SO MAYBE WE SHOULD LOWER OUR STANDARDS A TAD.

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That's right. I said it.

I'm talking about video game plots in particular. And I guess this is a more of a rant than anything but it would be great if we could get a discussion going on this.

Before you go "Lower our standards!? Preposterous!", let me explain a bit. Recently there's been a pretty depressing trend of people thinking that they're armchair video game Siskel and Eberts or something.

"HAH VIDEO GAME PLOTS ARE LIKE BOTTOM BARREL, IF I WANTED TO READ A GOOD STORY I'D READ A BOOK. I JUST READ THE GREAT GATSBY AND FINAL FANTASY HAS NOTHING ON IT. VIDEO GAME PLOTS ARE SO BAD DUDE."

This is the most pretentious shit ever. Apparently it's a sign that you're intelligent, well read, or "hip" if you're too smart to enjoy a plot contained in a video game, because nowadays we should compare them to the Iliad on a daily basis.

I'm not saying that video game plots are pinnacles of literature, they're not. Certainly books like 1984, No Country for Old Men, and War and Peace trump video game plots by default, but that doesn't mean that we can't enjoy them. Whatever happened to enjoying a video game plot for what it is without comparing it to another medium entirely? I'm a fairly well read person, and I can enjoy a book like Tom Clancy's The Bear and the Dragon, put it down, and enjoy the plot of Wild Arms 3 all the same.

I don't know, I kinda went on a tangent, but it seems more and more people, sadly RPG Makers included, are trying to shape their plots around the desires of insufferable armchair pseudo intellectual literary critics instead of just trying to make a nice, solid plot.
NoblemanNick
I'm bringing this world back for you and for me.
1390
I agree with you... Video Games are first and foremost a game where players play. They need a plot that can shape interactivity around it. The Great Gatsby as you used as your example contains little to none action, so that would be a crappy plot for a video game. I rather have a game with an okay plot and cliches that is fun and plays well than a fourty-hour video game that makes me read twenty text boxes before even gaining control of my character or long not-needed boring-ass cutscenes before a boss fight that make no sense at all and do nothing to the story. Nah story has a place in video games but they don't need to be the next great world wide best selling novel.

"Lower our standards!? Preposterous!"

Funny

"Why this is unexcusable why should we lower our standards to the level of the common folks" *grumbles like an old man in a suit with a big mustache*
I can't speak for everyone who says that stuff, but the whole reason I say it is specifically to get RPG players to stop being such pretentious douches about their "RPGs are about the story" shenanigans. I tend to assume games are about being games, and there's no reason that someone should feel ashamed or like the medium is less important because of that. But if they're going to sit and tell me that the story is more important than anything else in a game, then hell, yes I'm going to tell them that the story they're working themselves into a frenzy over is crap.

Video Game(including RPG) plots are mediocre pulp fantasy fare at best. But the important point you should be taking from that is not "I need to make my story better to meet Shadowtext's standards of Story." It's "Maybe I should stop beating people over the head with how amazing the story in my game / Game X is if it can't stand head to head with even something as awful as Eragon, regardless of medium, and start giving a little more love to the other strengths of video games, which story-saturated media can't replicate."

I do make a distinction between visual novels, machinima, and video games, though.
NoblemanNick
I'm bringing this world back for you and for me.
1390
author=Shadowtext link=topic=1340.msg20319#msg20319 date=1213656557
I can't speak for everyone who says that stuff, but the whole reason I say it is specifically to get RPG players to stop being such pretentious douches about their "RPGs are about the story" shenanigans. I tend to assume games are about being games, and there's no reason that someone should feel ashamed or like the medium is less important because of that. But if they're going to sit and tell me that the story is more important than anything else in a game, then hell, yes I'm going to tell them that the story they're working themselves into a frenzy over is crap.

Video Game, including RPG plots are mediocre pulp fantasy fare at best. But the important point you should be taking from that is not "I need to make my story better to meet Shadowtext's standards of Story." It's "Maybe I should stop beating people over the head with how amazing the story in my game / Game X is if it can't stand head to head with even something as awful as Eragon, regardless of medium, and start giving a little more love to the other strengths of video games, which story-saturated media can't replicate."

