ARTISTIC AMATEUR SEEKING REQUESTS

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Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
Having recently received a tablet (one that works for me), I've taken the key opportunity it has granted me and started creating art digitally. I used to have trouble with the more standard art tablets as I couldn't see exactly where I was until after I drew the line, and I always had to move my hand along blindly on the tablet while staring up at the monitor, which resulted in further complications and frustration.

But that's over now; I can see where I'm going before I go there and I feel the time has come that I throw myself out there for anyone who might could use my modest artistic ability. Please note that these were whipped together strictly to test out my compatibility with the tablet, and any requested work will have greater care taken to clean up the lines and apply shadows. Color would be experimental as I have no long history with adding such flavor to my work, but I'm not going to rule it out if someone wants to include color in their game/comic/illustration/whatever.


The first of my simple sketches, a quick dragon's head.


Kind of a "farting around" sketch of your typical anime girl, or GURL if you will.


My first serious attempt to take what I see and draw it, so I just sketched my hand drawing my hand on a tablet. Also some quote I just meh.


The second serious take on art took the form of a self portrait. Granted, I wasn't looking at a reference and only went off of what I knew I looked like. Also, ignore anime eye.


Essentially the same method as above, but with a cat girl.


Same cat girl, different image, and now in bucket-tooled COLOR!


As I cannot accept payment for my work, I would prefer if the requests were simple enough to warrant being free.
Well (and I feel like a dick for even asking this) two of the things that have really been holding me back from restarting work on my game were lack of a decent title screen and no suitable facesets for major characters.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=Billwilliams
Well (and I feel like a dick for even asking this) two of the things that have really been holding me back from restarting work on my game were lack of a decent title screen and no suitable facesets for major characters.

Could you be a little more specific about what it is you're looking for? What do you need the title screen to include (name, setting, feel), and what sort of characters/program are you using to give me a good idea of dimensions and details.
Hang on I'm doing this off the top of my head and a lot of the lore has changed since I stopping working on the game.

The main title would be 'Get the Shiny'. I'll add a bunch of pretentious subtitles later.

I guess I'm going for a dark humor sort of feel. Everything looks happy and shiny but there's a bittersweet taint from the start and if I ever get into the mid-late game things are going to get pretty dark and twisted.

The main character Wooter, is a Danburi Elf (basically a half dark elf for lack of a better term) Dark ("chestnut brown") skin with pinkish eyes and hair dyed reddish orange. Very slim athletic build.

So far the best idea for a title screen is on Wooter on the right side armed with a hand sickle (kama in D&D) and half hidden in shadow. On the left side is a treasure chest with comically obvious trap attached to it (buzzsaws and spikes).

Game is in Rm2k3.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
Alright, I've got a concept and reference picture drawn up for what I figure the title screen and Wooter will look like. Before I start working on the final product, let me know if this is alright with you or if you're looking for something else.


Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
Just a physics-based observation of the way you've drawn that trap, Corfaisus; with the pulley set up where it is, when the lid of the chest is opened the rope attached to the saw will be pulling sideways, rather than upwards. This will result in the weight being counterbalanced and the lid will likely end up about halfway open before the pull is equalised--the outcome being that the saw won't fully descend and the lid won't hit the switch. ;)
Very close to what I had in mind. Trying to think of a cleverer sign like "Free Stuf Not Trap" or "Shhh Secret Elf Trap"

I never did envision Wooter dual wielding but he is an angsty darkelf ranger and the law is very clear on that sort of thing.

Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=Trihan
Just a physics-based observation of the way you've drawn that trap, Corfaisus; with the pulley set up where it is, when the lid of the chest is opened the rope attached to the saw will be pulling sideways, rather than upwards. This will result in the weight being counterbalanced and the lid will likely end up about halfway open before the pull is equalised--the outcome being that the saw won't fully descend and the lid won't hit the switch. ;)


So the solution is to place the lower pulley somewhere between being level with the switch on the wall or higher? I was thinking something looked off about it.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
Well, after a full day's work, this is all I have to show for it. I don't know if you'd still be interested in it, but I know I'm having my second thoughts. I tried to include Wooter, but he ended up being much too tall. I'm quite fond of the chest, though.



If you like what you see and could recommend that I redraw Wooter, I'll keep working.
Honestly that's probably workable. Gives it a more abstract feel anyway. The snake as the S was a nice touch.

If Wooter's not going to fit, he's not going to fit. Although maybe he could peak out from behind the column, just showing part of his face.

Edit: Cancel that. Just leave it a nice clean happy dungeon. I'll stop giving bad advice now.
author=Corfaisus


Beliette
Action: Open the chest WITH NO CAUTION!....oh wait, wrong topic.

I like it btw :)
Dudesoft
always a dudesoft, never a soft dude.
6309
author=Corfaisus
Well, after a full day's work, this is all I have to show for it. I don't know if you'd still be interested in it, but I know I'm having my second thoughts. I tried to include Wooter, but he ended up being much too tall. I'm quite fond of the chest, though.



If you like what you see and could recommend that I redraw Wooter, I'll keep working.

Are you familiar with using vanishing points and horizons? The vanishing points here seem a little off. How much sketching/planning do you do? I ask because I can teach. :)
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=Dudesoft
author=Corfaisus
Well, after a full day's work, this is all I have to show for it. I don't know if you'd still be interested in it, but I know I'm having my second thoughts. I tried to include Wooter, but he ended up being much too tall. I'm quite fond of the chest, though.



If you like what you see and could recommend that I redraw Wooter, I'll keep working.
Are you familiar with using vanishing points and horizons? The vanishing points here seem a little off. How much sketching/planning do you do? I ask because I can teach. :)

I had them considered (as you can tell by my attempt at getting the base of the chest correct), but I hadn't actually planned it out and instead just did what I could to estimate where the lines should be. However, I do realize that the base of the chest turns upward too sharply and would in fact be lopsided.

If you'd be willing to toss me a few pointers, that would be greatly appreciated as I'm always looking to improve my abilities with something that speaks to me.

author=Trihan
The pulley works much better now; it's up high enough that removing the fastening on the chest will cause the lid to be pulled upwards. The only thing is that it likely won't do so fast enough for the saw to do any actual damage. :P The saw also looks a bit odd; generally saws have quite a large radius for the centre and shorter, curved edges so they cut better when they spin.

I would suggest something else on the end of the rope to be honest, perhaps a weight? Physics-based traps tend to work better with crushing force rather than bladed instruments, which tend to work better with pressure points and hidden switches.

I'm aware that I'm debating physics for a whimsical title screen. I feel dirty.

Yeah, I figured it might not be that useful, but I decided to swap out the saw for more of a disk of spikes to puncture the intruder. Though, even with that being the case, I had my doubts over the effectiveness of any object hanging from the ceiling without anything to cut the rope.
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
The pulley works much better now; it's up high enough that removing the fastening on the chest will cause the lid to be pulled upwards. The only thing is that it likely won't do so fast enough for the saw to do any actual damage. :P The saw also looks a bit odd; generally saws have quite a large radius for the centre and shorter, curved edges so they cut better when they spin.

I would suggest something else on the end of the rope to be honest, perhaps a weight? Physics-based traps tend to work better with crushing force rather than bladed instruments, which tend to work better with pressure points and hidden switches.

I'm aware that I'm debating physics for a whimsical title screen. I feel dirty.
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