FOUR NEW ENGINES ADDED!

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Full engine list:
http://rpgmaker.net/portal/engines/


Prompted by a request earlier this week, I have added Zelda Classic to the list of game engines. (Hey, if we can have SMBX, we can have ZC!). I copy/pasted some blurbs from the website to populate the description and such, because I am not familiar with the game engine at all. If there is anything you'd want me to add or revise, please let me know!

Next, I went ahead and added the other two old RPG Makers: RPG Maker 95 and Sim RPG Maker 95. While I had some good info on RM95, I just straight up copied Wikipedia for Sim RPG Maker 95, so again, any revisions, let me kow!

Last, and certainly not least, we have: Eclipse Origins



Eclipse Origins is a windows based 2D MMORPG game creation suite. So now you can stop asking people to make you that MMO script in VX Ace!

Check 'em out!

Also, are there any other engines you'd be interested in having listed on RMN? Engines aren't too intrusive here, and it's sometimes nice to accurately label games with the actual engine it was made in, instead of "Custom" or "Other". Inform 7, perhaps? byond? My only criteria is that RMN is either actively hosting games in that engine, or is likely to host games made in that engine. I think we have a couple of Inform 7 games, for example...
Quick recommendations for the SimRPG95 description:

This style of game is classified as a tactical RPG similar to Final Fantasy Tactics, Fire Emblem, and Ogre Battle.

This is almost flat out wrong and better left out to prevent somebody thinking they can make a game whose only similarity with SimRPG95 is there is a spatial concept and "your units have stats". FE is the series SimRPG95 is knocking off, FFT is like asking how to make an ATB in RM95 and I don't even know what the fuck with Ogre Battle. I'd suggest cutting the whole line, the FE reference is in the previous paragraph so people know what they're getting.

The program is somewhat limited and inflexible in comparison to other RPG Makers. It comes with a run-time package (RTP) with built-in graphics for animations. Custom graphics can be added, but this is more difficult than in other programs from the RPG Maker series. Graphics are limited to 256 colors, which can cause distortion if two graphics with differing pallets are used on the same map. Graphics are limited to a 256 color palette and all graphics must share the same palette as the system.bmp graphic file.

Yes, that is a real restriction of SimRPG95. I might have the file name off but the only palette SimRPG95 uses is that one and if any other graphics use another SimRPG95 won't give a damn and still use the same palette making graphics look like shit.
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