"Lower our standards!? Preposterous!"

I agree with you there Shadowtext, except I liked Eragon and Eldest
author=Shadowtext link=topic=1340.msg20319#msg20319 date=1213656557
I can't speak for everyone who says that stuff, but the whole reason I say it is specifically to get RPG players to stop being such pretentious douches about their "RPGs are about the story" shenanigans. I tend to assume games are about being games, and there's no reason that someone should feel ashamed or like the medium is less important because of that. But if they're going to sit and tell me that the story is more important than anything else in a game, then hell, yes I'm going to tell them that the story they're working themselves into a frenzy over is crap.

Video Game(including RPG) plots are mediocre pulp fantasy fare at best. But the important point you should be taking from that is not "I need to make my story better to meet Shadowtext's standards of Story." It's "Maybe I should stop beating people over the head with how amazing the story in my game / Game X is if it can't stand head to head with even something as awful as Eragon, regardless of medium, and start giving a little more love to the other strengths of video games, which story-saturated media can't replicate."

I agree with you; the problem lies in people who can't, and make everyone else feel like they can't enjoy a video game plot regardless of its quality compared to other mediums. "LOL I COULDN'T POSSIBLY ENJOY FINAL FANTASY (whichever)'s PLOT BECAUSE I JUST READ THE HISTORY OF ROME AND NOW I'M WAY TOO SMART TO ENJOY A VIDEO GAME PLOT AND YOU SHOULD TOO". That attitude irritates me to no end.

In fact, it was my Let's Play topic that inspired this. As I was playing through Final Fantasy IV, I realized how charming the plot was and how much I liked it as a kid. Even now as I'm replaying it, the plot still interests me even though I'm ten years and a few dozen books older. It made me think how good it feels to appreciate Final Fantasy IV and Brave New World in the same breath.
author=Feldschlacht IV link=topic=1340.msg20325#msg20325 date=1213656975
In fact, it was my Let's Play topic that inspired this. As I was playing through Final Fantasy IV, I realized how charming the plot was and how much I liked it as a kid. Even now as I'm replaying it, the plot still interests me even though I'm ten years and a few dozen books older. It made me think how good it feels to appreciate Final Fantasy IV and Brave New World in the same breath.

Yeah, i know what you mean. As i've been playing the final fantasy I and II remakes i have noticed just how good the little plots and even gameplay were and how much i liked playing this when i was younger.
I don't know I think that you need to raise your standards. The ridiculous shit that passes for writing in video games is unacceptable dude!
author=brandonabley link=topic=1340.msg20334#msg20334 date=1213658812
I don't know I think that you need to raise your standards. The ridiculous shit that passes for writing in video games is unacceptable dude!

My ears are open; elaborate!
I've never been one to judge a game by its story (seriously, if a game doesn't have random encounters, I will play it all the way through, regardless of how god awful every other aspect of the game is), but I think there's something to be said about atmosphere in an RPG world. The characters and how the world feels are probably more important in an RPG than the story itself, and when you have extraordinarily boring characters and nondescript towns with bland NPCs, it distances the player from the game and they get the sense that the creator didn't even try.

I mean I don't think my personal non-gameplay standards are too high (and I haven't been here long enough to know how high everyone else's are). I just like to get the sense that the characters are people, not just heroes, and that the author did more to create them than just write out:

Class: SWORDSMAN
Motivation: WANTS TO SAVE THE WORLD

or

Class: THIEF
Motivation: WANTS TO PROTECT
Craze
why would i heal when i could equip a morningstar
15170
I promise that I am going to make a real post tomorrow, but I'm tired and just want to say this:

The Great Gatsby doesn't really even have a terrific plot. It's an excellent book, but it's just a soap opera. The whole bit about the person actually driving the car at the end was interesting, but otherwise it was just good writing, not really plot.

