A SERIES QUESTION: WHY CAN I ONLY DRAW CARTOONS?
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whenever I try to sketch something all I am capable of are cartoons, anything else stinks. Not the anime styled, but spongebob styled.
Now that I practice spriting its happening... all over again!
EDIT: I meant to say serious, not series in the title
Now that I practice spriting its happening... all over again!
EDIT: I meant to say serious, not series in the title
yeah, this is a pretty regular thing for people who are just starting out. personally, I'd recommend drawing from life -- it'll give you a good feel of the basics of anatomy, and once you have that down you'll find you're already much more versatile.
I know it might seem like cartoons are absolutely all you can do at the moment, but after even a month of practice I guarantee you'll look back on your older stuff and be surprised at how much you've grown.
I know it might seem like cartoons are absolutely all you can do at the moment, but after even a month of practice I guarantee you'll look back on your older stuff and be surprised at how much you've grown.
Cartoons aren't so bad. I'm not particularly talented art-wise myself, so I embraced my tendency toward cartoony pictures and developed an art style that works for me (see avatar). It's hardly the most detailed or realistic, but it gets the job done, and its uniqueness actually helps it stand out.
Art can be many things, and you don't have to draw on an expert level to make a good picture. You have to strike a balance between what you want to make and what you're capable of. If you want higher-detail art, well...you'll just need more practice, then.
Art can be many things, and you don't have to draw on an expert level to make a good picture. You have to strike a balance between what you want to make and what you're capable of. If you want higher-detail art, well...you'll just need more practice, then.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Cartoon is just a word for "drawn picture".
If you're asking why you suck at drawing, the most obvious and likely possibilities are lack of training, lack of talent, and lack of hand-eye coordination.
If you're asking why you suck at drawing, the most obvious and likely possibilities are lack of training, lack of talent, and lack of hand-eye coordination.
author=halibabicaBut does cartoons work for everything. What if there is a game that supposed have a hervy depressing story, won't cartoony art contradict with it.
Cartoons aren't so bad. I'm not particularly talented art-wise myself, so I embraced my tendency toward cartoony pictures and developed an art style that works for me (see avatar). It's hardly the most detailed or realistic, but it gets the job done, and its uniqueness actually helps it stand out.
Art can be many things, and you don't have to draw on an expert level to make a good picture. You have to strike a balance between what you want to make and what you're capable of. If you want higher-detail art, well...you'll just need more practice, then.
author=SaitenHazard
But does cartoons work for everything. What if there is a game that supposed have a hervy depressing story, won't cartoony art contradict with it.
author=SaitenHazard
But does cartoons work for everything. What if there is a game that supposed have a hervy depressing story, won't cartoony art contradict with it.
May I refer you to this game called "Corpse Party". Then you will know that cartoony art does not matter in creating a depressing story.
You can even check out the anime known as "Mahou Shoujo Madoka Magica". This anime may sound cutesy and does have cutesy art, but the story is the direct opposite.
from SaitenHazard
But does cartoons work for everything. What if there is a game that supposed have a hervy depressing story, won't cartoony art contradict with it.
You'd be surprised. A lot of that comes down to how you present the story, not the quality of the pictures themselves. If you use atmosphere and set the mood effectively, it won't matter what style your artwork is.
Like eplipswich mentioned, Corpse Party is a pretty good example. Although its cast is a bunch of cutesy anime characters, the horrifying setting they're thrown into and the course of their story sets it as anything but the bubbly cartoon you might expect.
yeah, I guess that's the other thing: you don't have to drop everything just because you don't think you're good enough yet. practical work is excellent practice.
e: for an example, the developer of those ridiculously popular and prolific VN games that've had a million manga and anime adaptations since then (When They Cry and whatever the other one is called) did all his own art and it looked pretty terrible. it was wildly popular anyway just because of the writing. so, like, art isn't the end-all-be-all here.
e: for an example, the developer of those ridiculously popular and prolific VN games that've had a million manga and anime adaptations since then (When They Cry and whatever the other one is called) did all his own art and it looked pretty terrible. it was wildly popular anyway just because of the writing. so, like, art isn't the end-all-be-all here.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Making a horror game that seems cartoony can create a sort of contradiction and sense of wrongness that can be very appropriate in some games, and make the player feel like the world is somehow not what it's supposed to be. However, sometimes that's not what you want. Sometimes you want it to feel on the surface the same way it feels underneath. Call of Duty and Resident Evil would have been extremely different games if they'd used cel-shaded super deformed cartoony graphics. Realism definitely has its place, and if you want to make a game that relies on it, you should either figure out how to do it or hire someone who is better than you at it.
Yes, what the others have said is true; I once felt the same was as you before I started getting artistic training for light, form, colour use, etc.
I recommend getting some anatomy and perspective books and start trying to replicate the human figure in the perspectives you want. I find that this is a much better way to learn than trying to emulate particular artwork (especially anime artwork, which has incorrect human proportions). You'll get frustrated at first, but as mawk said, your skill set will grow very quickly.
I recommend getting some anatomy and perspective books and start trying to replicate the human figure in the perspectives you want. I find that this is a much better way to learn than trying to emulate particular artwork (especially anime artwork, which has incorrect human proportions). You'll get frustrated at first, but as mawk said, your skill set will grow very quickly.
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