AESTHETICS... MAPPING WITH PHOTOSHOP
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Which games out there have really struck you as being visually stunning? Ones that look so carefully crafted that you wouldn't believe it was made with a tile-based engine like RPGMaker? It seems that the games that manage to do this rely heavily on photoshop. Can anyone suggest some good tutorials that show how to incorporate photoshop with RM? Either as lighting overlays or (more importantly) the maps themselves (essentially replacing tilesets).
I use irFanView.
It's easy to understand, easy to convert to 256 color with high quality dithering, so I can have photo-quality stuff. It has alot of effects like solarize or pixelate, and even does good quality resizing.
Photoshop is bloated, hard to use effectively (usually it seemed to have most options disabled) usually costs a ton for the full product, and the trial version is so limited that I don't wanna use it. C'mon there's no sane reason to shell out hundreds of dollars ($400-$700 last I looked) for something you can't transfer to multiple computers, and which is probably useless for this next OS.

This was a full-size true color anime drawing. I shrunk it down to a 320x240 256 color. I can't notice any major color loss, can you? (And yes this is with credits on top)
It's easy to understand, easy to convert to 256 color with high quality dithering, so I can have photo-quality stuff. It has alot of effects like solarize or pixelate, and even does good quality resizing.
Photoshop is bloated, hard to use effectively (usually it seemed to have most options disabled) usually costs a ton for the full product, and the trial version is so limited that I don't wanna use it. C'mon there's no sane reason to shell out hundreds of dollars ($400-$700 last I looked) for something you can't transfer to multiple computers, and which is probably useless for this next OS.

This was a full-size true color anime drawing. I shrunk it down to a 320x240 256 color. I can't notice any major color loss, can you? (And yes this is with credits on top)
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