Again, I'll read/respond/modify this post tomorrow morning, bye-bye.
Agreed with topic. I think the attitude that Shadowtext is noticing comes from video game fanboyism (which all of us contain in some amount). The belief that video game stories should be able to rival that of other media comes from the individual's self-validating belief that video games are a superior artform (I am a video gamer, therefore I should be able to argue that what I like is better).

While I personally agree with what others have said above, that you watch movies and read books for stories, and play games for gameplay, that's not necessarily the case for everyone. Some people genuinely do love to play RPG's for their stories, even if the gameplay is lacking or downright bad. It could be for that basic level of interactivity, that you, the player, are responsible for keeping the characters alive to make it to the next story scene.

Also, a good deal of professional games have embraced a cinematic story-telling style, that can either be accompanied by good or bad gameplay. They do this because they want their stories to be important, and some gems (FFXII and Shadow of the Colossus come to mind) actually pull off a great cinematic experience between sessions of rich gameplay.

More relevant to the topic: does this mean that us as amateur game makers should try to accomplish the same? That's where we probably need to lower our standards. Granted, it's hard to want to focus on good gameplay, when RM2k/2k3 was limiting the degree of gameplay that could be added. It took a lot of ingenuity to develop custom battle systems for the older RPGMakers, and quite simply, not many people were able to accomplish it. That makes a lot of people want to focus on their stories more. On the flip side, we don't wanna play the same game over and over and over with a different story. Thankfully the newer RPG Makers have provided tools to help make more unique gaming experiences.

Between what we know is now possible with all RPG Maker engines, I think it is much easier to balance our efforts onto the side of gameplay. If I were playing a game that was fun, I'd be much more forgiving of a story that didn't interest me.
Craze
why would i heal when i could equip a morningstar
15170
Alright, real reply:

I agree that stories are pretty overrated in an RPG. I don't mind having a decent story, but the presentation and characters are much more important in making the player want to continue (outside of various mechanical aspects like your silly "battle systems").

Valkyrie Profile 2 has an absolutely terrible story, but I didn't realize it until Karsuman pointed it out to me. The thing was, I was so wrapped-up in the presentation of the game's cutscenes (see SFL's bit on cinematic games) that I immediately thought that it was awesome.

FFX-2 has a ridiculous plot and mediocre presentation. The characters are the saving grace of the game's cutscenes. No, they are not very deep. No, they do not have emotional trauma (well, Nooj is suicidal but whatever). Yes, they are all sluts. They are so over-the-top and constant (meaning that their emotions/ambitions don't randomly change) that FFX-2's plot is pretty much carried entirely on the antics of some very solid, albeit one-dimensional, freaks. It's fun to watch and a joy to play out. One could argue that Paine is two-dimensional because she's a jerk but occasionally protects Yuna from giant robots, but Paine transcends all descriptions and just sort of floats around the Place of Many Excellently Awesome Dude/ttes*.

IN THE END (it doesn't even matter**):
-Have decent presentation in your games
-Have fun characters in your games
-Make sure that the story provides gameplay (discussed throughout the topic)

*-this also contains Xenosaga's Allen and Cannan, Shadow Hearts 2's Karen, Planescape: Torment's Morte and Fall-From-Grace, and finally guest character Miranda from Grandia III. I have never played Grandia III, but I intend to one day and I hear that Miranda is incredible.

**-Shut up, guilty pleasure band.



MODIFY (I do that a lot, don't I?):

In order to see excellent dialogue at work, play the let's-go-beat-up-Vegnagun sequence from FFX-2 on youtube. If you don't want to look for it, here is an example of how characters can interact to make your game win everything:

Nooj: I am suicidal blah blah blah, I will sacrifice myself to trap Shuyin blah blah blah

Yuna: I don't like your plan.

Awkward pause.

Yuna: It sucks.
I agree with many of your sentiments, especially those related to video games being compared to other, absolutely unrelated mediums. However, I don't necessarily believe that a way to amend this is through LOWERING STANDARDS. If we never push to expand the scope of what can be achieved in the realm of gaming, we're going to see the same thing for many years to come.

