper itself, just talking. I'm not sure, but I guess the table isn't on of those sprites that can allow you to talk to NPCs while the NPC is behind it.
To get to the point, every time he makes the command for Conditional Branch, it doesn't appear. Then when he clicks where it was SUPPOSE to appear, the program crashes. This is very annoying, and I want him to have fun retrying RPG maker. While it can be tedious, guess you got a think of it as making your own world, one that doesn't screw itself over in the process in making it.
In other words, this crash is the computer playing God, and Dad is God. We need help.
Haven't used xp but you can set up the table that allows events on the other side to occur (counter settings) can be changed in the database. Sorry, can't help with the crash and all.

EDIT: Typing error. Meant to say haven't used xp in a while
author=SaitenHazard
Haven't used xp but you can set up the table that allows events on the other side to occur (counter settings) can be changed in the database. Sorry, can't help with the crash and all.

I guess thank you SaitenHazard. :/ I'll see if that helps.
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
The tile between the hero and the innkeeper needs to be set to "counter" in the tilesets tab of the database.
author=Trihan
The tile between the hero and the innkeeper needs to be set to "counter" in the tilesets tab of the database.

I'll tell my dad about this and see if it works.
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
If he's still having problems tell him to zip up the project and send me a link to it; I'll take a look and let him know what's wrong with it.
author=Trihan
If he's still having problems tell him to zip up the project and send me a link to it; I'll take a look and let him know what's wrong with it.
OK!
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