[POLL] WOULD YOU SELL YOUR GAME ON RMN?

Poll

Would you sell your game on RMN? - Results

Yes
24
18%
No
14
10%
If I ever made a commercial game, I would
67
51%
I will never make a commercial game
15
11%
I'd sell other things (musicpacks, tilesets, etc..)
5
3%
I like turtles (I will post a comment below)
6
4%

Posts

meisam
meisam your not using semicolon properly, and that's a laughing matter.
0
author=mawk
I never said the rpg maker's obsession with what's "safe" was a good thing.

you can be one of the millions or one out of millions. I chose the second,


hahahahaha listen to yourself

och sorry as i said my English is bad. i mean: you can be one that is like any other, or you can be a black sheep, i chose to be the black sheep thanks for mentioning hopefully i won't repeat this mistake again :)
no, no, your english is pretty good! I just think it's silly to talk about how you've "decided to be a black sheep" or how you're "one in a million" when you've only just started. those are things you say when you're at the top. y'know? you gotta earn it.

also quoting this for a new page:
author=mawk
Okay, I'm going to turn my capital letters on for now because I have a serious question for everyone who's been talking about how this needs some quality control in place. Well, two questions, really:

First, why is it necessary? All the reasoning I've heard so far has been something along the lines of "it would upset me" or "some things don't deserve money" and, while I'm sure both of these are true in certain circumstances, they're not valid reasoning for this sort of thing. So why is it important that bad games don't get sold here, really? Bad games get hosted here all the time. If they're as bad as you say, then let people know with reviews and stuff like that and people will keep wisely away.

Second, and this one is important, how are you going to enforce it, and on what standards? You're all fine waving your hands and going "oh those bad games" right now when you don't have to name names, but can you put that to actual use if you need to? Can you know a bad game when you see it, and describe why in a way that can be applied in most situations in a nearly objective sense? What are your criteria? This isn't critique, where you can tailor things to what's in front of you -- this is an approval process, so you need to be specific and all-encompassing at the same time. Are any of you prepared to do that? Because, frankly, I don't think most of you can tell a bad game it's bad unless it's such an obvious joke that it's got bells on.

(Keep in mind that we already have slight quality control measures in place for submitted game pages, for the sake of making sure the page is fairly clear and gives a good amount of information. I believe that this is currently all that's necessary -- anything beyond that is so subjective and vague as to be practically unenforceable on a large scale.)

Thanks for your time.
slash
APATHY IS FOR COWARDS
4158
Gotta agree with mawk here. There's no way to judge what "deserves" to charge money and what doesn't that can be applied both equally and fairly across all games for all people. Ironically, it's probably not even necessary, because games that people don't want to buy won't be bought. There you go.

One of the frequent reasons people advocate gatekeeping is to prevent "flooding" or "oversaturation" of marketplaces. Maybe that's something to worry about. Maybe it isn't. There are some basic measures we can all agree on: make a sensible game page, post some screenshots, don't leave outstanding bugs in your game. Outside of that, who are you, who am I to say what deserves a chance to earn money and what doesn't? If you don't like it, don't buy it. Tell your friends not to buy it.

Don't insist that it shouldn't be sold.
meisam
meisam your not using semicolon properly, and that's a laughing matter.
0
i don't like to make this a personal discussion. but i should explain myself. sorry
being a black sheep, isn't a good thing, and being like anyone else isn't a bad thing. accepting risk is a dangerous game, you can end up being eaten by the wolf, other don't like the way you live, sometimes even you hate yourself. if you are not successful, you are nothing (in the eyes of others). being different is about perspective, not accomplishments, i didn't brag about myself, i just said what i chose, nothing else, and most people chose to be safe. its the rule of survival.

its why we play games in the first place, because we know being different in a game means we will succeed and become a hero. but in real life it is not so simple, there is a very good chance to fall to the bottom, and instead of a hero who help society, you become a burden to the society. its a gamble.
this means i never said being safe is a bad thing, i understand it, its natural. dwarf fortress accepted the risk, however it minimized the risk by having a job and not expecting to become a hero. a lot of others may tried that and failed, if dwarf fortress wasn't successful, developer wouldn't loss anything, he created what he liked and he was happy, the fund for his personal creation is a extra bonus. that's what RMN is.
@Mawk: I don't understand your question. 'Bad' games can already be sold 'here'. Not directly on-site, because like Kentona said, we don't have the infrastructure to allow it and probably never will. But they can still be posted here. They pass the bare-minimum standards applied to all game profiles and from there on they're on the people's side of the court. And it's not so much about judging if a game is 'bad' or doesn't 'deserve' to be sold, but simply having the ability to challenge the creators ("Comments, reviews, etc.") if they make bad game-design choices or engage in dubious practices. So yeah, that's already possible. So how is your question relevant? ...The thing is that a 3rd-party store on-site will probably remove that ability and may not even have the bare-minimum standards we have.

On the actually being able to tell apart a bad game from a good one, I'm willing to go on a limb and say is pretty easy to do. Well, at least -my- definition of 'bad' is something along the lines of "a game with zero thought in it", a completely ordinary game whose author believes himself a "true artist" or a "free thinker". That's a dead giveaway xD ...In the other hand, a game tailored to be a more personal experience (Even if its made with the RTP) and whose author shows an aptitude to listen to other people's point of view, and learn new skills; That's a good game in my book, or at least a game with all the potential to become good and thus worthy of a chance.
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
I like turtles.

And if the time ever comes that I both like turtles and manage to finish my game, and I feel that said game would make me some money and people would be willing to pay for it, yeah I would use such a system.