Now that technology is expanding to actually allow a compelling story-line to be told (See: Bioshock, MGS4), I don't see much sense in saying something along the lines of "Okay this is not a book so why even TRY?!" As a community, that should hold true just the same.

You know? :3
NoblemanNick
I'm bringing this world back for you and for me.
1390
author=Craze link=topic=1340.msg20355#msg20355 date=1213670456
I promise that I am going to make a real post tomorrow, but I'm tired and just want to say this:

The Great Gatsby doesn't really even have a terrific plot. It's an excellent book, but it's just a soap opera. The whole bit about the person actually driving the car at the end was interesting, but otherwise it was just good writing, not really plot.

Again, I'll read/respond/modify this post tomorrow morning, bye-bye.

Thank you if the Great Gatsby was a game, what would you do?
harmonic
It's like toothpicks against a tank
4142
Totally in agreeance here.

People are waaaaaaaaaay to critical (hypocritical) of plots. "waaaa your game has an actual hero who is good natured and stops evil waaaa that's cliche and I'm a depressed teenager who only likes angsty gothy main characters who hate life"

Seriously though. In general, Zelda's plot is: Ganondorf is a bad guy. Link is a good guy. Ganondorf is trying to conquer the world, which would be bad.

Mario: Bowser big bad guy. Capture princess. Mario save princess.

Even our most popular RPGs have very simple plots. Dragon Warrior I: You're a hero. Your mission is to kill some guy who wants to control the world.

Let's see... hmmm..... the games I listed so far have been pretty successful. Why? Because the game is gameplay driven, with storyline supporting the gameplay.


Let me put this another way.

All the cads who whine about how our plots suck need to consider the alternative. Are they really willing to basically just read text in an RPG as a sign of their playing fulfillment? Probably not. If they are, why aren't they just reading a novel?
NoblemanNick
I'm bringing this world back for you and for me.
1390
I don't think I'm the only one who likes the classic hero goes up against all-powerful evil and somehow destroys him. We play video games to escape reality and do things we couldn't do in real life, why do you play LoZ because it's fun, why is it fun? Because your using a sword vanquishing evil foes and doing unbelievable things that you would probably not ever do. Unless you have a sword and are vanquishing evil skeletal monsters and dark overlords, though I seriously doubt it.
Craze
why would i heal when i could equip a morningstar
15170
I know a friend who LARPs, NoblemanNick. I refuse to watch/join, because the one time that I did watch was absolutely terrifying (the... the costumes....).


If The Great Gatsby was a game, it would be a point-and-click where Nick had drunk gay sex and then turn into a Donkey Kong clone--you get to play Nick trying to run up and kiss Jordan while Jay Gatsby throws teacups and temper tantrums down ramps.
I have no standards!

(I also agree with MOG - I bet no one saw this coming.)

Man, you go away for a couple of days to move and all sorts of interesting topics come up! I can't read all of this now (or properly respond) but I'd liek to say: Awesome topic guys!
NoblemanNick
I'm bringing this world back for you and for me.
1390
author=Craze link=topic=1340.msg20420#msg20420 date=1213716549
I know a friend who LARPs, NoblemanNick. I refuse to watch/join, because the one time that I did watch was absolutely terrifying (the... the costumes....).


If The Great Gatsby was a game, it would be a point-and-click where Nick had drunk gay sex and then turn into a Donkey Kong clone--you get to play Nick trying to run up and kiss Jordan while Jay Gatsby throws teacups and temper tantrums down ramps.

Also you forgot teh level where you have to drag race and hit Myrtle in such a weird way and exact your revenge as Goerge Wilson. LARPs.. yeah i think that would be weird, you see some guy with a ball of newspaper crushed together painted red. FIREBALL!
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
I think the biggest failure with games in the community is the way the story is approached. It isn't about the game's story so much as its implementation into the game.

Chrono Trigger's story was not terribly good if you take it at face value. Teenage boys stumbles upon a time warp and must defeat a powerful alien. What makes the game's story enjoyable is how it was integrated into a game.

People forget that they are, first and foremost, making a game.
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