Though I'd probably go with what someone else suggested earlier and have a free version for everyone, then a premium version with custom stuff and/or exclusive content and whatnot. Give people the choice.
If I had what it takes to make a commercial game, oh yeah.
For now I just need to grasp all the knowledge I can get and hopefully release my very first game...
Hopefully I'll be able to go commercial sometimes in the future :D
Most of the issue with the Kickstarter and other commercial game sites selling 'bad' games is that they didn't have enough good games there to contrast with the bad ones and show them up - because said sites don't usually have a strong showing of RM games, so those buying the games only see the worst and consider them the best.

If more RM games had a place to be sold the 'neighbours' would be the regulator of what would and wouldn't sell. Bad games would be less likely to be noticed due to the abundance of better games. Essentially it would take care of itself.
That's basically my take on this, yeah. The problem will take care of itself as long as people continue to review. Candid reviews would practically be the quality control, since no one wants to buy a game that seven different people are calling crap.

It might take some ironing out at some point down the road, but it's a much more attractive option to me than trying to hammer out a set of quality standards for the games themselves. Even things like "zero effort" are very vague and hard to apply as criteria, and people are less likely to look to this store as a legitimate means of selling their game if there's a large chance it'll be turned down for arbitrary reasons.
SunflowerGames
The most beautiful user on RMN!
13323

I use too many third party resources, a lot of which
wouldn't allow me to sell and make a profit.
I just do this for fun.
NOACCEPTANCE772
And the ability to summon the "Office Whores" to deal damage to the enemies.
553
I think I am on Mawk's side here.

Most of the RPG games on earth (built by RM engine and not) are shit.
Hell, and if any donation system comes into play, there will be lots of fire here and there over the donations because some/most people will make shit that is either entirely RTP or 100% Final fantasy with just some sprites from 7th Saga and when those games will not get any praise or donations, there will be lots of flaming and anger and distress among the users of the site.

I don't blame them thou.
Nobody can SEE how shit their games are.
Remember the times I used to make the eye acid games?
They were cool to me but whale shit to everybody else and I was getting bitchy over all the negativity given.
Prolly my new game is shit too but I cannot see that.

Anyhow, back on topic, So yeah, there will be lot of competition and banning, LOL!

author=Mawk
"First, why is it necessary? All the reasoning I've heard so far has been something along the lines of "it would upset me" or "some things don't deserve money" and, while I'm sure both of these are true in certain circumstances, they're not valid reasoning for this sort of thing. So why is it important that bad games don't get sold here, really? Bad games get hosted here all the time. If they're as bad as you say, then let people know with reviews and stuff like that and people will keep wisely away."
Unfortunately this causes so much shit between the reviewer and the one who made the reviewed game and it does not happen rarely.
It happens all the time. LOL
There was this game, the argument is unforgettable.
It was huge with lots of "GO FUCK YOURSELF!"s and "I HATE THIS SON OF A BITCH!!! He thinks his game is mana from heaven or some shit!!".
The guy who was arguing was a long time RM engine user BTW.

author=Sated
"I would never make a commercial game because, frankly, I can't see myself ever using one of the "legal" engines."

Nor would anybody want to face legal issues or so on.
author=NOACCEPTANCE772
There was this game, the argument is unforgettable.
It was huge with lots of "GO FUCK YOURSELF!"s and "I HATE THIS SON OF A BITCH!!! He thinks his game is mana from heaven or some shit!!".
The guy who did was arguing was a long time RM engine user BTW.


I think this is also the kind of thing that would make people think twice about playing it, honestly. that just sounds embarrassing.

(do you have a link?)
If I felt that my game was of commercial value, yeah. I think that in order to do this efficiently you'd need a rating system and a group of people who test the game and see if it is of commercial value. Sorta like Nintendo's seal of quality.
Lato
Infantry for life!
1209
Did we even do anything about the last important topic??? I mean really. Even if we decide something on this topic, where do we see it going? There have been some VERY good points made here for both sides of the coin. I really don't know what would be better at this point.

amazingly enough, I did not WHIP UP ALL CHANGES EVER on these past two IMPORTANT topics yet.

I am human after all.
NOACCEPTANCE772
And the ability to summon the "Office Whores" to deal damage to the enemies.
553
author=kentona
amazingly enough, I did not WHIP UP ALL CHANGES EVER on these past two IMPORTANT topics yet.

I am human after all.


"Everybody poops and if they don't, they're an android and should be destroyed!"-Bad Lip reading.
LOL, just kidding, but check it out.

K, back on topic.
author=Ljink
If I felt that my game was of commercial value, yeah. I think that in order to do this efficiently you'd need a rating system and a group of people who test the game and see if it is of commercial value. Sorta like Nintendo's seal of quality.


Yeah, something like this.
Or like, when looking for somebody to publish your book/manga/comic, it should be approved.
We don't want any cases similar to "Unemployment quest" now, do we? ;)
Shit games wont be bought to begin with, and the rest is history, if you know what I mean. :\

Anyhow, we all do this for the fun of it and for testing our creativity(Which is kind of uncommon here because almost everything is a Final Fantasy or Silent hill 2 fan game), right? :)
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958


I'm expecting this to show up on Super RMN World's box art (since every RMN Bros. game seems to have box art for some reason).
Make it happen kentona.
I would only sell my games if they were good. I don't want to release a game for like $10 and turn out for it to be a buggy unappealing game. If I wanted to, I'd let a lot of people test it first to see if they liked it, then sell it :P
Adon237
if i had an allowance, i would give it to rmn
1743
author=nonemployee
I would only sell my games if they were good. I don't want to release a game for like $10 and turn out for it to be a buggy unappealing game. If I wanted to, I'd let a lot of people test it first to see if they liked it, then sell it :P

my thoughts exactly :)